////////////////////////////////////////////////////////////////////// // XLogical - A puzzle game // // Copyright (C) 2000 Neil Brown, Tom Warkentin // // This program is free software; you can redistribute it and/or // modify it under the terms of the GNU General Public License // as published by the Free Software Foundation; either version 2 // of the License, or (at your option) any later version. // // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License for more details. // // You should have received a copy of the GNU General Public License // along with this program; if not, write to the Free Software // Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. // or at the website: http://www.gnu.org // //////////////////////////////////////////////////////////////////////// #ifndef GLOBALS_H #define GLOBALS_H extern void clean_exit( int aExitCode=0 ); #endif // $Id: globals.h,v 1.5 2001-02-16 20:59:55 tom Exp $ // // $Log: globals.h,v $ // Revision 1.5 2001-02-16 20:59:55 tom // did some WIN32 porting work on the code... just a few more files to go. // // Revision 1.4 2000/10/08 16:07:29 tom // fixed some little annoyances // // Revision 1.3 2000/10/06 19:29:05 brown // Added autoconf stuff // Added GPL header to files // Added WON scroller // Added GPL to about screen // // Revision 1.2 2000/10/01 05:00:24 tom // put in infrastructure for abstract audio drivers and started to code // SDL_mixer support. // // Revision 1.1.1.1 2000/09/28 02:17:52 tom // imported sources // // Revision 1.8 2000/02/23 05:53:34 tom // Changed music and sound playing to use ESD (mod playing is broken now). // // Revision 1.7 2000/01/23 06:11:37 tom // - changed menu stuff to take 1 call back that is called to restore the // graphDriver state and do whatever else is necessary to switch states. // - created centralized state switching routines to make it easier to hook in // mod changing, etc. // - xlogical now supports intro.mod, pregame.mod, ingame.mod, & user mods // (still need to hook in highscore.mod and endgame.mod) // // Revision 1.6 1999/12/25 08:18:33 tom // Added "Id" and "Log" CVS keywords to source code. //