(game-module "advterr" (blurb "Set of terrain types used for advances games") ) (terrain-type sea (capacity 16) (char ".") (help "ocean and salt lakes") (image-name "sea") (liquid 1) (wet-percentile-max 100) ) (terrain-type lake (capacity 16) (char ",") (help "fresh water lake") (image-name "shallows") (liquid 1) (wet-percentile-max 100) ) (terrain-type swamp (alt-percentile-max 2) (capacity 16) (char "=") (elevation-max 2) (help "fresh water swamp") (image-name "adv-swamp") (wet-percentile-max 100) ) (terrain-type salt-marsh (alt-percentile-max 2) (capacity 16) (elevation-max 2) (char "#") (help "salt marsh") (image-name "swamp") (wet-percentile-max 100) ) (terrain-type desert (alt-percentile-max 90) (alt-percentile-min 2) (capacity 16) (char "~") (elevation-max 2000) (elevation-min 3) (help "sand or rock desert") (image-name "adv-desert") (wet-percentile-max 20) ) (terrain-type semi-desert (alt-percentile-max 90) (alt-percentile-min 2) (capacity 16) (char "!") (elevation-max 2000) (elevation-min 3) (help "arid semi-desert") (image-name "adv-semi-desert") (wet-percentile-max 20) ) (terrain-type steppe (alt-percentile-max 90) (alt-percentile-min 2) (capacity 16) (char "*") (elevation-max 2000) (elevation-min 3) (help "steppe") (image-name "adv-steppe") (river-chance 500) (wet-percentile-max 60) (wet-percentile-min 20) ) (terrain-type plain (alt-percentile-max 90) (alt-percentile-min 2) (capacity 16) (char "+") (elevation-max 2000) (elevation-min 3) (help "flat or rolling grassland") (image-name "adv-plain") (river-chance 500) (wet-percentile-max 60) (wet-percentile-min 20) ) (terrain-type forest (alt-percentile-max 90) (alt-percentile-min 2) (capacity 16) (char "%") (elevation-max 2000) (elevation-min 3) (help "forest") (image-name "adv-forest") (river-chance 800) (wet-percentile-max 100) (wet-percentile-min 60) ) (terrain-type mountain (alt-percentile-max 99) (alt-percentile-min 90) (capacity 16) (char "^") (elevation-max 6000) (elevation-min 2001) (help "mountains or rugged terrain") (image-name "adv-mountains") (river-chance 1200) (wet-percentile-max 100) ) (terrain-type ice (alt-percentile-max 100) (alt-percentile-min 99) (capacity 16) (char "_") (elevation-max 9000) (elevation-min 6001) (help "permanent ice fields") (image-name "adv-ice") (wet-percentile-max 100) ) (terrain-type road (capacity 16) (char ">") (subtype connection) (subtype-x road-x) (image-name "road") ) (terrain-type river (capacity 16) (char "<") (subtype border) (subtype-x river-x) (image-name "river") ) (terrain-type ford (capacity 16) (char "|") (subtype border) (image-name "beach") ) (define land-t* (desert semi-desert steppe plain forest mountain)) (define cell-t* (sea lake swamp salt-marsh desert semi-desert steppe plain forest mountain ice)) (imf "adv-desert" ((1 1) 65535 65535 0)) (imf "adv-desert" ((8 8 tile) (color (pixel-size 2) (palette (0 65535 65535 0) (1 52428 26214 0) (2 52428 26214 13107)) "0001/0000/0100/0000/0010/0000/2000/0000") (mono "01/00/10/00/04/00/40/00"))) (imf "adv-forest" ((1 1) 0 21845 0)) (imf "adv-forest" ((8 8 tile) (color (pixel-size 4) (palette (0 0 34952 0) (1 0 30583 0) (2 0 43690 0) (3 0 8738 0) (4 26214 13107 0)) "33000000/11300330/11333143/13143141/11141311/13311113/34131332/14131322") (mono "3f/d9/d6/b7/fb/9e/69/eb"))) (imf "adv-ice" ((1 1) white)) (imf "adv-ice" ((8 8 tile) (color (pixel-size 1) (palette (0 white) (1 26214 65535 65535)) "48/b6/08/51/a6/18/21/44") (mono "00/00/00/00/00/00/00/00"))) (imf "adv-lake" ((1 1) 0 65535 65535)) (imf "adv-mountains" ((1 1) 26214 13107 0)) (imf "adv-mountains" ((8 8 tile) (color (pixel-size 2) (palette (0 26214 13107 0) (1 39321 13107 0) (3 black)) "d030/400f/03cc/0df0/3430/d00c/0c0c/37c0") (mono "84/03/1a/2c/44/82/22/58"))) (imf "adv-plain" ((1 1) 0 56797 0)) (imf "adv-plain" ((8 8 tile) (color (pixel-size 1) (palette (0 0 56797 0) (1 0 30583 0)) "00/50/00/00/00/0a/00/00") (mono "00/50/00/00/00/0a/00/00"))) (imf "adv-river" ((1 1) 0 0 61166)) (imf "adv-river" ((8 8 tile) (color (pixel-size 1) (palette (0 0 0 61166)) "00/00/00/00/00/00/00/00") (mono "dd/77/dd/77/dd/77/dd/77"))) (imf "adv-road" ((1 1) 32768 32768 32768)) (imf "adv-road" ((8 8 tile) (color (pixel-size 1) (palette (0 39321 26214 0) (1 13107 13107 0)) "11/40/0a/80/21/04/90/04") (mono "aa/55/aa/55/aa/55/aa/55"))) (imf "adv-salt-marsh" ((1 1) 13107 52428 39321)) (imf "adv-salt-marsh" ((8 8 tile) (color (pixel-size 2) (palette (0 26214 65535 65535) (1 13107 52428 39321) (2 39321 65535 65535)) "5625/9595/2556/9565/5589/6565/8955/6595") (mono "00/00/00/00/00/00/00/00"))) (imf "adv-sea" ((1 1) 0 39321 65535)) (imf "adv-sea" ((8 8 tile) (color (pixel-size 2) (palette (0 13107 65535 65535) (1 0 39321 65535) (2 0 13107 65535)) "5555/5551/5549/5526/5155/4955/2655/5555") (mono "00/00/00/00/00/00/00/00"))) (imf "adv-semi-desert" ((1 1) 65535 39321 26214)) (imf "adv-semi-desert" ((8 8 tile) (color (pixel-size 1) (palette (0 0 34952 0) (1 65535 39321 26214)) "ff/fd/ff/df/ff/f7/ff/7f") (mono "00/02/00/20/00/08/00/80"))) (imf "adv-steppe" ((1 1) 65535 39321 0)) (imf "adv-steppe" ((8 8 tile) (color (pixel-size 1) (palette (0 0 43690 0) (1 65535 39321 0)) "f5/b5/bf/ff/5f/5b/fb/ff") (mono "0a/4a/40/00/a0/a4/04/00"))) (imf "adv-swamp" ((1 1) 0 52428 26214)) (imf "adv-swamp" ((8 8 tile) (color (pixel-size 4) (palette (0 0 13107 0) (1 0 17476 0) (2 0 13107 65535) (3 0 26214 65535) (4 0 52428 26214)) "04444404/44444444/34434443/44444444/44441414/44444444/42424244/44444444") (mono "00/00/00/00/00/00/00/00"))) ;;; Some defns for the fractal percentile generator. (set alt-blob-density 10000) (set alt-blob-height 500) (set alt-blob-size 100) (set alt-smoothing 4) (set wet-blob-density 2000) (set wet-blob-size 100) ;;; River generation. ;; Rivers are most likely to start in the mountains or forests. ;; (add (plain steppe forest mountain) river-chance (5.00 5.00 8.00 12.00)) ;; Rivers empty into lakes, swamps or salt-marshes if they don't reach the sea. ;; (set river-sink-terrain (lake swamp salt-marsh)) ;;; Road generation. (table road-into-chance (land-t* land-t* 100) ;; No roads across ice fields. (land-t* ice 0) ;; Try to get a road back out into the plains. (cell-t* (plain steppe) 100) ;; Be reluctant to run through hostile terrain. (plain (desert forest mountain) (40 30 20)) ) (set edge-terrain ice) (imf "adv-hills" ((1 1) 38250 43095 14025)) (imf "adv-steppe" ((1 1) 53040 54825 27795)) (imf "adv-semi-desert" ((1 1) 62475 53550 39270)) (imf "adv-desert" ((1 1) 65025 59925 37740)) (imf "adv-plain" ((1 1) 35700 47940 12495)) (imf "adv-forest" ((1 1) 17595 30345 10455)) (imf "adv-mountains" ((1 1) 43350 31365 24255)) (imf "adv-ice" ((1 1) 57375 62475 63495)) (imf "adv-swamp" ((1 1) 16320 52275 41310)) (imf "adv-hills" ((24 26) (x 4 26 0) (file "advt24x26.gif" 2 2))) (imf "adv-steppe" ((24 26) (x 4 26 0) (file "advt24x26.gif" 2 30))) (imf "adv-semi-desert" ((24 26) (x 4 26 0) (file "advt24x26.gif" 2 58))) (imf "adv-desert" ((24 26) (x 4 26 0) (file "advt24x26.gif" 2 86))) (imf "adv-plain" ((24 26) (x 4 26 0) (file "advt24x26.gif" 2 114))) (imf "adv-forest" ((24 26) (x 4 26 0) (file "advt24x26.gif" 2 142))) (imf "adv-mountains" ((24 26) (x 4 26 0) (file "advt24x26.gif" 2 170))) (imf "adv-ice" ((24 26) (x 4 26 0) (file "advt24x26.gif" 2 198))) (imf "adv-swamp" ((24 26) (x 4 26 0) (file "advt24x26.gif" 106 58))) (imf "adv-hills" ((44 48) (x 4 46 0) (file "advt44x48.gif" 2 2))) (imf "adv-steppe" ((44 48) (x 4 46 0) (file "advt44x48.gif" 2 52))) (imf "adv-semi-desert" ((44 48) (x 4 46 0) (file "advt44x48.gif" 2 102))) (imf "adv-desert" ((44 48) (x 4 46 0) (file "advt44x48.gif" 2 152))) (imf "adv-plain" ((44 48) (x 2 46 0) (file "advt44x48.gif" 2 202))) (imf "adv-forest" ((44 48) (x 4 46 0) (file "advt44x48.gif" 2 252))) (imf "adv-mountains" ((44 48) (x 4 46 0) (file "advt44x48.gif" 2 302))) (imf "adv-ice" ((44 48) (x 4 46 0) (file "advt44x48.gif" 2 352))) (imf "adv-swamp" ((44 48) (x 4 46 0) (file "advt44x48.gif" 186 102))) #| (imf "adv-hills" ((88 96) (x 4 90 0) (file "advt88x96.gif" 2 2))) (imf "adv-steppe" ((88 96) (x 4 90 0) (file "advt88x96.gif" 2 2))) (imf "adv-semi-desert" ((88 96) (x 4 90 0) (file "advt88x96.gif" 2 2))) (imf "adv-desert" ((88 96) (x 4 90 0) (file "advt88x96.gif" 2 2))) (imf "adv-plain" ((88 96) (x 4 90 0) (file "advt88x96.gif" 2 2))) (imf "adv-mountains" ((88 96) (x 4 90 0) (file "advt88x96.gif" 2 2))) (imf "adv-ice" ((88 96) (x 4 90 0) (file "advt88x96.gif" 2 2))) (imf "adv-swamp" ((88 96) (x 4 90 0) (file "advt88x96.gif" 2 2))) |# (imf "adv-hills" ((32 32 tile) (file "advt32x32.gif" 2 2))) (imf "adv-steppe" ((32 32 tile) (file "advt32x32.gif" 2 36))) (imf "adv-semi-desert" ((32 32 tile) (file "advt32x32.gif" 2 70))) (imf "adv-desert" ((32 32 tile) (file "advt32x32.gif" 2 104))) (imf "adv-plain" ((32 32 tile) (file "advt32x32.gif" 2 138))) (imf "adv-forest" ((32 32 tile) (file "advt32x32.gif" 2 172))) (imf "adv-mountains" ((32 32 tile) (file "advt32x32.gif" 2 206))) (imf "adv-ice" ((32 32 tile) (file "advt32x32.gif" 2 240))) ; (imf "adv-sea" ((32 32 tile) (file "advt32x32.gif" 36 2))) ; (imf "adv-lake" ((32 32 tile) (file "advt32x32.gif" 36 36))) (imf "adv-swamp" ((32 32 tile) (file "advt32x32.gif" 36 70))) ; (imf "adv-shallows" ((32 32 tile) (file "advt32x32.gif" 36 104))) ; (imf "adv-salt-marsh" ((32 32 tile) (file "advt32x32.gif" 36 138))) #| (imf "adv-hills" ((64 64 tile) (file "advt64x64.gif" 2 2))) (imf "adv-steppe" ((64 64 tile) (file "advt64x64.gif" 2 68))) (imf "adv-semi-desert" ((64 64 tile) (file "advt64x64.gif" 2 134))) (imf "adv-desert" ((64 64 tile) (file "advt64x64.gif" 2 200))) (imf "adv-plain" ((64 64 tile) (file "advt64x64.gif" 2 266))) (imf "adv-forest" ((64 64 tile) (file "advt64x64.gif" 2 332))) (imf "adv-mountains" ((64 64 tile) (file "advt64x64.gif" 2 398))) (imf "adv-ice" ((64 64 tile) (file "advt64x64.gif" 2 464))) (imf "adv-sea" ((64 64 tile) (file "advt64x64.gif" 68 2))) (imf "adv-lake" ((64 64 tile) (file "advt64x64.gif" 68 68))) (imf "adv-swamp" ((64 64 tile) (file "advt64x64.gif" 68 134))) (imf "adv-shallows" ((64 64 tile) (file "advt64x64.gif" 68 200))) (imf "adv-salt-marsh" ((64 64 tile) (file "advt64x64.gif" 68 266))) |#