#ifndef GAME_H #define GAME_H void Game_start(int newlevel); void Game_quit(void); void Game_warp_to_level(int lev); void Game_add_high_score(const char *str); void Game_button_press(int x, int y); void Game_button_release(int x, int y); void Game_update(void); int Game_score(void); int Game_level(void); int Game_screensize(void); double Game_scale(int dimensions); #endif