/* Definitions of all the goal types in Xconq.
   Copyright (C) 1993-1995, 1999 Stanley T. Shebs.

Xconq is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 2, or (at your option)
any later version.  See the file COPYING.  */

DEF_GOAL("no-goal", "No goal", GOAL_NO, "")

/* True if the side is known to have won. */

DEF_GOAL("won-game", "Won game", GOAL_WON_GAME, "")

/* True if the side is known to have lost. */

DEF_GOAL("lost-game", "Lost game", GOAL_LOST_GAME, "")

/* True if the entire world is known to the side. */

DEF_GOAL("world-is-known", "World is known", GOAL_WORLD_KNOWN, "")

DEF_GOAL("vicinity-is-known", "Vicinity is known", GOAL_VICINITY_KNOWN, "xywh")

DEF_GOAL("positions-known", "Positions known", GOAL_POSITIONS_KNOWN, "S")

/* True if the side has any unit at the given cell. */

DEF_GOAL("cell-is-occupied", "Cell is occupied", GOAL_CELL_OCCUPIED, "xy")

/* True if our unit is inside the given unit. Used as unit maingoal. */

DEF_GOAL("occupy", "Occupy", GOAL_UNIT_OCCUPIED, "U")

/* Our unit is colonizing by building type u. Used as unit maingoal. */

DEF_GOAL("find-spot-to-build", "Find spot to build", GOAL_COLONIZE, "u")

/* True if the side generally controls the given region. */

DEF_GOAL("vicinity-is-held", "Vicinity is held", GOAL_VICINITY_HELD, "xywh")

DEF_GOAL("has-unit-type", "Has unit type", GOAL_HAS_UNIT_TYPE, "un")

DEF_GOAL("has-unit-type-near", "Has unit type near", GOAL_HAS_UNIT_TYPE_NEAR, "unxyr")

DEF_GOAL("has-material-type", "Has material type", GOAL_HAS_MATERIAL_TYPE, "mn")

/* True if the unit is at the correct position relative to
   another unit. */

DEF_GOAL("keep-formation", "Keep formation", GOAL_KEEP_FORMATION, "Uxydf")
