/* * file game.h - rin the game * * $Id: game.h,v 1.3 2004/05/14 10:00:33 alfie Exp $ * * Program XBLAST * (C) by Oliver Vogel (e-mail: m.vogel@ndh.net) * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published * by the Free Software Foundation; either version 2; or (at your option) * any later version * * This program is distributed in the hope that it will be entertaining, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILTY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General * Public License for more details. * * You should have received a copy of the GNU General Public License along * with this program; if not, write to the Free Software Foundation, Inc. * 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA */ #ifndef XBLAST_GAME_H #define XBLAST_GAME_H #include "action.h" #include "cfg_game.h" #include "cfg_player.h" #include "ini_file.h" /* * global macrors */ #define PAUSE_DELAY (TIME_STEP/2) /* * global types */ typedef struct { CFGGame game; CFGPlayer player[MAX_PLAYER]; } XBGameConfig; /* * global prototypes */ extern void ClearPlayerAction (PlayerAction *); extern XBBool GameEventLoop (XBEventCode eCode, XBEventData *eData); extern XBBool PauseEvalAction (int numPlayer, PlayerAction *playerAction, int pauseStatus); extern void GameTurn (int gameTime, int numPlayer, int *numActive); extern int GameEvalAction (int numPlayer, PlayerAction *playerAction); extern void GameUpdateWindow (void); extern void LevelBegin (const char *name); extern const char *LevelResult (int gameTime, int *lastTeam, int numPlayers, const DBRoot *level, XBBool store); extern XBBool InitGame (XBPlayerHost, CFGType, const CFGGame *, PlayerAction *); extern void FinishGame (const CFGGame *); #endif /* * end of file game.h */