/* * XEvil(TM) Copyright (C) 1994,2000 Steve Hardt and Michael Judge * http://www.xevil.com * satan@xevil.com * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or (at * your option) any later version. * * This program is distributed in the hope that it will be useful, but * WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program, the file "gpl.txt"; if not, write to the Free * Software Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA * 02111-1307, USA, or visit http://www.gnu.org. */ #if X11 #include "gen_xpm/dragon/dragon_0.xpm" #include "gen_xpm/dragon/dragon_25.xpm" #include "gen_xpm/dragon/dragon_26.xpm" #include "gen_xpm/dragon/dragon_26b.xpm" #include "gen_xpm/dragon/dragon_26c.xpm" #include "gen_xpm/dragon/dragon_26d.xpm" #endif #define DRAGON_FIREBALL_HEAT 4 #define DRAGON_FIREBALL_TIME 20 Size Dragon::get_size_max() { return creatureContext.movingContext.physicalContext.sizeMax; } PhysicalP Dragon::create(void *,WorldP w,LocatorP l,const Pos &pos) { PhysicalP ret = new Dragon(w,l,pos); assert(ret); return ret; } CreatureXdata Dragon::creatureXdata; FlyingXdata Dragon::flyingXdata; BuiltInXdata Dragon::builtInXdata; OnFireXdata Dragon::onFireXdata; SegmentedXdata Dragon::segmentedXdata; const CreatureContext Dragon::creatureContext = { /** CreatureContext **/ 0, /* crawlSpeed */ 8, /* centerSpeed */ 8, /* airSpeed */ 0, /* climbSpeed */ 8, /* jump */ 2, /* acceleration */ 200, /* corpseHealth */ False, /* biological */ DROPLET_NONE, /* dropletType */ 0, /* deadSoundId */ {/** MovingContext **/ #if WIN32 RGB(255,0,0)/*"red4"*/,FALSE, RGB(255,128,0)/*"orangered"*/,TRUE, #endif #if X11 "red4",False, "orangered",True, #endif /* animMax */ {1,1,1,1,1,1, 0, 0,0, 0, 0,0, 0, 0,0, 0, 0,0, 0, 0,0, 1,1, 0,0, 1, /* deadAnimMax */ 4, /* segmented head */ }, /* sizes */ {{28,29},{28,29},{28,29},{28,29},{28,29},{28,29}, {0,0}, {0,0},{0,0}, {0,0}, {0,0},{0,0}, {0,0}, {0,0},{0,0}, {0,0}, {0,0},{0,0}, {0,0}, /* Must be */ {0,0},{0,0}, /* same size. */ {28,29},{28,29}, {0,0},{0,0}, {28,14}, /* deadSize */ {28,29}, /* segmented head */ }, /* offsets */ {{0}}, /* pixmapBits */ {{CMN_ID(dragon_0,IDB_DRAGONBODY)}, {CMN_ID(dragon_0,IDB_DRAGONBODY)}, {CMN_ID(dragon_0,IDB_DRAGONBODY)}, {CMN_ID(dragon_0,IDB_DRAGONBODY)}, {CMN_ID(dragon_0,IDB_DRAGONBODY)}, {CMN_ID(dragon_0,IDB_DRAGONBODY)}, {0}, {0},{0}, {0}, {0},{0}, {0}, {0},{0}, {0}, {0},{0}, {0}, {0},{0}, {CMN_ID(dragon_0,IDB_DRAGONBODY)}, {CMN_ID(dragon_0,IDB_DRAGONBODY)}, {0},{0}, {CMN_ID(dragon_25,IDB_DRAGONDEAD)}, /* deadPixmapBits */ {CMN_ID(dragon_26,IDB_DRAGONHEAD), CMN_ID(dragon_26b,IDB_DRAGONHEADB), CMN_ID(dragon_26c,IDB_DRAGONHEADC), CMN_ID(dragon_26d,IDB_DRAGONHEADD)}, /* segmented head */ }, /* maskBits */ {{0}}, {/** PhysicalContext **/ 68, /* health */ 600, /* mass */ A_Dragon, /* classId */ "dragon", /* clas */ False, /* transmogifyTarget */ False, /* doppelUser */ False, /* potentialHuman */ False, /* potentialEnemy */ 0, /* enemyWeight */ False, /* potentialWeapon */ False, /* potentialOtherItem */ 0.0f, /* objectWorldPercent */ 0, /* levelMaxTimes */ {28,29}, /* sizeMax */ Dragon::create, /* create */ False, /* statsCreations */ False, /* statsUses */ False, /* statsDeaths */ NULL, /* get_stats */ NULL, /* arg */ Dragon::init_x, /* init_x */ Dragon::create_from_stream, /* create_from_stream */ }, True, /* hires */ 0, /* offsetGenerator */ 0, /* transformOverride */ True, /* useXPM */ False, /* invisibility */ }, }; const FlyingContext Dragon::flyingContext = { /** FlyingContext **/ 4, /* gravTime */ }; // copied from FireDemon const BuiltInContext Dragon::builtInContext = { /** BuiltInContext **/ 10, /* shotTime */ A_Fireballs, /* weaponClassId */ "fireballs", /* weaponStr */ 90000, /* coolness */ 0, /* attackSound */ Dragon::get_shot_size, /* get_shot_size */ Dragon::create_shot, /* create_shot */ NULL, /* compute_weapon_dir */ }; // copied from FireDemon const OnFireContext Dragon::onFireContext = { /** OnFireContext **/ 1, /* fires */ 6, /* heat */ False, /* deadBurns */ }; const SegmentedContext Dragon::segmentedContext = { /** SegmentedContext **/ 14, /* followDistance */ };