////////////////////////////////////////////////////////////////////// // XLogical - A puzzle game // // Copyright (C) 2000 Neil Brown, Tom Warkentin // // This program is free software; you can redistribute it and/or // modify it under the terms of the GNU General Public License // as published by the Free Software Foundation; either version 2 // of the License, or (at your option) any later version. // // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License for more details. // // You should have received a copy of the GNU General Public License // along with this program; if not, write to the Free Software // Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. // or at the website: http://www.gnu.org // //////////////////////////////////////////////////////////////////////// #ifndef _sdl_audio_h_ #define _sdl_audio_h_ #include "audio.h" class Csdl_audio : public Caudio { public: Csdl_audio(); virtual ~Csdl_audio(); void setup(); void set_music_finished_func( music_finished_func_t aCallback ); float set_music_volume( float aVolumePercent ); void play_music( const char *aMusicName ); void play_current_music(); void stop_music(); char *get_current_music_name(); char *get_current_music_type(); void load_sound( const char *aSoundName ); void unload_sound( const char *aSoundName ); float set_sound_volume( float aVolumePercent ); void play_sound( const char *aSoundName ); void shutdown(); private: music_finished_func_t fMusicFinishedFunc; float fMusicVolume; float fSoundVolume; }; #endif // $Log: sdl_audio.h,v $ // Revision 1.5 2001-02-16 21:00:04 tom // did some WIN32 porting work on the code... just a few more files to go. // // Revision 1.4 2000/10/06 19:29:11 brown // Added autoconf stuff // Added GPL header to files // Added WON scroller // Added GPL to about screen // // Revision 1.3 2000/10/01 21:07:53 tom // made use of music_finished callback to play next user song or to replay // current song depending on what state the program is in. // // Revision 1.2 2000/10/01 08:08:15 tom // finished implementing the SDL_mixer audio driver // // Revision 1.1 2000/10/01 05:00:26 tom // put in infrastructure for abstract audio drivers and started to code // SDL_mixer support. //