#ifndef _SCREENS_H #define _SCREENS_H #include "game.h" enum ScreenMain_Choice { S1_ESCAPE = -1, S1_SINGLE_PLAYER = 0, S1_TWO_PLAYERS, S1_PLAYER_VS_COMPUTER, S1_CHALLENGE, S1_DEMO, S1_QUIT }; enum ScreenComputerSkill_Choice { S2_ESCAPE = -1, S2_VERY_EASY, S2_EASY, S2_NORMAL, S2_HARD, S2_VERY_HARD }; enum Screen2p_Choice { S3_CONTINUE, S3_END }; enum handicap_2p_Choice{ S4_ESCAPE = -1, S4_OK }; enum handicap_1p_Choice { S5_ESCAPE = -1, S5_O, S5_1, S5_2, S5_3, S5_4 }; enum ScreenMain_Choice screen_main(); enum ScreenComputerSkill_Choice screen_computer_skill(); enum Screen2p_Choice screen_2p( enum GameMode mode, int *rounds, int *games ); enum handicap_2p_Choice screen_2p_handicap( int *choice ); enum handicap_1p_Choice screen_1p_handicap(); #endif /* _SCREENS_H */