/********************************************** X De Block ! defines.h *************************************************/ #ifndef __GAMEDEFINES_H__ #define __GAMEDEFINES_H__ /** dialogs infomation **/ #define dAboutWidth 240 #define dAboutHeight 300 #define dHiScoreWidth 450 #define dHiScoreHeight 470 #define dInputWidth 300 #define dInputHeight 150 #define dSelectWidth 500 #define dSelectHeight 500 /** use select dialog **/ #define dNORMAL 1 #define dDIR 2 #define dLINK 3 /** use global **/ #define dItemMax 6 #define dBallMax 30 #define dBlockMax 312 #define dStageMax 25 #define dWallLeft 24 #define dWallRight 648 #define dWallTop 24 #define dWinWidth 840 #define dWinHeight 600 #define dBackPmWidth 624 /* 48 x dBlockWidth */ #define dBackPmHeight 576 /* 24 x dBlockHeight */ #define dBlockWidth 48 #define dBlockHeight 24 #define dBlocksBottom 600 #define dNormalBarWidth 72 #define dInitBallLengh 24 #define dTop 1 #define dBottom 2 #define dLeft 3 #define dRight 4 /** back Picture Params **/ #define dPicNormal 1 #define dPicPattarn 2 #define dPixPattarn 3 /** System Font Resouse ID **/ #define dDefaultFont "12x24" #define dMiniFont "10x20" /** Item Params **/ #define dScore100 1 #define dScore200 2 #define dScore500 3 #define dScoreM100 4 #define dScoreM200 5 #define dScoreM400 6 #define dBarPlus 7 #define dBarMinus 8 #define dBallLPlus 9 #define dBallLMinus 10 #define dBallPlus1 11 #define dBallMinus1 12 #define dBallx2 13 #define dRevers 14 #define dSpeedUp 15 #define dSpeedDown 16 #define dWallThrough 17 #define dUseG 18 /** ball weight param **/ #define dBallWeight 10 #endif