static char *boardtile[] = { "35 35 3 1", "a c white m black", "b c grey m grey1", ". c black m white", "bbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbb", "b..................................", "b.bbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbaa", "b.bbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbaa", "b.bbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbaa", "b.bbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbaa", "b.bbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbaa", "b.bbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbaa", "b.bbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbaa", "b.bbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbaa", "b.bbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbaa", "b.bbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbaa", "b.bbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbaa", "b.bbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbaa", "b.bbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbaa", "b.bbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbaa", "b.bbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbaa", "b.bbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbaa", "b.bbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbaa", "b.bbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbaa", "b.bbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbaa", "b.bbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbaa", "b.bbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbaa", "b.bbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbaa", "b.bbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbaa", "b.bbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbaa", "b.bbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbaa", "b.bbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbaa", "b.bbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbaa", "b.bbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbaa", "b.bbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbaa", "b.bbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbaa", "b.bbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbaa", "b.bbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbaa", "b.aaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa" }; /* XPM */ static char * tile1[] = { "34 34 4 1", " c red1", ". c red3", "X c red4", "o c gold", " ", " ................................X", " ................................X", " ................................X", " ................................X", " ........oooooooooooooooo........X", " ...........oooooooooo...........X", " ............oooooooo............X", " .............oooooo.............X", " ....o........oooooo........o....X", " ....o.........oooo.........o....X", " ....o.........oooo.........o....X", " ....oo........oooo........oo....X", " ....ooo.......oooo.......ooo....X", " ....ooooo.....oooo.....ooooo....X", " ....oooooooooooooooooooooooo....X", " ....oooooooooooooooooooooooo....X", " ....oooooooooooooooooooooooo....X", " ....oooooooooooooooooooooooo....X", " ....ooooo.....oooo.....ooooo....X", " ....ooo.......oooo.......ooo....X", " ....oo........oooo........oo....X", " ....o.........oooo.........o....X", " ....o.........oooo.........o....X", " ....o........oooooo........o....X", " .............oooooo.............X", " ............oooooooo............X", " ...........oooooooooo...........X", " ........oooooooooooooooo........X", " ................................X", " ................................X", " ................................X", " ................................X", " XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX"}; static char * tile2[] = { "34 34 4 1", " c green1", ". c green3", "X c green4", "o c gold", " ", " ................................X", " ................................X", " ................................X", " ................................X", " ........oooooooooooooooo........X", " ...........oooooooooo...........X", " ............oooooooo............X", " .............oooooo.............X", " ....o........oooooo........o....X", " ....o.........oooo.........o....X", " ....o.........oooo.........o....X", " ....oo........oooo........oo....X", " ....ooo.......oooo.......ooo....X", " ....ooooo.....oooo.....ooooo....X", " ....oooooooooooooooooooooooo....X", " ....oooooooooooooooooooooooo....X", " ....oooooooooooooooooooooooo....X", " ....oooooooooooooooooooooooo....X", " ....ooooo.....oooo.....ooooo....X", " ....ooo.......oooo.......ooo....X", " ....oo........oooo........oo....X", " ....o.........oooo.........o....X", " ....o.........oooo.........o....X", " ....o........oooooo........o....X", " .............oooooo.............X", " ............oooooooo............X", " ...........oooooooooo...........X", " ........oooooooooooooooo........X", " ................................X", " ................................X", " ................................X", " ................................X", " XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX"}; static char * tile3[] = { "34 34 4 1", " c blue1", ". c blue3", "X c blue4", "o c gold", " ", " ................................X", " ................................X", " ................................X", " ................................X", " ........oooooooooooooooo........X", " ...........oooooooooo...........X", " ............oooooooo............X", " .............oooooo.............X", " ....o........oooooo........o....X", " ....o.........oooo.........o....X", " ....o.........oooo.........o....X", " ....oo........oooo........oo....X", " ....ooo.......oooo.......ooo....X", " ....ooooo.....oooo.....ooooo....X", " ....oooooooooooooooooooooooo....X", " ....oooooooooooooooooooooooo....X", " ....oooooooooooooooooooooooo....X", " ....oooooooooooooooooooooooo....X", " ....ooooo.....oooo.....ooooo....X", " ....ooo.......oooo.......ooo....X", " ....oo........oooo........oo....X", " ....o.........oooo.........o....X", " ....o.........oooo.........o....X", " ....o........oooooo........o....X", " .............oooooo.............X", " ............oooooooo............X", " ...........oooooooooo...........X", " ........oooooooooooooooo........X", " ................................X", " ................................X", " ................................X", " ................................X", " XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX"}; static char * tile4[] = { "34 34 4 1", " c hotpink1", ". c hotpink3", "X c hotpink4", "o c gold", " ", " ................................X", " ................................X", " ................................X", " ................................X", " ........oooooooooooooooo........X", " ...........oooooooooo...........X", " ............oooooooo............X", " .............oooooo.............X", " ....o........oooooo........o....X", " ....o.........oooo.........o....X", " ....o.........oooo.........o....X", " ....oo........oooo........oo....X", " ....ooo.......oooo.......ooo....X", " ....ooooo.....oooo.....ooooo....X", " ....oooooooooooooooooooooooo....X", " ....oooooooooooooooooooooooo....X", " ....oooooooooooooooooooooooo....X", " ....oooooooooooooooooooooooo....X", " ....ooooo.....oooo.....ooooo....X", " ....ooo.......oooo.......ooo....X", " ....oo........oooo........oo....X", " ....o.........oooo.........o....X", " ....o.........oooo.........o....X", " ....o........oooooo........o....X", " .............oooooo.............X", " ............oooooooo............X", " ...........oooooooooo...........X", " ........oooooooooooooooo........X", " ................................X", " ................................X", " ................................X", " ................................X", " XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX"}; static char * tile5[] = { "34 34 4 1", " c turquoise1", ". c turquoise3", "X c turquoise4", "o c gold", " ", " ................................X", " ................................X", " ................................X", " ................................X", " ........oooooooooooooooo........X", " ...........oooooooooo...........X", " ............oooooooo............X", " .............oooooo.............X", " ....o........oooooo........o....X", " ....o.........oooo.........o....X", " ....o.........oooo.........o....X", " ....oo........oooo........oo....X", " ....ooo.......oooo.......ooo....X", " ....ooooo.....oooo.....ooooo....X", " ....oooooooooooooooooooooooo....X", " ....oooooooooooooooooooooooo....X", " ....oooooooooooooooooooooooo....X", " ....oooooooooooooooooooooooo....X", " ....ooooo.....oooo.....ooooo....X", " ....ooo.......oooo.......ooo....X", " ....oo........oooo........oo....X", " ....o.........oooo.........o....X", " ....o.........oooo.........o....X", " ....o........oooooo........o....X", " .............oooooo.............X", " ............oooooooo............X", " ...........oooooooooo...........X", " ........oooooooooooooooo........X", " ................................X", " ................................X", " ................................X", " ................................X", " XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX"}; static char * tile6[] = { "34 34 4 1", " c orange1", ". c orange3", "X c orange4", "o c gold", " ", " ................................X", " ................................X", " ................................X", " ................................X", " ........oooooooooooooooo........X", " ...........oooooooooo...........X", " ............oooooooo............X", " .............oooooo.............X", " ....o........oooooo........o....X", " ....o.........oooo.........o....X", " ....o.........oooo.........o....X", " ....oo........oooo........oo....X", " ....ooo.......oooo.......ooo....X", " ....ooooo.....oooo.....ooooo....X", " ....oooooooooooooooooooooooo....X", " ....oooooooooooooooooooooooo....X", " ....oooooooooooooooooooooooo....X", " ....oooooooooooooooooooooooo....X", " ....ooooo.....oooo.....ooooo....X", " ....ooo.......oooo.......ooo....X", " ....oo........oooo........oo....X", " ....o.........oooo.........o....X", " ....o.........oooo.........o....X", " ....o........oooooo........o....X", " .............oooooo.............X", " ............oooooooo............X", " ...........oooooooooo...........X", " ........oooooooooooooooo........X", " ................................X", " ................................X", " ................................X", " ................................X", " XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX"};