(game-module "3rd-age" (title "Third Age Middle Earth") (blurb "Tolkien's Middle Earth during the Third Age") (version "1.0") (variants (world-seen true) (see-all true) (sequential true) (world-size (60 35 360)) ) ) ;;; TERRAIN TYPES (include "advterr") (define water (sea lake)) (define land (swamp salt-marsh desert semi-desert steppe plain forest mountain)) ; sea lak swa sal des sed ste pla for mou ice ; --------------------------------------------------------------------- (add cell-t* alt-percentile-min ( 0 89 0 20 21 21 21 21 21 90 99 )) (add cell-t* alt-percentile-max ( 20 90 0 23 90 90 90 90 89 99 100 )) (add cell-t* wet-percentile-min ( 0 0 20 20 0 10 20 30 70 0 0 )) (add cell-t* wet-percentile-max ( 100 100 100 100 10 20 30 70 100 100 100 )) ;;; UNIT TYPES (unit-type colonizers (name "Settlers") (image-name "ancient-colonizer") (acp-per-turn 1) (attack 0) (defend 1) (hp-max 2) (cp 8)) (unit-type faramir (name "Prince Faramir") (image-name "heroes-man4") (acp-per-turn 3) (attack 9) (defend 1) (hp-max 4) (cp 1)) (unit-type radagast (name "Wizard Radagast") (image-name "heroes-brown-wizard") (acp-per-turn 10) (attack 10) (defend 1) (hp-max 5) (cp 1)) (unit-type saruman (name "Wizard Saruman") (image-name "heroes-priest1") (acp-per-turn 15) (attack 12) (defend 8) (hp-max 7) (cp 1)) (unit-type archers (name "Archers") (image-name "ancient-archer") (acp-per-turn 1) (attack 3) (defend 2) (hp-max 1) (cp 3)) (unit-type merry (name "Hobbit Merry") (image-name "heroes-swordman2") (acp-per-turn 1) (attack 8) (defend 4) (hp-max 4) (cp 1)) (unit-type pikemen (name "Pikemen") (image-name "ancient-spearman") (acp-per-turn 1) (attack 1) (defend 6) (hp-max 1) (cp 2)) (unit-type elves (name "Elves") (image-name "heroes-elf3") (acp-per-turn 2) (attack 6) (defend 3) (hp-max 4) (cp 7)) (unit-type orcs (name "Orcs") (image-name "monsters-orc1") (acp-per-turn 1) (attack 5) (defend 2) (hp-max 2) (cp 2)) (unit-type legolas (name "Elf Legolas") (image-name "heroes-elf2") (acp-per-turn 3) (attack 9) (defend 6) (hp-max 4) (cp 1)) (unit-type hobbits (name "Hobbits") (image-name "heroes-hobbits") (acp-per-turn 1) (attack 5) (defend 4) (hp-max 5) (cp 10)) (unit-type elrond (name "Lord Elrond") (image-name "heroes-man1") (acp-per-turn 3) (attack 10) (defend 1) (hp-max 5) (cp 1)) (unit-type galadriel (name "Queen Galadriel") (image-name "heroes-elf-lady") (acp-per-turn 3) (attack 12) (defend 1) (hp-max 5) (cp 1)) (unit-type spiders (name "Spiders") (image-name "monsters-alien-spider") (acp-per-turn 2) (attack 4) (defend 4) (hp-max 3) (cp 5)) (unit-type easterlings (name "Easterlings") (image-name "ancient-knight") (acp-per-turn 3) (attack 7) (defend 2) (hp-max 2) (cp 6)) (unit-type wainriders (name "Wainriders") (image-name "ancient-chariot") (acp-per-turn 2) (attack 6) (defend 3) (hp-max 2) (cp 6)) (unit-type mumakil (name "Mumakil") (image-name "ancient-elephant") (acp-per-turn 2) (attack 6) (defend 4) (hp-max 3) (cp 6)) (unit-type haradrim (name "Haradrim") (image-name "ancient-rider") (acp-per-turn 3) (attack 6) (defend 3) (hp-max 2) (cp 6)) (unit-type knights (name "Knights") (image-name "heroes-mounted8") (acp-per-turn 2) (attack 4) (defend 2) (hp-max 2) (cp 6)) (unit-type dunedain (name "Dunedain") (image-name "heroes-mounted6") (acp-per-turn 3) (attack 6) (defend 3) (hp-max 2) (cp 10)) (unit-type riders (name "Riders") (image-name "heroes-mounted2") (acp-per-turn 2) (attack 6) (defend 3) (hp-max 2) (cp 4)) (unit-type shelob (name "Monster Shelob") (image-name "monsters-shelob") (acp-per-turn 1) (attack 8) (defend 6) (hp-max 3) (cp 1)) (unit-type gwaihir (name "Eagle Gwaihir") (image-name "heroes-eagle-rider") (acp-per-turn 10) (attack 10) (defend 6) (hp-max 3) (cp 1)) (unit-type trolls (name "Trolls") (image-name "monsters-club-troll2") (acp-per-turn 1) (attack 8) (defend 3) (hp-max 3) (cp 10)) (unit-type olog-hai (name "Olog-Hai") (image-name "monsters-club-troll3") (acp-per-turn 1) (attack 10) (defend 5) (hp-max 4) (cp 25)) (unit-type uruk-hai (name "Uruk-Hai") (image-name "monsters-orc3") (acp-per-turn 2) (attack 7) (defend 3) (hp-max 2) (cp 8)) (unit-type witch-king (name "Witch King") (image-name "monsters-blue-king") (acp-per-turn 12) (attack 14) (defend 10) (hp-max 7) (cp 1)) (unit-type gandalf (name "Wizard Gandalf") (image-name "heroes-gray-wizard") (acp-per-turn 15) (attack 12) (defend 1) (hp-max 7) (cp 1)) (unit-type eagle (name "Eagle") (image-name "heroes-eagle") (acp-per-turn 8) (attack 8) (defend 5) (hp-max 3) (cp 12)) (unit-type nazgul (name "Nazgul") (image-name "monsters-mounted-nazgul1") (acp-per-turn 10) (attack 12) (defend 7) (hp-max 6) (cp 1)) (unit-type longboat (name "Longboat") (image-name "ancient-longship") (acp-per-turn 8) (attack 0) (defend 1) (hp-max 1) (cp 4)) (unit-type theoden (name "King Theoden") (image-name "heroes-mounted1") (acp-per-turn 1) (attack 9) (defend 5) (hp-max 4) (cp 1)) (unit-type balrog (name "Balrog") (image-name "monsters-balrog1") (acp-per-turn 3) (attack 15) (defend 8) (hp-max 5) (cp 1)) (unit-type gollum (name "Creep Gollum") (image-name "monsters-gollum") (acp-per-turn 3) (attack 0) (defend 5) (hp-max 3) (cp 1)) (unit-type spy-birds (name "Spy Birds") (image-name "heroes-eagles") (acp-per-turn 20) (attack 0) (defend 1) (hp-max 1) (cp 5)) (unit-type frodo (name "Hobbit Frodo") (image-name "heroes-discoverer") (acp-per-turn 1) (attack 0) (defend 3) (hp-max 5) (cp 1)) (unit-type sam (name "Hobbit Sam") (image-name "heroes-hobbit1") (acp-per-turn 1) (attack 9) (defend 5) (hp-max 4) (cp 1)) (unit-type dwarves (name "Dwarves") (image-name "heroes-dwarves") (acp-per-turn 2) (attack 6) (defend 4) (hp-max 3) (cp 9)) (unit-type gimli (name "Dwarf Gimli") (image-name "heroes-dwarf1") (acp-per-turn 3) (attack 9) (defend 6) (hp-max 3) (cp 1)) (unit-type aragorn (name "King Aragorn") (image-name "heroes-bluecape") (acp-per-turn 2) (attack 12) (defend 6) (hp-max 5) (cp 1)) (unit-type boromir (name "Prince Boromir") (image-name "heroes-prince2") (acp-per-turn 4) (attack 10) (defend 4) (hp-max 3) (cp 1)) (unit-type eomer (name "Prince Eomer") (image-name "heroes-mounted11") (acp-per-turn 2) (attack 10) (defend 4) (hp-max 3) (cp 1)) (unit-type undead (name "Undead") (image-name "monsters-undead") (acp-per-turn 7) (attack 15) (defend 0) (hp-max 3) (cp 1)) (unit-type ring (name "Ring of Power") (image-name "ancient-ring") (acp-per-turn 3) (attack 0) (defend 0) (hp-max 1) (cp 1)) (unit-type pippin (name "Hobbit Pippin") (image-name "heroes-hobbit2") (acp-per-turn 1) (attack 8) (defend 4) (hp-max 4) (cp 1)) (unit-type wormtongue (name "Spy Wormtongue") (image-name "monsters-wormtongue") (acp-per-turn 2) (attack 0) (defend 4) (hp-max 3) (cp 1)) (unit-type eowyn (name "Princess Eowyn") (image-name "heroes-swordwoman2") (acp-per-turn 2) (attack 8) (defend 5) (hp-max 4) (cp 1)) (unit-type sauron (name "Lord Sauron") (image-name "monsters-dark-lord") (acp-per-turn 5) (attack 30) (defend 15) (hp-max 7) (cp 1)) (unit-type dragon (name "Dragon") (image-name "monsters-green-dragon") (acp-per-turn 4) (attack 12) (defend 6) (hp-max 4) (cp 50)) (unit-type wolves (name "Wolves") (image-name "monsters-wolves") (acp-per-turn 3) (attack 8) (defend 1) (hp-max 2) (cp 10)) (unit-type battering-ram (name "Battering Ram") (image-name "ancient-battering-ram") (acp-per-turn 2) (attack 8) (defend 1) (hp-max 1) (cp 8)) (unit-type spy (name "Spy") (image-name "heroes-man2") (acp-per-turn 2) (attack 0) (defend 0) (hp-max 1) (cp 5)) (unit-type galley (name "Galley") (image-name "ancient-bireme") (acp-per-turn 1) (attack 0) (defend 3) (hp-max 5) (cp 6)) (unit-type rangers (name "Rangers") (image-name "heroes-mounted11") (acp-per-turn 2) (attack 5) (defend 2) (hp-max 2) (cp 10)) (unit-type treebeard (name "Ent-Lord Treebeard") (image-name "heroes-ent2") (acp-per-turn 1) (attack 12) (defend 6) (hp-max 5) (cp 1)) (unit-type ents (name "Ents") (image-name "heroes-ent1") (acp-per-turn 1) (attack 10) (defend 5) (hp-max 4) (cp 15)) (unit-type dromund (name "Dromund") (image-name "ancient-dromund") (acp-per-turn 5) (attack 7) (defend 3) (hp-max 2) (cp 6)) (unit-type catapult (name "Catapult") (image-name "ancient-onager") (acp-per-turn 1) (attack 8) (defend 1) (hp-max 1) (cp 6)) (unit-type grond (name "Grond") (image-name "ancient-ram-tower") (acp-per-turn 2) (attack 20) (defend 10) (hp-max 3) (cp 30)) ; Advanced Units (unit-type mines (name "Mines")(image-name "ancient-burrow")) (unit-type village (name "Village")(image-name "ancient-village1")) (unit-type gondor-city (name "City")(image-name "ancient-yellow-castle")) (unit-type town (name "City")(image-name "ancient-city")) (unit-type mordor-city (name "City")(image-name "ancient-black-castle")) (unit-type elven-city (name "City")(image-name "ancient-blue-city")) (unit-type tree-city (name "City")(image-name "ancient-tree-city")) (unit-type ruins (name "Ruins")(image-name "ancient-ruins")) (unit-type tower (name "Tower")(image-name "ancient-tower")) ; Facility Units (unit-type stockade (name "Stockade")(image-name "stockade")) (unit-type city-walls (name "City Walls")(image-name "walltown")) (unit-type temple (name "Temple")(image-name "parthenon")) (unit-type workshops (name "Workshops")(image-name "village")) (unit-type granary (name "Granary")(image-name "granary")) (unit-type marketplace (name "Marketplace")(image-name "camp")) (unit-type forum (name "Forum")(image-name "parthenon")) (unit-type palace (name "Palace")(image-name "parthenon")) (unit-type barracks (name "Barracks")(image-name "parthenon")) (unit-type harbor (name "Harbor")(image-name "parthenon")) (define persons (gandalf radagast saruman legolas elrond galadriel aragorn boromir faramir eomer eowyn theoden frodo sam merry pippin gimli treebeard gwaihir sauron gollum wormtongue witch-king balrog shelob nazgul)) (define unarmed (colonizers spy)) (define infantry (archers pikemen elves hobbits dwarves ents orcs uruk-hai trolls olog-hai spiders)) (define mounted (riders rangers dunedain knights mumakil wolves easterlings haradrim wainriders nazgul undead)) (define siege (battering-ram catapult grond)) (define naval (longboat galley dromund)) (define air (gwaihir eagle spy-birds dragon)) (define ground (append persons unarmed infantry mounted siege)) (define movers (append naval air ground)) (define armed (append persons infantry mounted siege naval air)) (define city (mines gondor-city town mordor-city elven-city tree-city tower)) (define places (mines village gondor-city town mordor-city elven-city tree-city ruins tower)) (define facilities (granary marketplace temple workshops forum stockade city-walls palace barracks harbor)) ;;; MATERIAL TYPES (material-type food (name "Food")(image-name "sheaf")(resource-icon 1)) (material-type ores (name "Ores")(image-name "shield")(resource-icon 2)) (material-type cash (name "Cash")(image-name "arrows")(resource-icon 3)) ;;; STARTUP CONDITIONS (table independent-density (town plain 400) ) (table favored-terrain (colonizers land 100) (ground land 100) (places plain 100) ) (table vanishes-on (u* t* false) (places (sea lake ice) true) (colonizers (sea lake ice) true) ) (set sides-min 4) (set advantage-min 1) (set advantage-default 1) (set advantage-max 5) (set country-separation-min 21) (set country-separation-max 60) (set country-radius-min 5) (add places initial-seen-radius 2) (add places already-seen 1) (add places see-always 1) (add colonizers start-with 3) (scorekeeper (do last-side-wins)) (set indepside-can-build true) (set ai-may-resign false) ; Turn off automatic resignation. ;;; GENERAL UNIT PROPERTIES (add village minimal-size-goal 8) ; Don't settle in places that cannot support a size 8 village. (add city minimal-size-goal 12) ; Don't settle in places that cannot support a size 12 city. (add ruins minimal-size-goal 0) ; Ruin sizes do not matter. (add places ai-peace-garrison 0) ; Minimal number of defenders assigned to a city. (add places ai-war-garrison 2) ; Minimal number of defenders assigned to a city. (add village reach 1) (add city reach 2) (add city vision-range 2) (add u* free-acp 1) ; Makes defense possible. (add places advanced true) ; Places are advanced units. (add places acp-independent true) ; And they are also acp-independent. (add ruins acp-independent false) ; But ruins are not. ;;; VOLUME AND NUMBER RESTRICTIONS (table unit-size-as-occupant ; Basic size of unit as occ. (u* u* 1) ; Each unit takes up 1 capacity slot as occupant. (facilities places 0) ; Facilities do not compete for space. (u* persons 99) ; Persons can't carry any other units. (ring persons 1) ; except The Ring. ) (add places capacity 24) ; Each city has room for 24 occs. (add village capacity 8) ; Each village has room for 8 occs. (add longboat capacity 6) (add galley capacity 3) (add dromund capacity 3) (add persons capacity 1) (add places occupant-total-max 24) ; Max 20 occupants. (add village occupant-total-max 8) ; Max 8 occupants. (add places facility-total-max 12) ; Max 10 facilities. (add village facility-total-max 4) ; Max 2 facilities. (add places mobile-total-max 12) ; Max 10 mobiles. (add village mobile-total-max 4) ; Max 6 mobiles. (table occupant-max ; Extra limits on top of capacity! (u* places 0) ; Places can't be occupants at all. (u* facilities 0) ; Facilities can't be occupants in general. (places facilities 1) ; But places have room for exactly one facility of each type. (u* ring 0) ; The Ring can't be an occupant in general. (persons ring 1) ; But persons have room for exactly one Ring. (naval naval 0) ; Don't let ships ship ships! ) (table unit-size-in-terrain (u* t* 1) ; Each unit takes up 1 capacity slot in terrain. (places t* 4) ; But places cover the entire cell. (naval land 99) ; No room for ships on land (except within places). (ground water 99) ; No room for ground units at sea (except within transports). ; These land-water restrictions prevent creation of ships in ; adjacent land cells when a city is full. ) (add t* capacity 4) ; Limits terrain capacity to 4 units or 1 place per cell. ;;; UNIT MOVEMENT (add places acp-per-turn 0) ; Zero value since they are acp-independent. (add places speed 0) ; Cities and facilities are immobile. (add facilities speed 0) (table mp-to-enter-terrain (u* t* 99) (ground land 1) (ground river 3) (ground ford 1) (ground forest 1) (ground mountain 2) (ground swamp 2) (ground salt-marsh 2) (naval water 1) (air t* 1) ) (table ferry-on-entry (u* u* 0) (persons ring 1) ; The Ring can freely enter a bearer. ) (table ferry-on-departure (u* u* 0) (persons ring 1) ; The Ring can freely leave a bearer. ) (table mp-to-traverse (u* (river road) 99) (naval river 1) (ground road 1) ) (add u* free-mp 1) ; Let units with only 1 mp cross rivers etc. ;;; COMBAT (set combat-model 1) ; Use the Civ-like combat model. (add armed cxp-max 1) ; Any armed unit can be a veteran. (table damage (u* u* 1) ; Units lose one hp for each hit. (u* places 0) ; Places are not damaged. (But they can be captured!) (u* facilities 0) ; Nor are facilities. (But they can be captured!) ) (add catapult acp-to-fire 1) (add catapult range 2) (add catapult range-min 1) (table acp-to-attack ; This refers to normal attacks, not fire or capture. However, (catapult u* 0) ; setting it to null blocks capture attempts through one_attack! (facilities u* 0) (u* facilities 0) (places u* 0) (ground naval 0) (naval ground 0) (unarmed u* 0) (u* ring 0) ) (table acp-to-capture (u* u* 0) (battering-ram places 1) (grond places 1) (persons ring 1) ) (table hit-chance ; Note: zero by default! (u* u* 100) (unarmed u* 0) (places u* 0) (facilities u* 0) (u* facilities 0) ; (ground naval 0) ; Why not? ; (naval ground 0) ; Why not? ) ;; The protection table has no effect on model 1 combat, but is still important for the capture chance. ;; By setting protection (armed places 0) all occupants must be destroyed before a city is captured. ;; Without such protection, the city is captured when the first occupant is destroyed, and all other ;; occupants perish. (table protection ; 100 (no protection) by default! (armed places 0) ; Places can't be captured as long as they have armed defenders. (naval places 100) ; But ships in harbor don't count as defenders. (places facilities 0) ; Facilities can't be captured as long as they are in a friendly place. ) (table transport-affects-defense (places u* 150) ; Cities increase occs def value by 50% ) (table neighbour-affects-defense (stockade u* 150) ; Stockade increases occs def value by 100% (city-walls u* 200) ; City walls increase occs def value by 100% ) (table occupant-affects-attack (ring persons 1000) ; The Ring makes its bearer 10 times more powerful. ) (table hp-to-garrison ; Defaults to zero! (colonizers places 2) ; Colonizer is consumed when founding a city. ) (table capture-chance ; independent-capture-chance defaults to this! (ground places 100) (persons ring 100) ) (table auto-repair (barracks ground 100) (harbor naval 100) ) ;;; CONSTRUCTION (add places cp 1) ; Must be 1 to permit colonizers to build them. (add facilities cp 20) ; Facilities cost 20 cp. (table acp-to-create ; Defaults to zero! (places u* 1) ; Places can create units. (ruins u* 0) ; But ruins cannot. (places places 0) ; But not other places. (places persons 0) ; or persons. (places undead 0) ; or undead. (places ring 0) ; or the Ring. (colonizers city 1) ; Colonizers can only create city. ) (table acp-to-build ; Defaults to zero! (places u* 1) ; Places can build units. (ruins u* 0) ; But ruins cannot. (places places 0) ; But not other places. (places persons 0) ; or persons. (places undead 0) ; or undead. (places ring 0) ; or the Ring. (colonizers city 1) ; Colonizers can only build city. ) (table create-range ; Defaults to zero! (places u* 0) ; Places cannot create units in adjacent cells. ) (table build-range ; Defaults to zero! (places u* 0) ; Places cannot build units in adjacent cells. ) ;;; MATERIAL PRODUCTION AND CONSUMPTION (add cash treasury true) ; Cash is globally available in the treasury. (table gives-to-treasury (places cash true) ) (table unit-storage-x ; Only city can store materials. (u* m* 0) (places m* 9999) ) (table terrain-production (t* m* 0) ((desert semi-desert) ores 1) ((steppe plain) ores 2) ((forest mountain) ores 3) ((sea lake semi-desert) food 1) ((steppe forest) food 2) ((plain) food 3) ((sea lake) cash 3) ) (table unit-consumption-per-size ; Defaults to zero! (places food 1) ; Maintenance costs 1 food unit per size unit. ) (table unit-consumption-to-grow ; Defaults to zero! (places food 10) ; Size increase costs 10 stored food units. ) (table unit-consumption-per-cp ; Defaults to zero! (u* ores 1) ; 1 cp costs 1 ores unit. ) (table occupant-multiply-production (temple food 150) ; Temple increases food production by 50%. (granary food 200) ; Granary increases food production by 100% (workshops ores 150) ; Workshops increase ores production by 50%. (palace ores 200) ; Palace increase ores production by 100%. (marketplace cash 150) ; Marketplace increases cash production by 50% (forum cash 200) ; Forum increases cash production by 100% ) ;;; SIDES (set side-library '( ((name "Gondor") (plural-noun "Gondorians") (adjective "Gondor's") (class "gondor")) ((name "Mordor") (plural-noun "Sauron's creatures") (adjective "Mordor's") (class "mordor")) ((name "Isengard") (plural-noun "Saruman's slaves") (adjective "Isengard's") (class "isengard")) ((name "Arnor") (plural-noun "Dunedain") (adjective "Arnor's") (class "arnor")) ((name "Rohan") (plural-noun "Rohirrim") (adjective "Rohan's") (class "rohan")) ((name "Elves") (plural-noun "Elves") (adjective "Elven") (class "elves")) ((name "Dwarves") (plural-noun "Dwarves") (adjective "Dwarfish") (class "dwarves")) ((name "Ents") (plural-noun "Ents") (adjective "Entish") (class "ents")) ((name "Eagles") (plural-noun "Eagles") (adjective "Eagles'") (class "eagles")) ((name "Shire") (plural-noun "Hobbits") (adjective "Shire's") (class "shire")) ((name "Harad") (plural-noun "Haradrim") (adjective "Harad's") (class "harad")) ((name "Rhun") (plural-noun "Easterlings") (adjective "Rhun's") (class "rhun")) ((name "Umbar") (plural-noun "Pirates") (adjective "Pirate") (class "umbar")) ((name "Monsters") (plural-noun "Monsters") (adjective "Monsters'") (class "monsters"))) ) (add archers possible-sides (or "gondor" (or "arnor" (or "rohan" (or "harad" (or "rhun" "umbar")))))) (add pikemen possible-sides (or "gondor" (or "arnor" (or "rohan" (or "harad" (or "rhun" "umbar")))))) (add elves possible-sides "elves") (add orcs possible-sides (or "mordor" (or "isengard" "monsters"))) (add hobbits possible-sides "shire") (add spiders possible-sides (or "mordor" (or "isengard" "monsters"))) (add easterlings possible-sides "rhun") (add wainriders possible-sides "rhun") (add mumakil possible-sides "harad") (add haradrim possible-sides "harad") (add knights possible-sides "gondor") (add dunedain possible-sides "arnor") (add riders possible-sides "rohan") (add trolls possible-sides (or "mordor" (or "isengard" "monsters"))) (add olog-hai possible-sides (or "mordor" (or "isengard" "monsters"))) (add uruk-hai possible-sides (or "mordor" (or "isengard" "monsters"))) (add eagle possible-sides "eagles") (add dwarves possible-sides "dwarves") (add dragon possible-sides (or "mordor" (or "isengard" "monsters"))) (add wolves possible-sides (or "mordor" (or "isengard" "monsters"))) (add spy possible-sides (or "gondor" (or "arnor" (or "rohan" (or "harad" (or "rhun" "umbar")))))) (add rangers possible-sides "arnor") (add ents possible-sides "ents") (add grond possible-sides "mordor") ;;; NAMES ;; Use short generic names. #| (include "ng-weird") (set default-namer "short-generic-names") (add places namer "short-generic-names") |# (include "ng-swedish") (set default-namer "swedish-place-names") (add places namer "swedish-place-names") ;;; IMAGES ;; Use some Civ2 type images. (imf "sheaf" ((16 16) (file "civmisc.gif" 36 2))) (imf "shield" ((16 16) (file "civmisc.gif" 54 2))) (imf "arrows" ((16 16) (file "civmisc.gif" 72 2))) (set bigicons true)