; Level created by Storch 2.16 ; Written by Tobias Johansson (d97tj@efd.lth.se) ; Co-writer Tor Andrę (d97tan@efd.lth.se) ; XBlast TNT level [info] name=Bounchy World author=Glaset hint=The walls might be hidden gameMode=R234--STDL [shrink] [scrambleDraw] time=0.5 numBlocks=80 pos000=1 1 pos001=1 2 pos002=1 3 pos003=1 4 pos004=1 5 pos005=1 6 pos006=1 7 pos007=1 8 pos008=1 9 pos009=1 10 pos010=1 11 pos011=2 1 pos012=2 2 pos013=2 3 pos014=2 4 pos015=2 5 pos016=2 6 pos017=2 7 pos018=2 8 pos019=2 9 pos020=2 10 pos021=2 11 pos022=3 1 pos023=3 2 pos024=3 10 pos025=3 11 pos026=4 1 pos027=4 2 pos028=4 10 pos029=4 11 pos030=5 1 pos031=5 2 pos032=5 10 pos033=5 11 pos034=6 1 pos035=6 2 pos036=6 10 pos037=6 11 pos038=7 1 pos039=7 2 pos040=7 10 pos041=7 11 pos042=8 1 pos043=8 2 pos044=8 10 pos045=8 11 pos046=9 1 pos047=9 2 pos048=9 10 pos049=9 11 pos050=10 1 pos051=10 2 pos052=10 10 pos053=10 11 pos054=11 1 pos055=11 2 pos056=11 10 pos057=11 11 pos058=12 1 pos059=12 2 pos060=12 3 pos061=12 4 pos062=12 5 pos063=12 6 pos064=12 7 pos065=12 8 pos066=12 9 pos067=12 10 pos068=12 11 pos069=13 1 pos070=13 2 pos071=13 3 pos072=13 4 pos073=13 5 pos074=13 6 pos075=13 7 pos076=13 8 pos077=13 9 pos078=13 10 pos079=13 11 [scrambleDel] time=0.2 numBlocks=6 pos000=2 5 pos001=2 7 pos002=7 2 pos003=7 10 pos004=12 5 pos005=12 7 [func] [player] bombs=10 range=4 pos1=12 2 pos2=2 2 pos3=12 10 pos4=2 10 pos5=7 5 pos6=2 10 initVirus=healthy reviveVirus=healthy initExtra=kick reviveExtra=kick [bombs] bombClick=rebound playerClick=contact wallClick=rebound fuseTime=long [graphics] block00=iron_floor #000000 #8A2BE2 #00FF7F block01=iron_floor #000000 #8A2BE2 #00FF7F block02=dark_block #000000 #0000CD #7FFFD4 block03=dark_block_R #000000 #0000CD #7FFFD4 block04=sphere_light #000000 #DC143C #FF4500 block05=sphere_light_O #000000 #DC143C #FF4500 block06=bomb block07=range block08=trap block09=bomb block10=iron_floor #000000 #8A2BE2 #00FF7F [map] row00=BBBBBBBBBBBBBBB row01=BB_B_B_B_B_B_BB row02=B______v______B row03=BB_BXBXBXBXB_BB row04=B__X_______X__B row05=BBvB_______BvBB row06=B__X_______X__B row07=BBvB_______BvBB row08=B__X_______X__B row09=BB_BXBXBXBXB_BB row10=B______v______B row11=BB_B_B_B_B_B_BB row12=BBBBBBBBBBBBBBB