#ifndef _CONTROLS_H #define _CONTROLS_H #include #define PLAYER1_LEFT(k) ((k == XK_Left) ||(k == XK_KP_4)||(k == XK_KP_Left)) #define PLAYER1_RIGHT(k) ((k == XK_Right)||(k == XK_KP_6)||(k == XK_KP_Right)) #define PLAYER1_UP(k) ((k == XK_Up) ||(k == XK_KP_8)||(k == XK_KP_Up)) #define PLAYER1_DOWN(k) ((k == XK_Down) ||(k == XK_KP_2)||(k == XK_KP_Down)) #define PLAYER1_FIRE(k) ((k == XK_Up)||(k == XK_KP_5)||(k == XK_KP_Begin)) #define PLAYER2_UP(k) ( k == XK_d ) #define PLAYER2_DOWN(k) ( k == XK_c ) #define PLAYER2_LEFT(k) ( k == XK_x ) #define PLAYER2_RIGHT(k) ( k == XK_v ) #define PLAYER2_FIRE(k) ( k == XK_c ) #endif /* _CONTROLS_H */