# # XEvil(TM) Copyright (C) 1994,2000 Steve Hardt and Michael Judge # http://www.xevil.com # satan@xevil.com # # This program is free software; you can redistribute it and/or modify # it under the terms of the GNU General Public License as published by # the Free Software Foundation; either version 2 of the License, or (at # your option) any later version. # # This program is distributed in the hope that it will be useful, but # WITHOUT ANY WARRANTY; without even the implied warranty of # MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU # General Public License for more details. # # You should have received a copy of the GNU General Public License # along with this program, the file "gpl.txt"; if not, write to the Free # Software Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA # 02111-1307, USA, or visit http://www.gnu.org. # # toplevel Makefile DEPTH = . include $(DEPTH)/config.mk #### IF you get an error like: #### "makefile:21 commands commence before first target. Stop #### #### chances are you unzipped the XEvil source without converting from #### Windows to UNIX line breaks. You can Use "unzip -a", but #### see http://www.xevil.com/xevil/dev/compiling.html for an important note. ALL_OBJS = $(OBJ_DIR)/role.o $(OBJ_DIR)/game.o $(OBJ_DIR)/world.o \ $(OBJ_DIR)/physical.o $(OBJ_DIR)/actual.o \ $(OBJ_DIR)/main.o $(OBJ_DIR)/intel.o \ $(OBJ_DIR)/locator.o $(OBJ_DIR)/ui.o $(OBJ_DIR)/coord.o \ $(OBJ_DIR)/area.o $(OBJ_DIR)/utils.o $(OBJ_DIR)/xdata.o \ $(OBJ_DIR)/draw.o $(OBJ_DIR)/game_style.o \ $(OBJ_DIR)/streams.o \ $(OBJ_DIR)/xetp.o $(OBJ_DIR)/xetp_basic.o $(OBJ_DIR)/id.o \ $(OBJ_DIR)/sound_cmn.o $(OBJ_DIR)/panel.o $(OBJ_DIR)/l_agreement.o \ $(OBJ_DIR)/ui_cmn.o $(OBJ_DIR)/l_agreement_dlg.o $(OBJ_DIR)/viewport.o xevil: $(OBJ_DIR)/xevil $(OBJ_DIR)/xevil$(VERSION).$(PCKG_NAME).tar.Z #xevil: $(OBJ_DIR)/xevil$(VERSION).$(PCKG_NAME).tar.Z #xevil: $(OBJ_DIR)/xevil # Build the xevil executable. # Make sure the $(STRIP) line is commented out for a debug build. # For a release build, it should be uncommented. # # Also look at DEBUG_OPT in config.mk for debug vs. release builds. $(OBJ_DIR)/xevil:: @if test ! -d $(OBJ_DIR); then \ mkdir $(OBJ_DIR); \ fi; cd $(DEPTH)/cmn; $(MAKE) cd $(DEPTH)/x11; $(MAKE) $(CC) $(LINK_FLAGS) $(LINK_OPT) $(LIBS_DIRS) -o $(OBJ_DIR)/xevil $(ALL_OBJS) $(LIBS) $(STRIP) $(OBJ_DIR)/xevil # Could also include serverping in the distribution $(OBJ_DIR)/xevil$(VERSION).$(PCKG_NAME).tar.Z:: ## Make a distribution file. #dist: # tar chf xevil`date +%m.%d.%y`.tar $(FILES) # compress xevil`date +%m.%d.%y`.tar ## X11 and Win32 code in a zip file, using CRLF for text files distzip: rm -f xevilsrc.zip zip -9 -r -l xevilsrc.zip $(FILES) zip -9 -r xevilsrc.zip $(WIN32_BINARY_FILES) zip -9 -r -l xevilsrc.zip $(WIN32_TEXT_FILES) ## Make a shadow tree for the XEvil source. workdir: @if test ! -d $(WORK_DIR); then \ mkdir $(WORK_DIR); \ else \ echo $(WORK_DIR) already exists; \ fi; \ for filee in $(FILES); do \ /bin/rm -f $(WORK_DIR)/$$filee; \ ln -s $(SRC_DIR)/$$filee $(WORK_DIR); \ done ## Remove executables and all junk. clean: /bin/rm -f $(OBJ_DIR)/* core */core rmdir $(OBJ_DIR) # /bin/rm -f $(TARGETS) $(OBJS) core test test.o xshow.o xshow tildaclean: /bin/rm -f *~ */*~ */*/*~ */*/*/*~ #.SUFFIXES: .C .o #.C.o: $*.C # $(CC) $(DEBUG_OPT) $(CFLAGS) $(INCL_DIRS) -o $*.o -c $*.C