#ifndef _OPPONENT_H #define _OPPONENT_H #include "board.h" typedef struct _Opponent * Opponent; enum Level { VERY_EASY, EASY, NORMAL, HARD, VERY_HARD }; Opponent new_opponent( Board board, int level ); void delete_opponent( Opponent opponent ); int find_best_angle( Opponent op, int *best_eval ); #endif /* _OPPONENT_H */