#include "mille.h" #include #include #include #include #include #include # ifdef attron # include # define _tty cur_term->Nttyb # endif /* * @(#)save.c 1.4 (Berkeley) 7/3/83 */ typedef struct stat Stat; char *ctime(); int read(), write(); char* GetpromptedInput( char* ); /* * This routine saves the current game for use at a later date */ extern int errno; /* extern char *sys_errlist[]; */ save() { reg char *sp; reg int outf; reg time_t *tp; char buf[80]; time_t tme; Stat junk; tp = &tme; if (Fromfile && getyn("Same file? ")) strncpy(buf, Fromfile,sizeof(buf)); else { strncpy (buf, GetpromptedInput ("file: "), sizeof(buf)); sp = buf + strlen (buf); } /* * check for existing files, and confirm overwrite if needed */ if (sp == buf || (!Fromfile && stat(buf, &junk) > -1 && getyn("Overwrite File? ") == FALSE)) return FALSE; if ((outf = creat(buf, 0644)) < 0) { /* error(sys_errlist[errno]); */ strerror(errno); return FALSE; } Error (buf); time(tp); /* get current time */ strncpy(buf, ctime(tp), sizeof(buf)); for (sp = buf; *sp != '\n'; sp++) continue; *sp = '\0'; varpush(outf, write); close(outf); return TRUE; } /* * This does the actual restoring. It returns TRUE if the * backup was made on exiting, in which case certain things must * be cleaned up before the game starts. */ rest_f(file) reg char *file; { reg char *sp; reg int inf; char buf[80]; Stat sbuf; if ((inf = open(file, 0)) < 0) { perror(file); exit(1); } if (fstat(inf, &sbuf) < 0) { /* get file stats */ perror(file); exit(1); } varpush(inf, read); close(inf); strncpy(buf, ctime(&sbuf.st_mtime),sizeof(buf)); for (sp = buf; *sp != '\n'; sp++) continue; *sp = '\0'; /* * initialize some necessary values */ sprintf(Initstr, "%s [%s]\n", file, buf); Fromfile = file; return !On_exit; }