/* Random utilities not classifiable elsewhere. Copyright (C) 1987-1989, 1991-1997, 1999 Stanley T. Shebs. Xconq is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2, or (at your option) any later version. See the file COPYING. */ #include "config.h" #include "misc.h" #include "lisp.h" #include "dir.h" /* Accommodate certain obsolete (pre-ANSI) Unix systems. (?) */ #ifdef TIME_RETURNS_LONG #ifndef time_t #define time_t long #endif #endif #ifdef MAC /* Fake definitions for the Mac. */ struct timeval { time_t tv_sec; int tv_usec; }; extern int gettimeofday(struct timeval *tv, void *tz); int gettimeofday(struct timeval *tv, void *tz) { int ticks = TickCount(); tv->tv_sec = ticks / 60; tv->tv_usec = (ticks % 60) * (1000000 / 60); return 0; } #else #include #endif /* MAC */ /* Direction-to-delta conversions. */ int dirx[NUMDIRS] = DIRX; int diry[NUMDIRS] = DIRY; /* If true, warnings will not be issued. */ int warnings_suppressed; /* If true, errors and warnings will be recorded in a file. */ int warnings_logged = TRUE; /* If true, allocation attempts will garner complaints, but not actually fail. (This is primarily for debugging addon code, such as new AIs and user interfaces.) */ int xmalloc_warnings; /* If true, all allocation will fail, suppresses further attempts. */ int memory_exhausted; static char *padbuf; /* Random number handling is important to game but terrible/nonexistent in some systems. Do it ourselves and hope it's better. Unfortunately, it's hard to prevent clueless hackers from calling rand or random and thereby confusing everything, so there (should be) is a check in the test dir that searches for calls to these. */ /* The random state *must* be at least 32 bits. */ int initrandstate = -1; int randstate = -1; /* Seed can come from elsewhere, for repeatability. Otherwise, it comes from the current time, scaled down to where 32-bit arithmetic won't overflow. */ void init_xrandom(seed) int seed; { time_t tm; if (seed >= 0) { /* If the random state is already set, changes are somewhat suspicious. */ if (randstate >= 0) { Dprintf("Randstate being changed from %d to %d\n", randstate, seed); } randstate = seed; } else { time(&tm); randstate = (int) tm; } /* Whatever its source, put the randstate into known range (0 - 99999). */ randstate = ABS(randstate); randstate %= 100000; /* This is kept around for the sake of error reporting. */ initrandstate = randstate; } /* Numbers lifted from Numerical Recipes, p. 198. */ /* Arithmetic must be 32-bit. */ int xrandom(m) int m; { int rslt; long long bignum; randstate = (8121 * randstate + 28411) % 134456; /* Random numbers in too large of a range will overflow 32-bit arithmetic, but Xconq rarely needs the large ranges, so only do the 64-bit arithmetic if necessary. */ if (m <= 10000) { rslt = (m * randstate) / 134456; } else { bignum = m * ((long long) randstate); rslt = bignum / 134456; } return rslt; } /* Percentage probability, with bounds checking. */ int probability(prob) int prob; { if (prob <= 0) return FALSE; if (prob >= 100) return TRUE; return (xrandom(100) < prob); } int roll_dice(n) int n; { int numdice, dice, i, rslt; if (n >> 14 == 0 || n >> 14 == 3) return n; numdice = (n >> 11) & 0x07; dice = (n >> 7) & 0x0f; rslt = n & 0x7f; for (i = 0; i < numdice; ++i) { rslt += xrandom(dice); } return rslt; } int multiply_dice(n, mult) int n, mult; { int numdice, dice, addend; if (n >> 14 == 0 || n >> 14 == 3) return (n * mult) / 100; numdice = (n >> 11) & 0x07; dice = (n >> 7) & 0x0f; dice = (dice * mult) / 100; addend = ((n & 0x7f) * mult) / 100; return (1 << 14) | (numdice << 11) | (dice << 7) | (addend & 0x7f); } /* For a number in the range 0 - 10000, divide it by 100 and use the remainder as the probability of adding 1. */ int prob_fraction(n) int n; { return (n / 100 + (probability(n % 100) ? 1 : 0)); } #ifdef DEBUGGING /* This tracks our total space allocation. */ #define NUMMALLOCRECS 200 int overflow; int numoverflow; int totmalloc; int nextmalloc; int copymalloc; int grandtotmalloc; struct a_malloc { int size; int count; } *mallocs = NULL; static void record_malloc(int amt); static int malloc_record_compare(const void *m1, const void *m2); /* Given an amount of memory allocated, record it with the others. */ static void record_malloc(amt) int amt; { int i; /* Might need to allocate the record of allocations. */ if (mallocs == NULL) { /* Don't use xmalloc here!! */ mallocs = (struct a_malloc *) malloc(NUMMALLOCRECS * sizeof(struct a_malloc)); overflow = 0; numoverflow = 0; } /* Search for already-recorded allocations of same-size blocks. */ for (i = 0; i < nextmalloc; ++i) { if (amt == mallocs[i].size) { ++(mallocs[i].count); return; } } if (nextmalloc < NUMMALLOCRECS) { /* Record this allocation as a new size of allocation. */ mallocs[nextmalloc].size = amt; mallocs[nextmalloc].count = 1; ++nextmalloc; } else { /* Add to the overflow bucket, which is used for allocations whose sizes could not be recorded individually. Yes, we could allocate more buckets, but this seems like too much trouble for an uncommon case. */ overflow += amt; ++numoverflow; } } static int malloc_record_compare(m1, m2) CONST void *m1, *m2; { return (((struct a_malloc *) m1)->size * ((struct a_malloc *) m1)->count - ((struct a_malloc *) m2)->size * ((struct a_malloc *) m2)->count); } /* Display memory consumption and reset records. This does not account for freeing, but Xconq usually tries to hang onto and reuse anything it allocates, very rarely calls free(). */ void report_malloc() { extern int lispmalloc, numsymbols; int i; /* If this is called too soon, just leave silently. */ if (mallocs == NULL) return; if (nextmalloc == 0) { Dprintf("No mallocs since last report.\n"); return; } Dprintf("Mallocs since last report:\n"); Dprintf(" Amount = Bytes x Times\n"); /* Sort the entries. */ qsort(mallocs, nextmalloc, sizeof(struct a_malloc), malloc_record_compare); /* Write out all the records, formatting nicely. */ for (i = 0; i < nextmalloc; ++i) { Dprintf("%10d = %6d x %6d\n", mallocs[i].size * mallocs[i].count, mallocs[i].size, mallocs[i].count); } if (overflow > 0) Dprintf("%10d = ?????? x %6d\n", overflow, numoverflow); Dprintf("Total malloced = %d bytes.\n", totmalloc); Dprintf("String copies = %d bytes.\n", copymalloc); Dprintf("Lisp malloced = %d bytes.\n", lispmalloc); Dprintf("Symbols interned = %d.\n", numsymbols); Dprintf("Grand total allocation = %d bytes.\n", grandtotmalloc); /* Reset all the counters for next time. */ nextmalloc = 0; overflow = numoverflow = 0; totmalloc = copymalloc = lispmalloc = 0; } #endif /* DEBUGGING */ /* This is our improved and adapted version of malloc, that guarantees zeroing of the block, checks for memory exhaustion, and collects usage statistics. */ char * xmalloc(amt) int amt; { char *value; if (xmalloc_warnings) { run_warning("Should not be calling xmalloc (requested %d bytes)", amt); /* Keep going though. */ } if (memory_exhausted) return NULL; /* Do the actual allocation. */ value = (char *) malloc(amt); #if 1 /* Don't die if the only reason why malloc returned NULL is that it was asked to allocate zero blocks. This hack makes it possible to run games with terrain images that are incompatible with the mac interface (should eventually fix imaging code instead). */ if (value == NULL && amt != 0) { #else // if (value == NULL) { #endif #ifdef DEBUGGING if (Debug) { Dprintf("Unable to allocate %d bytes.\n", amt); /* Write out the allocation report if possible. */ report_malloc(); } #endif /* DEBUGGING */ /* This is pretty serious, no way to recover. */ memory_exhausted = TRUE; run_error("Memory exhausted!!"); /* In case run_error doesn't exit. */ exit(1); } /* Save callers from having to clear things themselves. */ memset(value, 0, amt); #ifdef DEBUGGING /* This can't be controlled by `Debug', because much allocation happens before any command line or dialog options are interpreted. */ totmalloc += amt; grandtotmalloc += amt; record_malloc(amt); #endif /* DEBUGGING */ return value; } /* Like sprintf, but appends. */ void tprintf(char *buf, char *str, ...) { va_list ap; char line[300]; va_start(ap, str); vsprintf(line, str, ap); strcat(buf, line); va_end(ap); } void tnprintf(char *buf, int n, char *str, ...) { va_list ap; int n1 = n - strlen(buf); char line[300]; if (n1 > 0) { va_start(ap, str); vsprintf(line, str, ap); strncat(buf, line, n1); va_end(ap); } } void vtprintf(char *buf, char *str, va_list ap) { char line[300]; vsprintf(line, str, ap); strcat(buf, line); } int select_by_weight(int *arr, int numvals) { int sum = 0, i, n; sum = 0; for (i = 0; i < numvals; ++i) { if (arr[i] <= 0) continue; sum += arr[i]; } if (sum == 0) return -1; /* We now know the range, make a random index into it. */ n = xrandom(sum); /* Go through again to figure out which choice the index refs. */ sum = 0; for (i = 0; i < numvals; ++i) { if (arr[i] <= 0) continue; sum += arr[i]; if (sum >= n) { return i; } } run_error("Ooh weird"); return -1; } /* Copy a string to newly-allocated space. The new space is never freed. */ char * copy_string(char *str) { int len = strlen(str); char *rslt; rslt = xmalloc(len + 1); strcpy(rslt, str); #ifdef DEBUGGING copymalloc += len + 1; #endif return rslt; } /* Insert the given number of blanks between each char of the string. */ char * pad_blanks(char *str, int n) { char *pb; int i; if (padbuf == NULL) padbuf = xmalloc(BUFSIZE); pb = padbuf; while (*str && pb < padbuf + BUFSIZE - 2) { *pb++ = *str++; if (*str) { for (i = 0; i < n; i++) *pb++ = ' '; } } *pb = '\0'; return padbuf; } /* Get a *numeric* index into a string (more useful than ptr, in Xconq). Return -1 on failed search. */ int iindex(int ch, char *str) { int i; if (str == NULL) return (-1); for (i = 0; str[i] != '\0'; ++i) if (ch == str[i]) return i; return (-1); } /* Return a time difference as an long integer number of seconds. */ long idifftime(time_t t1, time_t t0) { #ifdef MAC /* (should be anywhere that actually has a difftime function) */ return ((long) difftime(t1, t0)); #else return ((long) t1 - (long) t0); #endif } /* This little routine goes at the end of all switch statements on internal data values. */ void case_panic(char *str, int var) { run_error("Panic! Unknown %s %d", str, var); } /* Integer square root - good enough, no float trickery or libs needed. */ /* Improved version from Bruce Fast, via Scott Herod. */ int isqrt(int i) { int j, k; if (i > 3) { for (j = i, k = -1; j >>= 2; k <<= 1); k = (~k + i / ~k) / 2; k = (k + i / k) / 2; k = (1 + k + i / k) / 2; return (k + i / k) / 2; } else if (i > 0) { return 1; } else { return 0; } } #ifdef DEBUGGING /* Debugging flags. These are set up so that they can be macros or variables, as desired. */ #ifndef Debug int Debug = FALSE; #endif #ifndef DebugM int DebugM = FALSE; #endif #ifndef DebugG int DebugG = FALSE; #endif /* These are where normal debugging output goes. */ FILE *dfp = NULL; FILE *dgfp = NULL; FILE *dmfp = NULL; /* Map all the debugging outputs to stdout. */ /* You might think stderr would be a better choice, but this way the debugging output is sync'ed properly (read: consistently!) with "normal" stdout output. */ void init_debug_to_stdout() { dfp = stdout; dgfp = stdout; dmfp = stdout; } /* Junk associated with debug output. */ /* This is all fairly elaborate because we need to be able to collect detailed logs of AI activity over different periods of time, and just dumping to stdout doesn't work in a window system. */ FILE *ffp = NULL; int firstdebug = TRUE; void update_debugging() { if (Debug || DebugG || DebugM) { /* Always close the file if open, forces to desirable state. */ if (ffp != NULL) { fclose(ffp); ffp = NULL; } /* Reopen the file. */ if (ffp == NULL) { ffp = open_file("Xconq.DebugOut", "a"); } if (ffp != NULL) { if (Debug) dfp = ffp; if (DebugG) dgfp = ffp; if (DebugM) dmfp = ffp; } } } /* Debug output goes to a file. */ void toggle_debugging(flagp) int *flagp; { /* Always close the file if open, forces to desirable state. */ if (ffp != NULL) { fclose(ffp); ffp = NULL; } /* Flip the state of the debugging flag, if supplied. */ if (flagp != NULL) { *flagp = ! *flagp; } /* (Re-)open the debugging transcript file. */ if (ffp == NULL) { ffp = open_file("Xconq.DebugOut", (firstdebug ? "w" : "a")); firstdebug = FALSE; } if (ffp != NULL && flagp != NULL) { /* Indicate which flags are now on. */ fprintf(ffp, "\n\n*********** %s %s %s **********\n\n", (Debug ? "Debug" : ""), (DebugM ? "DebugM" : ""), (DebugG ? "DebugG" : "")); } /* Set specific debug file pointers to be the same as the pointer to the file. */ if (ffp != NULL) { if (Debug) dfp = ffp; if (DebugG) dgfp = ffp; if (DebugM) dmfp = ffp; } /* If all debugging flags have been turned off, close the file too. */ if (!Debug && !DebugG && !DebugM) { if (ffp != NULL) { fclose(ffp); ffp = NULL; } } prealloc_debug(); } #if 0 /* Unused. */ void debugging_string(buf) char *buf; { buf[0] = '\0'; if (Debug || DebugM || DebugG) strcat(buf, "-D"); if (!Debug) strcat(buf, "-"); if (DebugM) strcat(buf, "M"); if (DebugG) strcat(buf, "G"); } #endif void debug_printf(char *str, ...) { va_list ap; va_start(ap, str); vfprintf(dfp, str, ap); va_end(ap); } void debugm_printf(char *str, ...) { va_list ap; va_start(ap, str); vfprintf(dmfp, str, ap); va_end(ap); } void debugg_printf(char *str, ...) { va_list ap; va_start(ap, str); vfprintf(dgfp, str, ap); va_end(ap); } #endif /* DEBUGGING */ /* The following code records execution traces of game activities. This is generally only useful for high-level code such as run_game. */ struct a_timeline_entry { int start; int end; char *type; int detail1; int detail2; }; #define BLOCKSIZE 10000 typedef struct a_timeline_block { struct a_timeline_entry entries[BLOCKSIZE]; int index; struct a_timeline_block *next; } TimelineBlock; int activity_trace; static int starting_trace = TRUE; static TimelineBlock *current_timeline_block; static char *current_activity; static struct timeval initial_time; void record_activity_start(char *type, int detail) { TimelineBlock *tlblock; int usec; struct timeval curtime; if (!activity_trace) return; if (current_activity != NULL) run_warning("starting activity %s before %s done\n", type, current_activity); /* Allocate a timeline block if needed. */ if (current_timeline_block == NULL) { current_timeline_block = (TimelineBlock *) xmalloc(sizeof(TimelineBlock)); } if (starting_trace) { current_timeline_block->index = 0; gettimeofday(&initial_time, NULL); starting_trace = FALSE; } tlblock = current_timeline_block; if (tlblock->index >= (BLOCKSIZE - 2)) return; gettimeofday(&curtime, NULL); usec = (curtime.tv_sec - initial_time.tv_sec) * 1000000 + curtime.tv_usec - initial_time.tv_usec; tlblock->entries[tlblock->index].start = usec; tlblock->entries[tlblock->index].type = type; tlblock->entries[tlblock->index].detail1 = detail; current_activity = type; } void record_activity_end(char *type, int detail) { TimelineBlock *tlblock; int usec; struct timeval curtime; if (!activity_trace) return; if (type != current_activity) run_warning("ending activity %s instead of %s\n", type, (current_activity ? current_activity : "")); tlblock = current_timeline_block; if (tlblock->index >= (BLOCKSIZE - 2)) return; gettimeofday(&curtime, NULL); usec = (curtime.tv_sec - initial_time.tv_sec) * 1000000 + curtime.tv_usec - initial_time.tv_usec; tlblock->entries[tlblock->index].end = usec; tlblock->entries[tlblock->index].detail2 = detail; ++(tlblock->index); current_activity = NULL; } void dump_activity_trace(void) { int i; FILE *fp; TimelineBlock *tlblock; struct a_timeline_entry *entry; tlblock = current_timeline_block; if (tlblock == NULL) return; if ((fp = open_file("xconq.trace", "w")) != NULL) { for (i = 0; i < tlblock->index; ++i) { entry = &(tlblock->entries[i]); fprintf(fp, "%d %d %s %d %d\n", entry->start, entry->end - entry->start, entry->type, entry->detail1, entry->detail2); #if 0 /* doubles size of trace */ if (tlblock->entries[i+1].start > entry->end + 5) { fprintf(fp, "%d %d %s %d %d\n", entry->end + 1, tlblock->entries[i+1].start - entry->end, "gap", 0, 0); } #endif } fclose(fp); } /* Once we've dumped a trace, prepare to start over. */ starting_trace = TRUE; } /* Handling for various kinds of failures. */ void init_error(char *str, ...) { char buf[BUFSIZE]; va_list ap; va_start(ap, str); vsprintf(buf, str, ap); va_end(ap); Dprintf("INIT ERROR %s INIT ERROR\n", buf); if (warnings_logged) log_warning("INIT ERROR", buf); low_init_error(buf); } void init_warning(char *str, ...) { char buf[BUFSIZE]; va_list ap; va_start(ap, str); vsprintf(buf, str, ap); va_end(ap); Dprintf("INIT WARNING %s INIT WARNING\n", buf); if (warnings_logged) log_warning("INIT", buf); if (warnings_suppressed) return; low_init_warning(buf); } /* A run error is fatal. */ void run_error(char *str, ...) { char buf[BUFSIZE]; va_list ap; va_start(ap, str); vsprintf(buf, str, ap); va_end(ap); Dprintf("RUN ERROR %s RUN ERROR\n", buf); if (warnings_logged) log_warning("RUN ERROR", buf); low_run_error(buf); } /* Runtime warnings are for when it's important to bug the players, usually a problem with Xconq or a game design. */ void run_warning(char *str, ...) { char buf[BUFSIZE]; va_list ap; va_start(ap, str); vsprintf(buf, str, ap); va_end(ap); Dprintf("RUN WARNING %s RUN WARNING\n", buf); if (warnings_logged) log_warning("RUN", buf); if (warnings_suppressed) return; low_run_warning(buf); } /* When we log a warning, we want to open and close the file each time, just in case the warning immediately precedes disaster. */ void log_warning(char *typ, char *str) { static int first_warning = TRUE; static FILE *ewfp; if (ewfp == NULL) { /* (should make filename platform-specific) */ ewfp = open_file("Xconq.Warnings", (first_warning ? "w" : "a")); /* (should record date) */ } if (ewfp != NULL) { fprintf(ewfp, "%s: %s\n", typ, str); fclose(ewfp); ewfp = NULL; first_warning = FALSE; } }