/* * file com_dg_server.h - send ingame datagrams to server * * $Id: com_dg_server.h,v 1.3 2004/05/14 10:00:33 alfie Exp $ * * Program XBLAST * (C) by Oliver Vogel (e-mail: m.vogel@ndh.net) * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published * by the Free Software Foundation; either version 2; or (at your option) * any later version * * This program is distributed in the hope that it will be entertaining, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILTY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General * Public License for more details. * * You should have received a copy of the GNU General Public License along * with this program; if not, write to the Free Software Foundation, Inc. * 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA */ #ifndef XBLAST_COM_DG_SERVER_H #define XBLAST_COM_DG_SERVER_H #include "com_base.h" #include "action.h" /* * global prototypes */ extern XBComm *D2S_CreateComm (const char *local, const char *host, unsigned short port); extern unsigned short D2S_Port (const XBComm *); extern XBBool D2S_Timeout (const XBComm *, const struct timeval *tv); extern XBBool D2S_Connected (const XBComm *); extern void D2S_Disconnect (XBComm *); extern void D2S_Reset (XBComm *comm); extern void D2S_SendConnect (XBComm *comm); extern void D2S_SendPlayerAction (XBComm *comm, int gameTime, const PlayerAction *data); extern void D2S_SendFinish (XBComm *comm, int gameTime); extern XBBool D2S_Flush (XBComm *comm); #endif /* * end of file com_dg_server.h */