; Level created by Storch 2.20 ; Written by Tobias Johansson (d97tj@efd.lth.se) ; Co-writer Tor Andrę (d97tan@efd.lth.se) ; http://storch.sourceforge.net/ ; XBlast TNT level [info] name=Shrink and Expand author=Peter Riede hint=Run ot the central grail! gameMode=R234--STDL [shrink] type=earlySpiral [scrambleDraw] time=0.5 numBlocks=18 pos000=1 5 pos001=1 7 pos002=2 3 pos003=2 9 pos004=3 2 pos005=3 10 pos006=6 2 pos007=6 10 pos008=7 2 pos009=7 10 pos010=8 2 pos011=8 10 pos012=11 2 pos013=11 10 pos014=12 3 pos015=12 9 pos016=13 5 pos017=13 7 [scrambleDel] time=0.49 numBlocks=84 pos000=1 1 pos001=1 2 pos002=1 3 pos003=1 4 pos004=1 5 pos005=1 6 pos006=1 7 pos007=1 8 pos008=1 9 pos009=1 10 pos010=1 11 pos011=2 1 pos012=2 2 pos013=2 3 pos014=2 4 pos015=2 5 pos016=2 6 pos017=2 7 pos018=2 8 pos019=2 9 pos020=2 10 pos021=2 11 pos022=3 1 pos023=3 2 pos024=3 10 pos025=3 11 pos026=4 1 pos027=4 2 pos028=4 10 pos029=4 11 pos030=5 1 pos031=5 2 pos032=5 6 pos033=5 10 pos034=5 11 pos035=6 1 pos036=6 2 pos037=6 10 pos038=6 11 pos039=7 1 pos040=7 2 pos041=7 4 pos042=7 8 pos043=7 10 pos044=7 11 pos045=8 1 pos046=8 2 pos047=8 10 pos048=8 11 pos049=9 1 pos050=9 2 pos051=9 6 pos052=9 10 pos053=9 11 pos054=10 1 pos055=10 2 pos056=10 10 pos057=10 11 pos058=11 1 pos059=11 2 pos060=11 10 pos061=11 11 pos062=12 1 pos063=12 2 pos064=12 3 pos065=12 4 pos066=12 5 pos067=12 6 pos068=12 7 pos069=12 8 pos070=12 9 pos071=12 10 pos072=12 11 pos073=13 1 pos074=13 2 pos075=13 3 pos076=13 4 pos077=13 5 pos078=13 6 pos079=13 7 pos080=13 8 pos081=13 9 pos082=13 10 pos083=13 11 [func] extra=holyGrail [player] bombs=1 range=1 pos1=1 1 pos2=13 11 pos3=13 1 pos4=1 11 pos5=7 1 pos6=7 11 initExtra=kick reviveExtra=kick [bombs] wallClick=contact playerClick=contact [graphics] block00=iron_floor #000000 #8A2BE2 #00FF7F block01=iron_floor_X #000000 #8A2BE2 #00FF7F block02=dark_block #000000 #00FF7F #7FFFD4 block03=dark_block_R #000000 #00FF7F #7FFFD4 block04=extra #000000 #FFD700 #FF4500 block05=extra_O #000000 #FFD700 #FF4500 block06=bomb block07=range block08=trap block09=holygrail block10=score_floor #000000 #FFFFFF #808080 [map] probBomb=25 probRange=25 probVirus=25 row00=BBBBBBBBBBBBBBB row01=B__XsXrXrXsX__B row02=B_XXXXXXXXXXX_B row03=BXXXbXXsXXbXXXB row04=BXXbXXXBXXXbXXB row05=BrXXXXBXBXXXXrB row06=BXXXsBXqXBsXXXB row07=BrXXXXBXBXXXXrB row08=BXXbXXXBXXXbXXB row09=BXXXbXXsXXbXXXB row10=B_XXXXXXXXXXX_B row11=B__XsXrXrXsX__B row12=BBBBBBBBBBBBBBB