XCOMM # XCOMM # XCOMM # Imakefile for xmille (Mille Bourne game) XCOMM # XCOMM # Dana Chee XCOMM # #define IHaveSubdirs #define PassCDebugFlags 'CDEBUGFLAGS=$(CDEBUGFLAGS) $(DEFINES)' HEADERS = ui.h SRCS= comp.c end.c extern.c init.c mille.c misc.c move.c print.c \ roll.c save.c types.c varpush.c ui.c drawcard.c animate.c OBJS= comp.o end.o extern.o init.o mille.o misc.o move.o print.o \ roll.o save.o types.o varpush.o ui.o drawcard.o animate.o DEPLIBS = control/libcontrol.a cards/libcardlib.a $(DEPXLIB) LOCAL_LIBRARIES = control/libcontrol.a cards/libcardlib.a $(XLIB) SYS_LIBRARIES = -lm SUBDIRS = control cards XCOMM # XCOMM # This looks better with the timrom12 and timrom12b fonts supplied, XCOMM # but if you don't wish to install it, just use fixed. XCOMM # XCOMM # if you do want to use the timrom fonts, then uncomment this line XCOMM # and see the info below about font targets XCOMM # XCOMM #DEFINES = -DDEFAULT_FONT=\"timrom12\" -DDEFAULT_FONTB=\"timrom12b\" DEFINES = -DDEFAULT_FONT=\"fixed\" -DDEFAULT_FONTB=\"fixed\" MakeSubdirs($(SUBDIRS)) ComplexProgramTarget(xmille) XCOMM # XCOMM # Otherwise, make these font targets (uncomment the following lines) XCOMM # XCOMM #FONTS = FontBaseObj(timrom12) FontBaseObj(timrom12b) XCOMM #FONTINSTDIR = $(FONTDIR)/misc XCOMM #FontTarget(timrom12) XCOMM #FontTarget(tomrom12b) XCOMM #all:: $(FONTS)