/* * XEvil(TM) Copyright (C) 1994,2000 Steve Hardt and Michael Judge * http://www.xevil.com * satan@xevil.com * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or (at * your option) any later version. * * This program is distributed in the hope that it will be useful, but * WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program, the file "gpl.txt"; if not, write to the Free * Software Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA * 02111-1307, USA, or visit http://www.gnu.org. */ #if X11 #include "gen_xpm/fireball/fireball_4.xpm" #include "gen_xpm/fireball/fireball_4b.xpm" #include "gen_xpm/fireball/fireball_4c.xpm" #endif #define FIREBALL_TIME 6 #define FIREBALL_HEAT 4 #define FIREBALL_BACKUP_PHYSICAL_DAMAGE 100 Size Fireball::get_size() { return context.movingContext.sizes[CO_air]; } PhysicalP Fireball::create(void *,WorldP,LocatorP,const Pos &) { assert(0); return NULL; } ShotXdata Fireball::xdata; const ShotContext Fireball::context = {/** ShotContext **/ 0, /* damage */ 13, /* speed */ 0, False, {/** MovingContext **/ #if X11 "",False, "",False, #endif #if WIN32 RGB(0,0,0),FALSE, RGB(0,0,0),FALSE, #endif /* animMax */ {0,0,0,0,3}, /* sizes */ {{0,0},{0,0},{0,0},{0,0},{24,24},}, /* offsets */ {{0,0},{0,0},{0,0},{0,0},{0,0},}, /* pixmapBits */ {{0},{0},{0},{0}, {CMN_ID(fireball_4,IDB_FIREBALL), CMN_ID(fireball_4b,IDB_FIREBALLB), CMN_ID(fireball_4c,IDB_FIREBALLC)}, }, /* maskBits */ {{0}}, {/* PhysicalContext */ 1, /* health */ 0, /* mass */ A_Fireball, /* classId */ "fireball", /* clas */ False, /* transmogifyTarget */ False, /* doppelUser */ False, /* potentialHuman */ False, /* potentialEnemy */ 0, /* enemyWeight */ False, /* potentialWeapon */ False, /* potentialOtherItem */ 0.0f, /* objectWorldPercent */ 0, /* levelMaxTimes */ // If you change the size, you should also do fire_explosion.bitmaps. {24,24}, /* sizeMax */ Fireball::create, /* create */ False, /* statsCreations */ False, /* statsUses */ False, /* statsDeaths */ NULL, /* get_stats */ NULL, /* arg */ Fireball::init_x, /* init_x */ Fireball::create_from_stream, /* create_from_stream */ }, True, /* hiRes */ 0, /* offsetGenerator */ 0, /* transformOverride */ True, /* useXPM */ }, };