/* Definitions of all the global variables in Xconq GDL. Copyright (C) 1991-2000 Stanley T. Shebs. Xconq is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2, or (at your option) any later version. See the file COPYING. */ DEF_VAR_L("action-movies", g_action_movies, set_g_action_movies, "movies to play as result of actions and their outcomes", gactionmovies, NULL) DEF_VAR_L("action-notices", g_action_notices, set_g_action_notices, "text to use in describing actions and their outcomes in the present", gactionnotices, NULL) DEF_VAR_I("advantage-default", g_advantage_default, set_g_advantage_default, "default advantage of each side", gadvantagedefault, 1, 1, 100) DEF_VAR_I("advantage-max", g_advantage_max, set_g_advantage_max, "maximum advantage that a player can request", gadvantagemax, 0, 0, 100) DEF_VAR_I("advantage-min", g_advantage_min, set_g_advantage_min, "minimum advantage that a player can request", gadvantagemin, 0, 0, 100) DEF_VAR_I("alt-blob-density", g_alt_blob_density, set_g_alt_blob_density, "number of altitude blobs to generate for fractal terrain", galtblobdensity, 0, 1000, VARHI) DEF_VAR_I("alt-blob-height", g_alt_blob_height, set_g_alt_blob_height, "height of altitude blobs to generate for fractal terrain", galtblobheight, 0, 500, 10000) DEF_VAR_I("alt-blob-size", g_alt_blob_size, set_g_alt_blob_size, "size of altitude blobs to generate for fractal terrain", galtblobsize, 0, 30, VARHI) DEF_VAR_I("alt-smoothing", g_alt_smoothing, set_g_alt_smoothing, "number of averaging steps to do on generated altitudes", galtsmoothing, 0, 2, VARHI) DEF_VAR_L("calendar", g_calendar, set_g_calendar, "calendar system to use", gcalendar, NULL) DEF_VAR_I("combat-model", g_combat_model, set_g_combat_model, "algorithm to use for combat", gcombatmodel, 0, 0, VARHI) DEF_VAR_S("contour-color", g_contour_color, set_g_contour_color, "name of the color to use when displaying contour lines", gcontourcolor, "saddle-brown") DEF_VAR_S("country-border-color", g_country_border_color, set_g_country_border_color, "name of the color to use when displaying country borders", gcountrybordercolor, "pink") DEF_VAR_I("country-radius-max", g_radius_max, set_g_radius_max, "maximum radius of each side's country", gradiusmax, 0, 0, VARHI) DEF_VAR_I("country-radius-min", g_radius_min, set_g_radius_min, "default initial radius of each side's country", gradiusmin, -1, -1, VARHI) DEF_VAR_I("country-separation-max", g_separation_max, set_g_separation_max, "maximum distance between countries", gmaxseparation, -1, -1, VARHI) DEF_VAR_I("country-separation-min", g_separation_min, set_g_separation_min, "minimum distance from each country to some other", gminseparation, 0, 0, VARHI) DEF_VAR_I("create-units-from-specs", g_create_units, set_g_create_units, "true if should create units while reading, false if should save", gcreateunits, 0, 1, 1) DEF_VAR_S("default-namer", g_default_namer, set_g_default_namer, "namer to run when everything else fails", gdefaultnamer, "") DEF_VAR_I("edge-terrain", g_edge_terrain, set_g_edge_terrain, "type of terrain that goes around the edge of the world", gedgeterrain, 0, 0, MAXTTYPES) DEF_VAR_I("edge-road-density", g_edge_road_density, set_g_edge_road_density, "number of roads from edge to edge", gedgeroaddensity, 0, 0, VARHI) DEF_VAR_I("elapsed-real-time", g_elapsed_time, set_g_elapsed_time, "number of seconds of real time in the game so far", gelapsedtime, -1, -1, VARHI) DEF_VAR_L("event-movies", g_event_movies, set_g_event_movies, "movies to play when events are recorded", geventmovies, NULL) DEF_VAR_L("event-narratives", g_event_narratives, set_g_event_narratives, "text to use in describing events in the past", geventnarratives, NULL) DEF_VAR_L("event-notices", g_event_notices, set_g_event_notices, "text to use in describing events in the present", geventnotices, NULL) DEF_VAR_I("extra-turn-chance", g_extra_turn, set_g_extra_turn, "chance that game will last one more turn", gextraturn, 0, 0, 99) DEF_VAR_L("feature-namers", g_feature_namers, set_g_feature_namers, "definitions of namers of geographical features", gfeaturenamers, NULL) DEF_VAR_L("feature-types", g_feature_types, set_g_feature_types, "definitions of types of geographical features", gfeaturetypes, NULL) DEF_VAR_S("frontline-color", g_frontline_color, set_g_frontline_color, "color to use for drawing differing control", gfrontlinecolor, "red") DEF_VAR_S("grid-color", g_grid_color, set_g_grid_color, "name of the color to use when displaying cell grid", ggridcolor, "dark-gray") DEF_VAR_I("growth-stop-chance", g_growth_stop, set_g_growth_stop, "chance that country growth will stop after expanding by one", ggrowthstop, 0, 0, 100) DEF_VAR_I("indepside-can-build", g_indepside_can_build, set_g_indepside_can_build, "independent side can do construction", gindepsidecanbuild, 0, 1, 1) DEF_VAR_I("indepside-can-develop", g_indepside_can_develop, set_g_indepside_can_develop, "independent side can do development", gindepsidecandevelop, 0, 0, 1) DEF_VAR_I("indepside-can-research", g_indepside_can_research, set_g_indepside_can_research, "independent side can do research", gindepsidecanresearch, 0, 0, 1) DEF_VAR_I("indepside-has-ai", g_indepside_has_ai, set_g_indepside_has_ai, "independent side has AI", gindepsidehasai, 0, 0, 1) DEF_VAR_I("indepside-has-treasury", g_indepside_has_treasury, set_g_indepside_has_treasury, "independent side has a treasury", gindepsidehastreasury, 0, 0, 1) DEF_VAR_S("initial-date", g_initial_date, set_g_initial_date, "date of the first turn", ginitialdate, "") DEF_VAR_S("initial-date-max", g_initial_date_max, set_g_initial_date_max, "latest possible date of the first turn", ginitialdatemax, "") DEF_VAR_S("initial-date-min", g_initial_date_min, set_g_initial_date_min, "earliest possible date of the first turn", ginitialdatemin, "") DEF_VAR_I("initial-day-part", g_initial_day_part, set_g_initial_day_part, "day part of the first (possible) turn", ginitialdaypart, 0, 0, VARHI) DEF_VAR_I("initial-year-part", g_initial_year_part, set_g_initial_year_part, "year part of the first (possible) turn", ginitialyearpart, 0, 0, VARHI) DEF_VAR_I("last-turn", g_last_turn, set_g_last_turn, "last possible turn in the game", glastturn, 1, VARHI, VARHI) DEF_VAR_I("maze-passage-density", g_maze_passage, set_g_maze_passage, "density of passages in a maze", gmazepassages, 0, 3000, 10000) DEF_VAR_I("maze-room-density", g_maze_room, set_g_maze_room, "density of rooms in a maze", gmazerooms, 0, 1000, 10000) DEF_VAR_S("meridian-color", g_meridian_color, set_g_meridian_color, "name of the color to use when displaying meridians", gmeridiancolor, "black") DEF_VAR_I("player-sides-locked", g_player_sides_locked, set_g_player_sides_locked, "true if player-side assignments can't be changed", gplayersideslocked, 0, 0, 1) DEF_VAR_I("random-state", g_random_state, set_g_random_state, "value of the random state", grandomstate, -1, -1, 32767) DEF_VAR_I("real-time-for-game", g_rt_for_game, set_g_rt_for_game, "total real time that the game may last", grtforgame, 0, 0, VARHI) DEF_VAR_I("real-time-per-side", g_rt_per_side, set_g_rt_per_side, "total real time that a side gets for this game", grtperside, 0, 0, VARHI) DEF_VAR_I("real-time-per-turn", g_rt_per_turn, set_g_rt_per_turn, "maximum real time that any turn may last", grtperturn, 0, 0, VARHI) DEF_VAR_I("river-sink-terrain", g_river_sink_terrain, set_g_river_sink_terrain, "terrain type of a cell completely surrounded by river", griversinkterrain, 0, NONTTYPE, NONTTYPE) DEF_VAR_I("zz-run-serial-number", g_run_serial_number, set_g_run_serial_number, "identifying number of a simulation run step", grunserialnumber, 0, 0, VARHI) DEF_VAR_S("scorefile-name", g_scorefile_name, set_g_scorefile_name, "name for the scorefile", gscorefilename, "") DEF_VAR_L("season-names", g_season_names, set_g_season_names, "names of seasons in yearly cycle", gseasonnames, NULL) DEF_VAR_I("see-all", g_see_all, set_g_see_all, "true if everything is always seen all the time", gseeall, 0, 0, 1) DEF_VAR_I("see-terrain-always", g_see_terrain_always, set_g_see_terrain_always, "true if terrain is always seen all the time", gseeterrainalways, 0, 1, 1) DEF_VAR_I("see-weather-always", g_see_weather_always, set_g_see_weather_always, "true if weather is always seen all the time", gseeweatheralways, 0, 1, 1) DEF_VAR_I("self-required", g_self_required, set_g_self_required, "true if each side must have a self-unit", gselfrequired, 0, 0, 1) DEF_VAR_S("shoreline-color", g_shoreline_color, set_g_shoreline_color, "name of the color to use for drawing shorelines", gshorelinecolor, "blue") DEF_VAR_I("side-can-research", g_side_can_research, set_g_side_can_research, "true when side as a whole can do research", gsidecanresearch, 0, 0, 1) DEF_VAR_L("side-color-library", g_side_color_lib, set_g_side_color_lib, "list of default color schemes to use for sides", gsidecolorlib, NULL) DEF_VAR_L("side-library", g_side_lib, set_g_side_lib, "list of available sides", gsidelib, NULL) DEF_VAR_I("sides-max", g_sides_max, set_g_sides_max, "maximum number of sides in a game", gsidesmax, 1, MAXSIDES, MAXSIDES) DEF_VAR_I("sides-min", g_sides_min, set_g_sides_min, "minimum number of sides in a game", gsidesmin, 1, 2, MAXSIDES) DEF_VAR_L("synthesis-methods", g_synth_methods, set_g_synth_methods, "list of synthesis methods to run during init", gsynthmethods, set_g_synth_methods_default) DEF_VAR_L("synthesis-done", g_synth_done, set_g_synth_done, "list of synthesis results", gsynthdone, NULL) DEF_VAR_I("temperature-floor", g_temp_floor, set_g_temp_floor, "absolute minimum possible temperature", gtempfloor, VARLO, 0, VARHI) DEF_VAR_I("temperature-floor-elevation", g_temp_floor_elev, set_g_temp_floor_elev, "elevation at which minimum temperature occurs", gtempfloorelev, VARLO, 0, VARHI) DEF_VAR_I("temperature-moderation-range", g_temp_mod_range, set_g_temp_mod_range, "how far to go in averaging temperature variations", gtempmodrange, 0, 0, 2) DEF_VAR_I("terrain-seen", g_terrain_seen, set_g_terrain_seen, "true if the world's terrain is already completely known", gterrainseen, 0, FALSE, 1) DEF_VAR_I("turn", g_turn, set_g_turn, "the current turn", gturn, 0, 0, 32767) DEF_VAR_I("units-in-game-max", g_units_in_game_max, set_g_units_in_game_max, "limit on the total number of units at any time in the game", gunitsingamemax, -1, -1, VARHI) DEF_VAR_S("unit-name-color", g_unit_name_color, set_g_unit_name_color, "name of the color to use for displaying unit names", gunitnamecolor, "white") DEF_VAR_I("units-per-side-max", g_units_per_side_max, set_g_units_per_side_max, "limit on the total number of units on each side", gunitspersidemax, -1, -1, VARHI) DEF_VAR_S("unseen-char", g_unseen_char, set_g_unseen_char, "name of the char representing unseen terrain", gunseenchar, " ?") DEF_VAR_S("unseen-color", g_unseen_color, set_g_unseen_color, "name of the color(s) representing unseen terrain", gunseencolor, "black") DEF_VAR_I("use-side-priority", g_use_side_priority, set_g_use_side_priority, "true if sides are to move according to priority", gusesidepriority, 0, 0, 1) DEF_VAR_I("wet-blob-density", g_wet_blob_density, set_g_wet_blob_density, "number of wetness blobs to generate for fractal terrain", gwetblobdensity, 0, 100, VARHI) DEF_VAR_I("wet-blob-height", g_wet_blob_height, set_g_wet_blob_height, "height of wetness blobs to generate for fractal terrain", gwetblobheight, 0, 100, 10000) DEF_VAR_I("wet-blob-size", g_wet_blob_size, set_g_wet_blob_size, "size of wetness blobs to generate for fractal terrain", gwetblobsize, 0, 100, VARHI) DEF_VAR_I("wet-smoothing", g_wet_smoothing, set_g_wet_smoothing, "number of averaging steps to do on generated altitudes", gwetsmoothing, 0, 2, VARHI) DEF_VAR_I("wind-mix-range", g_wind_mix_range, set_g_wind_mix_range, "how far to go in averaging wind variations", gwindmixrange, 0, 0, 2) /* Various automatic settings for advanced units. */ DEF_VAR_I("disband-unfinished-units", g_disband_unfinished_units, set_g_disband_unfinished_units, "true if abandoned unfinished construction projects are disbanded", gdisbandunfinishedunits, 0, 0, 1) DEF_VAR_I("salvage-unfinished-cps", g_salvage_unfinished_cps, set_g_salvage_unfinished_cps, "true if cps of disbanded unfinsihed unit are salvaged to unit->cp_stash", gsalavageunfinishedcps, 0, 0, 1) DEF_VAR_I("salvage-unfinished-materials", g_salvage_unfinished_materials, set_g_salvage_unfinished_materials, "true if materials used to make disbanded unfinished unit are salvaged to unit->supply", gsalavageunfinishedmaterials, 0, 0, 1) DEF_VAR_I("ai-advanced-unit-separation", g_ai_advanced_unit_separation, set_g_ai_advanced_unit_separation, "minimal distance between advanced units used by AI when picking a new cell to colonize", gaiadvancedunitseparation, 0, 3, VARHI) /* Used to debug task and plan code. */ DEF_VAR_I("ai-badtask-remove-chance", g_ai_badtask_remove_chance, set_g_ai_badtask_removel_chance, "probability that a failed task will be removed from the task queue", gaibadtaskremovechance, 0, 20, 100) DEF_VAR_I("ai-badtask-max-retries", g_ai_badtask_max_retries, set_g_ai_badtask_max_retries, "max number of times the AI will bang its head into the wall", gaibadtaskmaxretries, 0, 6, VARHI) DEF_VAR_I("ai-badtask-reserve-chance", g_ai_badtask_reserve_chance, set_g_ai_badtask_reserve_chance, "probability that a failed task will put the unit into reserve ", gaibadtaskreservechance, 0, 20, 100) DEF_VAR_I("units-may-go-into-reserve", g_units_may_go_into_reserve, set_g_units_may_go_into_reserve, "just what it says ", gunitsmaygointoreserve, 0, 1, 1) /* What code should run in this game? */ DEF_VAR_I("people", g_people, set_g_people, "run population code so that cities can grow", gpeople, 0, 0, 1) DEF_VAR_I("economy", g_economy, set_g_economy, "run standard economy code", geconomy, 0, 1, 1) DEF_VAR_I("supply", g_supply, set_g_supply, "run supply system code", gsupply, 0, 1, 1) DEF_VAR_I("no-indepside-ingame", g_no_indepside_ingame, set_g_no_indepside_ingame, "disable indepside even if there are independent units", gnoindepsideingame, 0, 0, 1) DEF_VAR_I("bigicons", g_bigicons, set_g_bigicons, "use big civ2 type unit icons", gbigicons, 0, 0, 1) DEF_VAR_I("ai-may-resign", g_ai_may_resign, set_g_ai_may_resign, "just what it says", gaimayresign, 0, 1, 1)