# xlogical property file # #------------------------------------------------------------------------------- # game options #------------------------------------------------------------------------------- # # game.mode=editor|custom|default # #game.mode=editor #game.mode=custom game.mode=default # # if game.mode=custom|editor, game.levels= # game.levels=xlogical.levels #------------------------------------------------------------------------------- # video options #------------------------------------------------------------------------------- #video.mode=fullscreen video.mode=windowed #------------------------------------------------------------------------------- # audio options #------------------------------------------------------------------------------- audio.enabled=1 # # 1=mono, 2=stereo # audio.channels=2 audio.frequency=22050 # # 1=unsigned 8-bit, 2=signed 8-bit, 3=unsigned 16-bit little endian # 4=signed 16-bit little endian, 5=unsigned 16-bit big endian, # 6=signed 16-bit big endian # audio.format=4 # # must be power of two - smallest value where sound does not skip is best # audio.chunksize=1024 #------------------------------------------------------------------------------- # music options #------------------------------------------------------------------------------- music.volume=0.7 # # a ';' separated list of absolute paths of directories containg mods # music.ingame.paths=c:\mods;c:\mods2 #------------------------------------------------------------------------------- # sound options #------------------------------------------------------------------------------- sound.volume=0.7