(game-module "lhs" (title "Modern Game") (blurb "The standard Xconq game, loosely updated to the modern world") (instructions "Take over the world before you get taken over!") (variants (world-seen false) (see-all false) (world-size (60 30 360)) (sequential false) ("Mostly Land" mostly-land (true ;; Adjust so that sea is 20% instead of 70% of the world. (add sea alt-percentile-max 20) (add shallows alt-percentile-min 20) (add shallows alt-percentile-max 21) (add swamp alt-percentile-min 21) (add swamp alt-percentile-max 23) (add (desert plains forest) alt-percentile-min 21) )) ("All Land" all-land (true ;; Adjust sea and shallows out of existence, let swamp take all the low spots. (add sea alt-percentile-min 0) (add sea alt-percentile-max 0) (add shallows alt-percentile-min 0) (add shallows alt-percentile-max 0) (add swamp alt-percentile-min 0) (add swamp alt-percentile-max 2) (add swamp wet-percentile-min 0) (add swamp wet-percentile-max 100) (add (desert plains forest) alt-percentile-min 2) ;; Counterproductive to try to set up near water. (add sea country-terrain-min 0) )) ("Large Countries" large (true ;; This is the same as country separation. (set country-radius-max 48) )) ("Test" test (true ;; For testing. (set unseen-image-name "question") (include "libimf") )) ("Noisy" noisy (true (set action-movies '( (move (sound "pop")) )) (set event-movies '( (side-lost (sound "thunder")) (unit-captured (sound "chirr")) (unit-completed (sound "chirr")) (unit-moved (sound "pop 2")) )) )) ) ) (include "lhsunit") (include "nat-names") (include "town-names") (add (* @) namer "random-town-names") (set feature-types '(peak lake)) (include "ng-weird") (namer generic-lake-names (grammar root 10 (root (or 5 (foo "Lake " generic-names) 1 (generic-names " Lake") )) (foo "") ; works around a bug )) (set feature-namers '((lake "generic-lake-names"))) (set advantage-min 1) (set advantage-default 1) (set advantage-max 5) (scorekeeper (title "") (do last-side-wins) ) (set scorefile-name "lhs.xcq") (add u* see-terrain-if-captured 10) (add town see-terrain-if-captured 50) (add city see-terrain-if-captured 100) (table see-others-if-captured (ship ship 50) (base u* 10) (town u* 20) (town (town city) 100) (city u* 100) )