;;; Start with the simple game in the library. ;;; (should add a variant that controls the condition) (include "simple") (if 1 x) (unit-type dragon) (end-if x) (area 20 20) (area (terrain (by-name "+" plains) "20+" "20+" "20+" "20+" "20+" "20+" "20+" "20+" "20+" "20+" "20+" "20+" "20+" "20+" "20+" "20+" "20+" "20+" "20+" "20+" )) (set see-all true) (side 1) (human 10 10 1) (if 0 xxx) (human 11 11 1) (else xxx) (dragon 11 11 1) (end-if xxx) (human 11 12 1)