#ifndef _GAME_H #define _GAME_H #include "board.h" #include "opponent.h" enum GameMode { SINGLE_PLAYER, TWO_PLAYERS, PLAYER_VS_COMPUTER, DEMO }; enum GameResult { DRAW, PLAYER1_WON, PLAYER1_LOST, ABORTED }; typedef struct _Game * Game; Game new_game( enum GameMode mode, RuleSet_t *ruleset, int *colors, int round, int *score, enum Level level ); void delete_game( Game game, int no_clean ); enum GameResult play_game( Game game ); #endif /* _GAME_H */