/* * XEvil(TM) Copyright (C) 1994,2000 Steve Hardt and Michael Judge * http://www.xevil.com * satan@xevil.com * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or (at * your option) any later version. * * This program is distributed in the hope that it will be useful, but * WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program, the file "gpl.txt"; if not, write to the Free * Software Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA * 02111-1307, USA, or visit http://www.gnu.org. */ #if X11 #include "gen_xpm/blood/blood_25.xpm" #include "gen_xpm/blood/blood_39.xpm" #include "gen_xpm/blood/blood_4.xpm" #include "gen_xpm/blood/blood_40.xpm" #include "gen_xpm/blood/blood_9.xpm" #endif Size Blood::get_size_max() { return context.movingContext.physicalContext.sizeMax; } PhysicalP Blood::create(void *,WorldP,LocatorP,const Pos &) { assert(0); return NULL; } DropletXdata Blood::xdata; const DropletContext Blood::context = {/** DropletContext **/ 25, /* dissolveTime */ {/** MovingContext **/ #if X11 "red",False, "white",True, #endif #if WIN32 RGB(0,0,0)/*"black"*/,FALSE, RGB(0,255,255)/*"cyan"*/,TRUE, #endif /* animMax */ {0,0,0,0,1,0, 1, 0,0, 1, 0,0, 1, 0,0, 1, 0,0, 0, 0,0, 0,0, 0,0, 1,1,1,1, 1,1,1,1, 1,1,1,1, 1,1,1,1, }, /* sizes */ {{0,0},{0,0},{0,0},{0,0},{2,4},{0,0}, {1,7}, {0},{0}, {7,1}, {0},{0}, {1,7}, {0},{0}, {7,1}, {0},{0}, {0}, {0},{0}, {0},{0}, {0},{0}, {7,2},{6,4},{5,5},{4,6}, {2,7},{4,6},{5,5},{6,4}, {7,2},{6,4},{5,5},{4,6}, {2,7},{4,6},{5,5},{6,4}, }, /* offsets */ {{0}}, /* pixmapBits */ {{0},{0},{0},{0},{CMN_ID(blood_4,IDB_BLOOD4)},{0}, {PH_AUTO_GEN}, {0},{0}, {CMN_ID(blood_9,IDB_BLOOD9)}, {0},{0}, {PH_AUTO_GEN}, {0},{0}, {PH_AUTO_GEN}, {0},{0}, {0}, {0},{0}, {0},{0}, {0},{0}, {CMN_ID(blood_25,IDB_BLOOD25)}, {PH_AUTO_GEN}, {PH_AUTO_GEN}, {PH_AUTO_GEN}, {PH_AUTO_GEN}, {PH_AUTO_GEN}, {PH_AUTO_GEN}, {PH_AUTO_GEN}, {PH_AUTO_GEN}, {PH_AUTO_GEN}, {PH_AUTO_GEN}, {PH_AUTO_GEN}, {PH_AUTO_GEN}, {PH_AUTO_GEN}, {CMN_ID(blood_39,IDB_BLOOD39)}, {CMN_ID(blood_40,IDB_BLOOD40)} }, /* maskBits */ {{0}}, {/* PhysicalContext */ 1, /* health */ 0, /* mass */ A_Blood, /* classId */ "blood", /* className */ False, /* transmogifyTarget */ False, /* doppelUser */ False, /* potentialHuman */ False, /* potentialEnemy */ 0, /* enemyWeight */ False, /* potentialWeapon */ False, /* potentialOtherItem */ 0.0f, /* objectWorldPercent */ 0, /* levelMaxTimes */ {7,7}, /* sizeMax */ Blood::create, /* create */ False, /* statsCreations */ False, /* statsUses */ False, /* statsDeaths */ NULL, /* get_stats */ NULL, /* arg */ Blood::init_x, /* init_x */ Blood::create_from_stream, /* create_from_stream */ }, True, /* hiRes */ 0, /* offsetGenerator */ 0, /* transformOverride */ True, /* useXPM */ }, };