#include "cop.xbm" #include "copwhite.xbm" #include "bronco.xbm" #include "broncoblack.xbm" #include "coplight.xbm" #include "newscop.xbm" #include "newscopb.xbm" #include "gawk.xbm" #include "gawkshirt.xbm" typedef struct Bronco { int x, y; int active; int xStep, yStep; } Bronco; typedef struct BroncoMap { char *broncoBits; Pixmap pixmap; int width; int height; } BroncoMap; BroncoMap broncoPix = { bronco_bits, None, bronco_height, bronco_width }; BroncoMap broncoblackPix = { broncoblack_bits, None, broncoblack_height, broncoblack_width }; typedef struct Cop { int x, y; int xStep, yStep; int color; int active; } Cop; typedef struct CopMap { char *copBits; Pixmap pixmap; int width; int height; } CopMap; CopMap copPix = { cop_bits, None, cop_height, cop_width }; CopMap copwhitePix = { copwhite_bits, None, copwhite_height, copwhite_width }; CopMap lightPix = { coplight_bits, None, coplight_height, coplight_width }; CopMap newsPix = { newscop_bits, None, newscop_height, newscop_width }; CopMap newsbPix = { newscopb_bits, None, newscopb_height, newscopb_width }; typedef struct GawkMap { char *gawkBits; Pixmap pixmap; int width; int height; } GawkMap; typedef struct GawkShirtMap { char *gawkShirtBits; Pixmap pixmap; int width; int height; } GawkShirtMap; GawkMap gawkPix = { gawk_bits, None, gawk_height, gawk_width }; GawkShirtMap gawkShirtPix = { gawkshirt_bits, None, gawkshirt_height, gawkshirt_width };