(game-module "obstacle" ) (unit-type army (image-name "soldiers")) (unit-type wall (image-name "walltown")) (unit-type pillbox (image-name "airbase")) (unit-type town (image-name "town20")) (terrain-type clear) (add army acp-per-turn 1) (table hit-chance (army pillbox 50)) (table damage (army pillbox 1)) (table capture-chance (army town 100)) (set synthesis-methods ()) ;;; This motivates the AI to go after the town. (scorekeeper (do last-side-wins)) (add u* point-value 0) (add town point-value 1) (set see-all true) (area 20 15) (area (terrain "20a" "20a" "20a" "20a" "20a" "20a" "20a" "20a" "20a" "20a" "20a" "20a" "20a" "20a" "20a" )) ;; Limit to two players only. (set sides-min 2) (set sides-max 2) ;; Two sides, no special properties needed (?). (side 1) (side 2) ;;; (no player for one side?) (town 2 7 1) (army 3 7 1) ;; Two bases, one for each side. (town 17 7 2) ;; The obstacles. (wall 11 12 2) (wall 12 11 2) (wall 13 10 2) (wall 14 9 2) (wall 14 8 2) (wall 8 7 2) (wall 14 7 2) (wall 15 6 2) (wall 16 5 2) (wall 16 4 2) (wall 16 3 2) (wall 16 2 2) (pillbox 8 11 2) (pillbox 9 10 2) (pillbox 10 9 2) (pillbox 10 8 2) (pillbox 11 8 2) (pillbox 5 7 2) (pillbox 11 7 2) (pillbox 11 6 2) (pillbox 12 6 2) (pillbox 12 5 2) (pillbox 12 4 2) (pillbox 12 3 2)