; Level created by Storch 2.15 ; Written by Tobias Johansson (d97tj@efd.lth.se) ; Co-writer Tor Andrę (d97tan@efd.lth.se) ; XBlast TNT level [info] name=Confusion author=Groningen : Vulpes Incendium hint=Boem , Boem , Boem gameMode=-23456STDL [shrink] type=spiral3 [scrambleDraw] time=0.4 numBlocks=23 pos000=1 6 pos001=2 6 pos002=3 6 pos003=4 6 pos004=5 6 pos005=6 6 pos006=7 1 pos007=7 2 pos008=7 3 pos009=7 4 pos010=7 5 pos011=7 6 pos012=7 7 pos013=7 8 pos014=7 9 pos015=7 10 pos016=7 11 pos017=8 6 pos018=9 6 pos019=10 6 pos020=11 6 pos021=12 6 pos022=13 6 [scrambleDel] time=0.2 numBlocks=61 pos000=1 3 pos001=1 9 pos002=2 3 pos003=2 4 pos004=2 5 pos005=2 7 pos006=2 8 pos007=2 9 pos008=3 5 pos009=3 7 pos010=4 1 pos011=4 2 pos012=4 3 pos013=4 5 pos014=4 7 pos015=4 9 pos016=4 10 pos017=4 11 pos018=5 1 pos019=5 2 pos020=5 3 pos021=5 5 pos022=5 7 pos023=5 9 pos024=5 10 pos025=5 11 pos026=6 3 pos027=6 5 pos028=6 7 pos029=6 9 pos030=7 3 pos031=8 3 pos032=8 5 pos033=8 7 pos034=8 9 pos035=9 1 pos036=9 2 pos037=9 3 pos038=9 5 pos039=9 7 pos040=9 9 pos041=9 10 pos042=9 11 pos043=10 1 pos044=10 2 pos045=10 3 pos046=10 5 pos047=10 7 pos048=10 9 pos049=10 10 pos050=10 11 pos051=11 5 pos052=11 7 pos053=12 3 pos054=12 4 pos055=12 5 pos056=12 7 pos057=12 8 pos058=12 9 pos059=13 3 pos060=13 9 [func] extra=teleport key=teleport [player] bombs=1 range=20 specialBombs=12 pos1=2 2 pos2=7 11 pos3=12 2 pos4=7 1 pos5=12 10 pos6=2 10 initVirus=healthy reviveVirus=healthy initExtra=kick [bombs] special=renovation bombClick=contact fuseTime=short nastyGentle=1 nastyRange=1 [graphics] block00=iron_floor #000000 #FF0000 #000000 block01=iron_floor_X #000000 #FF0000 #000000 block02=dark_block #696969 #696969 #D3D3D3 block03=dark_block_R #000000 #696969 #D3D3D3 block04=extra #000000 #00BFFF #377F50 block05=extra_O #000000 #00BFFF #377F50 block06=bomb block07=range block08=trap block09=q3a_beam block10=score_floor #000000 #FFFFFF #808080 [map] probRange=12 probHidden=75 extraDistribution=get row00=BBBBBBBBBBBBBBB row01=B___BB___BB___B row02=B___BB___BB___B row03=BBBqBBBqBBBqBBB row04=BXBXXXXXXXXXBXB row05=BXBBBBBXBBBBBXB row06=BXXXXXX_XXXXXXB row07=BXBBBBBXBBBBBXB row08=BXBXXXXXXXXXBXB row09=BBBqBBBqBBBqBBB row10=B___BB___BB___B row11=B___BB___BB___B row12=BBBBBBBBBBBBBBB