#ifndef CLIENT_H #define CLIENT_H extern char servername[256]; int init_client (void); void client_loop (void); void csend (unsigned char *message, int size); void start_game (); void SendJoystick (int player, int x, int y, int buttons); void SendMouse (int player, int x, int y, int buttons); void SendKeys (int player, int c); void SendRotation (int player, int c); void CQuit (char *why); #endif