; Level created by Storch 2.20 ; Written by Tobias Johansson (d97tj@efd.lth.se) ; Co-writer Tor Andrę (d97tan@efd.lth.se) ; http://storch.sourceforge.net/ ; XBlast TNT level [info] name=Right Side author=Peter Riede hint=Leava left Side ! Go to the Right! gameMode=R23456STDL [shrink] type=outwardSpiral [scrambleDraw] time=0.14 numBlocks=40 pos000=1 1 pos001=1 2 pos002=1 3 pos003=1 4 pos004=1 5 pos005=1 7 pos006=1 8 pos007=1 9 pos008=1 10 pos009=1 11 pos010=2 1 pos011=2 3 pos012=2 4 pos013=2 5 pos014=2 6 pos015=2 7 pos016=2 8 pos017=2 9 pos018=2 10 pos019=2 11 pos020=3 1 pos021=3 2 pos022=3 3 pos023=3 5 pos024=3 6 pos025=3 7 pos026=3 9 pos027=3 10 pos028=3 11 pos029=4 1 pos030=4 2 pos031=4 3 pos032=4 4 pos033=4 5 pos034=4 6 pos035=4 7 pos036=4 8 pos037=4 9 pos038=4 10 pos039=4 11 [scrambleDel] time=0.25 numBlocks=56 pos000=8 1 pos001=8 2 pos002=8 3 pos003=8 9 pos004=8 10 pos005=8 11 pos006=9 1 pos007=9 2 pos008=9 3 pos009=9 9 pos010=9 10 pos011=9 11 pos012=10 1 pos013=10 2 pos014=10 3 pos015=10 4 pos016=10 5 pos017=10 6 pos018=10 7 pos019=10 8 pos020=10 9 pos021=10 10 pos022=10 11 pos023=11 1 pos024=11 2 pos025=11 3 pos026=11 4 pos027=11 5 pos028=11 6 pos029=11 7 pos030=11 8 pos031=11 9 pos032=11 10 pos033=11 11 pos034=12 1 pos035=12 2 pos036=12 3 pos037=12 4 pos038=12 5 pos039=12 6 pos040=12 7 pos041=12 8 pos042=12 9 pos043=12 10 pos044=12 11 pos045=13 1 pos046=13 2 pos047=13 3 pos048=13 4 pos049=13 5 pos050=13 6 pos051=13 7 pos052=13 8 pos053=13 9 pos054=13 10 pos055=13 11 [func] extra=life key=rc [player] bombs=1 range=2 pos1=1 1 pos2=1 7 pos3=1 9 pos4=1 11 pos5=1 3 pos6=1 5 initVirus=run reviveVirus=run initExtra=rc kick reviveExtra=rc kick [bombs] fuseTime=short [graphics] block00=karo_light #000000 #6A5ACD #4682B4 block01=karo_light_X #000000 #6A5ACD #4682B4 block02=pyramid #000000 #DAA520 #DAA520 block03=pyramid_R #000000 #DAA520 #DAA520 block04=extra #000000 #A0522D #FFA500 block05=extra_O #000000 #A0522D #FFA500 block06=bomb block07=range block08=trap block09=life block10=score_floor #4169E1 #4169E1 #4169E1 [map] probBomb=50 probRange=50 row00=BBBBBBBBBBBBBBB row01=B____BBBBBBBBBB row02=B_B__BXXXXBBBBB row03=B____BXBXX___BB row04=B__B_XXXXXBB_BB row05=B____XXXXXBB_BB row06=BB__BXXBXXBq_qB row07=B____XXXXXBB_BB row08=B__B_XXXXXBB_BB row09=B____BXBXX___BB row10=B_B__BXXXXBBBBB row11=B____BBBBBBBBBB row12=BBBBBBBBBBBBBBB