#ifndef MATCH_H # define MATCH_H # include "players.h" # include "gointer.h" #define TOURNAMENTTYPE 1 #define NOTOURNAMENTTYPE 2 #define IGSTYPE 4 #define GOETYPE 8 typedef struct _Match Match; struct _DisputeDesc { DisputeDesc *Next, *Previous; Player *Player; int Color; size_t SizeX, SizeY; int Tim, ByoYomi; }; extern void InitMatch(Widget Toplevel); extern void AutoMatchRequest(const NameList *Lines); extern void AutoMatchDispute(const char *FirstLine, const NameList *Lines); extern void Decline(Player *player); extern void MatchRequest(int Rules, const NameList *names); extern void Dispute(DisputeDesc *Lines, int FromOther); extern void CoupleChallenge(Player *player, Widget Toggle); extern void CoupleChallengeTell(Player *player, Widget Root, Widget (*InitFun)(XtPointer Closure)); extern void SetMatchDescription(Match *match); extern void CallGetChallenge(Widget w, XtPointer clientdata, XtPointer calldata); extern void WantMatchType(Player *player, int type); #endif /* MATCH_H */