/* * file atom .c - predefined atoms fast database access * * $Id: atom.c,v 1.4 2004/05/14 10:00:32 alfie Exp $ * * Program XBLAST * (C) by Oliver Vogel (e-mail: m.vogel@ndh.net) * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published * by the Free Software Foundation; either version 2; or (at your option) * any later version * * This program is distributed in the hope that it will be entertaining, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILTY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General * Public License for more details. * * You should have received a copy of the GNU General Public License along * with this program; if not, write to the Free Software Foundation, Inc. * 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA */ #include "atom.h" /* * global variables */ XBAtom atomAllLevels; XBAtom atomAllowNat; XBAtom atomArmsLegs; XBAtom atomAuthor; XBAtom atomBackpack; XBAtom atomBody; XBAtom atomBombClick; XBAtom atomBombs; XBAtom atomBot; XBAtom atomBottom; XBAtom atomBrowseLan; XBAtom atomCentral; // XBCC XBAtom atomCentralJoinName; // XBCC XBAtom atomCentralJoinPort; // XBCC XBAtom atomCentralLocal; // XBCC XBAtom atomCentralRemote; // XBCC XBAtom atomClient; XBAtom atomColor; XBAtom atomControl; XBAtom atomDarkText1; XBAtom atomDarkText2; XBAtom atomDefault; XBAtom atomDemo; XBAtom atomDirection; XBAtom atomDrawGame; XBAtom atomExtra; XBAtom atomExtraDistribution; XBAtom atomFace; XBAtom atomFixedUdpPort; XBAtom atomFont; XBAtom atomFontMini; XBAtom atomFrameRate; XBAtom atomFrames; XBAtom atomFunc; XBAtom atomFuseTime; XBAtom atomGame; XBAtom atomGamehis[10]; XBAtom atomGameMode; XBAtom atomGeneral; XBAtom atomGeometry; XBAtom atomGraphics; XBAtom atomHandsFeet; XBAtom atomHaunt; XBAtom atomHelmet; XBAtom atomHidden; XBAtom atomHint; XBAtom atomHost; XBAtom atomInfo; XBAtom atomInfoTime; // LRF XBAtom atomInitExtra; XBAtom atomInitVirus; XBAtom atomKey; XBAtom atomKeyAbort; XBAtom atomKeyAbortCancel; /* Skywalker */ XBAtom atomKeyLaola; XBAtom atomKeyLooser; XBAtom atomKeyBot; /* */ XBAtom atomKeyBomb; XBAtom atomKeyDown; XBAtom atomKeyLeft; XBAtom atomKeyPause; XBAtom atomKeyRight; XBAtom atomKeySpecial; XBAtom atomKeyStop; XBAtom atomKeyUp; XBAtom atomLarge; XBAtom atomLastPlayed; // LRF XBAtom atomLeft; XBAtom atomLeftKeyboard; XBAtom atomLevel; XBAtom atomLevelOrder; // LRF XBAtom atomLevelShuffled; XBAtom atomLevelSorted; XBAtom atomLevelStat; XBAtom atomLightText1; XBAtom atomLightText2; XBAtom atomLives; XBAtom atomLocal; XBAtom atomMap; XBAtom atomMedium; XBAtom atomMode; XBAtom atomMsgGloat; XBAtom atomMsgLoseLevel; XBAtom atomMsgLoseLife; XBAtom atomMsgWelcome; XBAtom atomMsgWinGame; XBAtom atomMsgWinLevel; XBAtom atomName; XBAtom atomNastyGentle; XBAtom atomNastyRange; XBAtom atomNumBlocks; XBAtom atomNumFrames; XBAtom atomNumPlayers; XBAtom atomOutOfTime; XBAtom atomPlayer; XBAtom atomPass; // XBCC XBAtom atomPID; // XBCC XBAtom atomPlayerClick; XBAtom atomPlayerRating; // XBCC XBAtom atomPlayerStat; XBAtom atomPort; XBAtom atomPorthis[10]; XBAtom atomProbBomb; XBAtom atomProbHidden; XBAtom atomProbRange; XBAtom atomProbSpecial; XBAtom atomProbVirus; XBAtom atomRandomLevels; XBAtom atomRandomPlayers; XBAtom atomRandomSeed; XBAtom atomRange; XBAtom atomRatedGame; // XBCC XBAtom atomRecordDemo; XBAtom atomRecorded; XBAtom atomRemote; XBAtom atomRemoteGame; XBAtom atomRemotePlayer; XBAtom atomReviveExtra; XBAtom atomReviveVirus; XBAtom atomRight; XBAtom atomRightKeyboard; XBAtom atomScrambleDel; XBAtom atomScrambleDraw; XBAtom atomSelect; XBAtom atomServer; XBAtom atomShape; XBAtom atomShrink; XBAtom atomShuffle; XBAtom atomSmall; XBAtom atomSound; XBAtom atomSpecial; XBAtom atomSpecialBombs; XBAtom atomStatusBg; XBAtom atomStatusFg; XBAtom atomStatusLed; XBAtom atomStereo; XBAtom atomTeamMode; XBAtom atomTime; XBAtom atomTitleBg; XBAtom atomTitleFg; XBAtom atomTop; XBAtom atomTotal; XBAtom atomTurnStepKeyboard; XBAtom atomTurnStepJoystick; XBAtom atomType; XBAtom atomUseStopKey; XBAtom atomWallClick; XBAtom atomWin32; XBAtom atomWinner; XBAtom atomWins; XBAtom atomX11; XBAtom atomXBCCRating; // XBCC XBAtom atomXBCCGamesPlayed; // XBCC XBAtom atomXBCCRealWins; // XBCC XBAtom atomXBCCRelativeWins; // XBCC XBAtom atomXBCCTimeUpdate; // XBCC XBAtom atomXBCCTimeRegister; // XBCC XBAtom atomXblast; XBAtom atomArrayBlock00[MAX_BLOCK]; XBAtom atomArrayControl0[MAX_PLAYER+1]; XBAtom atomArrayHost0[MAX_HOSTS]; XBAtom atomArrayPlayer0[MAX_PLAYER+1]; XBAtom atomArrayPos0[MAX_PLAYER+1]; XBAtom atomArrayPos000[MAZE_W*MAZE_H]; XBAtom atomArrayRow00[MAZE_H]; XBAtom atomArrayTeam0[MAX_PLAYER+1]; /* * initialize predefined atoms */ void InitDefaultAtoms (void) { int i; char *string; /* skalars */ atomAllLevels = GUI_StringToAtom ("allLevels"); atomAllowNat = GUI_StringToAtom ("allowNat"); atomArmsLegs = GUI_StringToAtom ("armsLegs"); atomAuthor = GUI_StringToAtom ("author"); atomAuthor = GUI_StringToAtom ("author"); atomBackpack = GUI_StringToAtom ("backpack"); atomBody = GUI_StringToAtom ("body"); atomBombClick = GUI_StringToAtom ("bombClick"); atomBombs = GUI_StringToAtom ("bombs"); atomBot = GUI_StringToAtom ("bot"); atomBottom = GUI_StringToAtom ("bottom"); atomBrowseLan = GUI_StringToAtom ("browseLan"); atomServer = GUI_StringToAtom ("server"); atomClient = GUI_StringToAtom ("client"); atomCentral = GUI_StringToAtom ("central"); // XBCC atomCentralJoinName = GUI_StringToAtom ("centraljoinname"); // XBCC atomCentralJoinPort = GUI_StringToAtom ("centraljoinport"); // XBCC atomCentralLocal = GUI_StringToAtom ("localStat"); // XBCC atomCentralRemote = GUI_StringToAtom ("remoteStat"); // XBCC atomColor = GUI_StringToAtom ("color"); atomControl = GUI_StringToAtom ("control"); atomDarkText1 = GUI_StringToAtom ("darkText1"); atomDarkText2 = GUI_StringToAtom ("darkText2"); atomDefault = GUI_StringToAtom ("default"); atomDemo = GUI_StringToAtom ("demo"); atomDirection = GUI_StringToAtom ("direction"); atomDrawGame = GUI_StringToAtom ("drawGame"); atomExtra = GUI_StringToAtom ("extra"); atomExtraDistribution = GUI_StringToAtom ("extraDistribution"); atomFace = GUI_StringToAtom ("face"); atomFixedUdpPort = GUI_StringToAtom ("fixedUdpPort"); atomFont = GUI_StringToAtom ("font"); atomFontMini = GUI_StringToAtom ("fontMini"); atomFrameRate = GUI_StringToAtom ("frameRate"); atomFrames = GUI_StringToAtom ("frames"); atomFunc = GUI_StringToAtom ("func"); atomFuseTime = GUI_StringToAtom ("fuseTime"); atomGame = GUI_StringToAtom ("game"); string=malloc(strlen("game10")); for(i=0;i<10;i++){ sprintf(string,"game%i",i); atomGamehis[ i] = GUI_StringToAtom (string); sprintf(string,"port%i",i); atomPorthis[i] = GUI_StringToAtom (string); } atomGameMode = GUI_StringToAtom ("gameMode"); atomGeneral = GUI_StringToAtom ("general"); atomGeometry = GUI_StringToAtom ("geometry"); atomGraphics = GUI_StringToAtom ("graphics"); atomHandsFeet = GUI_StringToAtom ("handsFeet"); atomHaunt = GUI_StringToAtom ("haunt"); atomHelmet = GUI_StringToAtom ("helmet"); atomHidden = GUI_StringToAtom ("hidden"); atomHint = GUI_StringToAtom ("hint"); atomHost = GUI_StringToAtom ("host"); atomInfo = GUI_StringToAtom ("info"); atomInfoTime = GUI_StringToAtom ("infoTime"); atomInitExtra = GUI_StringToAtom ("initExtra"); atomInitVirus = GUI_StringToAtom ("initVirus"); atomKey = GUI_StringToAtom ("key"); atomKeyAbort = GUI_StringToAtom ("keyAbort"); atomKeyAbortCancel = GUI_StringToAtom ("keyAbortCancel"); /* Skywalker */ atomKeyLaola = GUI_StringToAtom ("keyLaola"); atomKeyLooser = GUI_StringToAtom ("keyLooser"); atomKeyBot = GUI_StringToAtom ("keyBot"); /* */ atomKeyBomb = GUI_StringToAtom ("keyBomb"); atomKeyDown = GUI_StringToAtom ("keyDown"); atomKeyLeft = GUI_StringToAtom ("keyLeft"); atomKeyPause = GUI_StringToAtom ("keyPause"); atomKeyRight = GUI_StringToAtom ("keyRight"); atomKeySpecial = GUI_StringToAtom ("keySpecial"); atomKeyStop = GUI_StringToAtom ("keyStop"); atomKeyUp = GUI_StringToAtom ("keyUp"); atomLarge = GUI_StringToAtom ("large"); atomLastPlayed = GUI_StringToAtom ("lastPlayed"); // LRF atomLeft = GUI_StringToAtom ("left"); atomLeftKeyboard = GUI_StringToAtom ("leftKeyboard"); atomLevel = GUI_StringToAtom ("level"); atomLevelOrder = GUI_StringToAtom ("levelOrder"); // LRF atomLevelShuffled = GUI_StringToAtom ("levelShuffled"); atomLevelSorted = GUI_StringToAtom ("levelSorted"); atomLevelStat = GUI_StringToAtom ("levelStat"); atomLightText1 = GUI_StringToAtom ("lightText1"); atomLightText2 = GUI_StringToAtom ("lightText2"); atomLives = GUI_StringToAtom ("lives"); atomLocal = GUI_StringToAtom ("local"); atomMap = GUI_StringToAtom ("map"); atomMedium = GUI_StringToAtom ("medium"); atomMode = GUI_StringToAtom ("mode"); atomMsgGloat = GUI_StringToAtom ("msgGloat"); atomMsgLoseLevel = GUI_StringToAtom ("msgLoseLevel"); atomMsgLoseLife = GUI_StringToAtom ("msgLoseLife"); atomMsgWelcome = GUI_StringToAtom ("msgWelcome"); atomMsgWinGame = GUI_StringToAtom ("msgWinGame"); atomMsgWinLevel = GUI_StringToAtom ("msgWinLevel"); atomName = GUI_StringToAtom ("name"); atomNastyGentle = GUI_StringToAtom ("nastyGentle"); atomNastyRange = GUI_StringToAtom ("nastyRange"); atomNumBlocks = GUI_StringToAtom ("numBlocks"); atomNumFrames = GUI_StringToAtom ("numFrames"); atomNumPlayers = GUI_StringToAtom ("numPlayers"); atomOutOfTime = GUI_StringToAtom ("outOfTime"); atomPass = GUI_StringToAtom ("pass"); // XBCC atomPID = GUI_StringToAtom ("PID"); // XBCC atomPlayer = GUI_StringToAtom ("player"); atomPlayerClick = GUI_StringToAtom ("playerClick"); atomPlayerRating = GUI_StringToAtom ("playerRating"); // XBCC atomPlayerStat = GUI_StringToAtom ("playerStat"); atomPort = GUI_StringToAtom ("port"); atomProbBomb = GUI_StringToAtom ("probBomb"); atomProbHidden = GUI_StringToAtom ("probHidden"); atomProbRange = GUI_StringToAtom ("probRange"); atomProbSpecial = GUI_StringToAtom ("probSpecial"); atomProbVirus = GUI_StringToAtom ("probVirus"); atomRandomLevels = GUI_StringToAtom ("randomLevels"); atomRandomPlayers = GUI_StringToAtom ("randomPlayers"); atomRandomSeed = GUI_StringToAtom ("randomSeed"); atomRatedGame = GUI_StringToAtom ("ratedGame"); // XBCC atomRange = GUI_StringToAtom ("range"); atomRecordDemo = GUI_StringToAtom ("recordDemo"); atomRecorded = GUI_StringToAtom ("recorded"); atomRemote = GUI_StringToAtom ("remote"); atomRemoteGame = GUI_StringToAtom ("remoteGame"); atomRemotePlayer = GUI_StringToAtom ("remotePlayer"); atomReviveExtra = GUI_StringToAtom ("reviveExtra"); atomReviveVirus = GUI_StringToAtom ("reviveVirus"); atomRight = GUI_StringToAtom ("right"); atomRightKeyboard = GUI_StringToAtom ("rightKeyboard"); atomScrambleDel = GUI_StringToAtom ("scrambleDel"); atomScrambleDraw = GUI_StringToAtom ("scrambleDraw"); atomSelect = GUI_StringToAtom ("select"); atomServer = GUI_StringToAtom ("server"); atomShape = GUI_StringToAtom ("shape"); atomShrink = GUI_StringToAtom ("shrink"); atomShuffle = GUI_StringToAtom ("shuffle"); atomSmall = GUI_StringToAtom ("small"); atomSound = GUI_StringToAtom ("sound"); atomSpecial = GUI_StringToAtom ("special"); atomSpecialBombs = GUI_StringToAtom ("specialBombs"); atomStatusBg = GUI_StringToAtom ("statusBg"); atomStatusFg = GUI_StringToAtom ("statusFg"); atomStatusLed = GUI_StringToAtom ("statusLed"); atomStereo = GUI_StringToAtom ("stereo"); atomTeamMode = GUI_StringToAtom ("teamMode"); atomTime = GUI_StringToAtom ("time"); atomTitleBg = GUI_StringToAtom ("titleBg"); atomTitleFg = GUI_StringToAtom ("titleFg"); atomTurnStepKeyboard = GUI_StringToAtom ("turnStepKeyboard"); atomTurnStepJoystick = GUI_StringToAtom ("turnStepJoystick"); atomTop = GUI_StringToAtom ("top"); atomTotal = GUI_StringToAtom ("total"); atomType = GUI_StringToAtom ("type"); atomUseStopKey = GUI_StringToAtom ("useStopKey"); atomWallClick = GUI_StringToAtom ("wallClick"); atomWin32 = GUI_StringToAtom ("win32"); atomWinner = GUI_StringToAtom ("winner"); atomWins = GUI_StringToAtom ("wins"); atomX11 = GUI_StringToAtom ("x11"); atomXblast = GUI_StringToAtom ("xblast"); atomXBCCRating = GUI_StringToAtom ("XBCCRating"); // XBCC atomXBCCGamesPlayed = GUI_StringToAtom ("XBCCGamesPlayed"); atomXBCCRealWins = GUI_StringToAtom ("XBCCRealWins"); atomXBCCRelativeWins = GUI_StringToAtom ("XBCCRelativeWins"); atomXBCCTimeUpdate = GUI_StringToAtom ("XBCCTimeUpdate"); atomXBCCTimeRegister = GUI_StringToAtom ("XBCCTimeRegister"); /* arrays */ for (i = 0; i < MAX_BLOCK; i ++) { atomArrayBlock00[i] = GUI_FormatToAtom ("block%02d", i); } for (i = 0; i < MAX_HOSTS; i ++) { atomArrayHost0[i] = GUI_FormatToAtom ("host%01d", i); } for (i = 0; i <= MAX_PLAYER; i ++) { atomArrayControl0[i] = GUI_FormatToAtom ("control%1d", i); atomArrayPos0[i] = GUI_FormatToAtom ("pos%1d", i); atomArrayPlayer0[i] = GUI_FormatToAtom ("player%1d", i); atomArrayTeam0[i] = GUI_FormatToAtom ("team%1d", i); } for (i = 0; i < MAZE_W * MAZE_H; i ++) { atomArrayPos000[i] = GUI_FormatToAtom ("pos%03d", i); } for (i = 0; i < MAZE_H; i ++) { atomArrayRow00[i] = GUI_FormatToAtom ("row%02d", i); } } /* InitDefaultAtoms */ /* * end of file atom.c */