if XBSNDSRV soundbinaries = xbsndsrv else soundbinaries = endif bin_PROGRAMS = ${soundbinaries} xblast xblast_SOURCES=xblast.c util.c str_util.c intro.c introdat.c map.c sprite.c \ color.c status.c player.c action.c bomb.c event.c image.c\ shrink.c func.c info.c ini_file.c atom.c scramble.c \ demo.c debug.c level.c random.c \ game_local.c game_demo.c game_server.c game_client.c game.c\ menu.c menu_player.c menu_level.c menu_control.c menu_game.c\ menu_network.c menu_extras.c mi_tool.c mi_base.c\ mi_button.c mi_color.c mi_combo.c mi_cyclic.c\ mi_host.c mi_int.c mi_keysym.c mi_label.c mi_player.c\ mi_string.c mi_tag.c mi_toggle.c mi_map.c mi_stat.c client.c\ server.c network.c com.c browse.c com_to_server.c\ com_listen.c com_to_client.c com_stream.c com_dg_client.c\ com_dg_server.c com_dgram.c com_query.c com_browse.c\ com_reply.c com_base.c net_socket.c net_tele.c\ net_dgram.c central.c com_newgame.c com_to_central.c\ com_from_central.c com_central.c user.c dat_rating.c \ cfg_main.c cfg_level.c cfg_player.c cfg_game.c\ cfg_control.c cfg_stat.c cfg_demo.c cfg_xblast.c\ x11_common.c x11_event.c x11_atom.c x11_config.c\ x11_msgbox.c x11c_init.c x11c_image.c x11c_text.c\ x11c_tile.c x11c_sprite.c x11c_pixmap.c x11_sound.c\ x11_socket.c x11_joystick.c bot.c xblast.h util.h \ str_util.h intro.h introdat.h map.h sprite.h color.h \ status.h player.h action.h bomb.h event.h image.h \ shrink.h func.h info.h ini_file.h atom.h scramble.h \ demo.h debug.h level.h random.h \ game_local.h game_demo.h game_server.h game_client.h game.h\ menu.h menu_player.h menu_level.h menu_control.h menu_game.h\ menu_network.h menu_extras.h mi_tool.h mi_base.h\ mi_button.h mi_color.h mi_combo.h mi_cyclic.h\ mi_host.h mi_int.h mi_keysym.h mi_label.h mi_player.h\ mi_string.h mi_tag.h mi_toggle.h mi_map.h mi_stat.h client.h\ server.h network.h com.h browse.h com_to_server.h\ com_listen.h com_to_client.h com_stream.h \ com_dg_client.h com_dg_server.h com_dgram.h \ com_query.h com_browse.h com_reply.h com_base.h \ net_socket.h net_tele.h net_dgram.h central.h\ com_newgame.h com_to_central.h com_from_central.h com_central.h\ user.h dat_rating.h cfg_main.h cfg_level.h cfg_player.h\ cfg_game.h cfg_control.h cfg_stat.h cfg_demo.h cfg_xblast.h\ x11_common.h x11_event.h x11_config.h x11c_image.h\ x11c_text.h x11c_tile.h x11c_sprite.h x11c_pixmap.h\ x11_sound.h x11_socket.h x11_joystick.h bot.h shrinkdat.h\ version.h x11c_sprite.h socket.h gui.h geom.h config.h snd.h\ common.h menu_layout.h EXTRA_DIST = xblast.man autogen.sh Makefile.w32 Makefile.windows *.ico \ *.coff xblast.rc w32*.h w32*.c time.c timeval.h Makefile.dist Imakefile\ image level sounds LDADD = xbsndsrv_SOURCES = xbsndsrv.c snd.h game_datadir=@game_datadir@ LDADD= install-data-local: @$(NORMAL_INSTALL) if test -d $(srcdir)/image; then \ $(mkinstalldirs) $(game_datadir); \ $(mkinstalldirs) $(game_datadir)/image; \ cp -r $(srcdir)/image/* $(game_datadir)/image;\ fi; \ if test -d $(srcdir)/level; then \ $(mkinstalldirs) $(game_datadir)/ ; \ $(mkinstalldirs) $(game_datadir)//level; \ cp -r $(srcdir)/level/* $(game_datadir)//level;\ fi; \ if test -d $(srcdir)/sounds; then \ $(mkinstalldirs) $(game_datadir)/ ; \ $(mkinstalldirs) $(game_datadir)//sounds; \ cp -r $(srcdir)/sounds/* $(game_datadir)//sounds;\ fi; \