#ifndef FD_mainwindow_h_ #define FD_mainwindow_h_ /* Header file generated with fdesign. */ /**** Callback routines ****/ extern void guitoapp_user_entered_try(FL_OBJECT *, long); extern void guitoapp_show_correct_solution(FL_OBJECT *, long); extern void guitoapp_user_wants_new_game(FL_OBJECT *, long); extern void guitoapp_empty_callback(FL_OBJECT *, long); extern void guitoapp_user_wants_to_quit(FL_OBJECT *, long); extern void guitoapp_user_wants_help(FL_OBJECT *, long); extern void guitoapp_key_pressed(FL_OBJECT *, long); /**** Forms and Objects ****/ typedef struct { FL_FORM *mainwindow; void *vdata; long ldata; FL_OBJECT *total_combinations; FL_OBJECT *left_combinations; FL_OBJECT *get_solution_button; FL_OBJECT *new_game_button; FL_OBJECT *eliminated_combinations; FL_OBJECT *quit_button; FL_OBJECT *help_button; FL_OBJECT *answer[50]; FL_OBJECT *try_button[10]; FL_OBJECT *game_area_choice[50]; FL_OBJECT *correct_solution[5]; FL_OBJECT *shortcut[26]; } FD_mainwindow; extern FD_mainwindow * create_form_mainwindow(void); #endif /* FD_mainwindow_h_ */