! application resources ! the values shown are the defaults ! ! Xonix.ad,v 1.20 1995/08/28 11:00:40 j Exp ! ! step width between updates, in ms Xonix.timeStep: 50 ! default movement bindings *container.translations: #override\n\ Left: Left()\n\ Right: Right()\n\ Up: Up()\n\ Down: Down()\n\ Q: Quit()\n\ Escape: Quit()\n\ : Pause()\n\ P: Pause()\n\ : Continue() *container.background: lavender ! ! "game" menu ! *game_button.label: Game *game_button.background: dark green *game_button.foreground: yellow *game_menu*background: dark green *game_menu*foreground: yellow *game_menu.about.label: About... *game_menu.quit.label: Quit... ! ! the about box ! *about_shell.title: About xonix *about_shell*background: pale goldenrod *about_shell*foreground: black *about_shell*about_done.label: I see *about_shell*about_done.background: white ! ! the score box ! *score_shell.title: High score *score_shell*background: pale goldenrod *score_shell*foreground: black *score_shell*Label.borderWidth: 0 *score_shell*Box.borderWidth: 0 *score_shell*score_msg.label: Best Xonixers: *score_shell*score_headl.label: Score Level Date User ID Full name *score_shell*score_done.label: Great! *score_shell*score_done.background: white ! ! resources for the status display ! likely not to be changed *status*Label.borderWidth: 0 *status*Label.internalWidth: 0 *status*Label.internalHeight: 0 *status*Form.borderWidth: 0 *status.background: dim gray *status*Form.background: dim gray *status*Label.background: Yellow *status.percentage.perc_d10.horizDistance: 20 *status.percentage.perc_label.label: % filled: *status.percentage.perc_label.background: gray20 *status.percentage.perc_label.foreground: pale turquoise *status.level.lev_d10.horizDistance: 20 *status.level.lev_label.label: Level: *status.level.lev_label.background: gray20 *status.level.lev_label.foreground: pale turquoise *status.runner.run_d10.horizDistance: 20 *status.runner.run_label.label: Players: *status.runner.run_label.background: gray20 *status.runner.run_label.foreground: pale turquoise *status.time.mins_d10.horizDistance: 20 *status.time.time_label.label: Score: *status.time.time_label.background: gray20 *status.time.time_label.foreground: pale turquoise ! ! the game over dialog ! *gameover_shell.title: Pity! *gameover_box.background: khaki *gameover_box.orientation: vertical *gameover_buttonbox.orientation: horizontal *gameover_buttonbox.background: khaki *gameover_buttonbox.borderWidth: 0 *gameover_msg.label: Game over, dude! *gameover_msg.font: -*-new century schoolbook-bold-i-*-*-*-180-*-*-*-*-*-* *gameover_msg.borderWidth: 0 *gameover_msg.foreground: sienna *gameover_msg.background: khaki *gameover_iknow.label: I know :-( *gameover_iknow.foreground: light yellow *gameover_iknow.background: dark orchid *gameover_iknow.accelerators: #augment \ Q: set() notify() unset() \n\ Escape: set() notify() unset() *gameover_goon.label: Once more! :) *gameover_goon.foreground: light yellow *gameover_goon.background: dark orchid *gameover_goon.accelerators: #augment \ Return: set() notify() unset()