#ifndef __colour_h_ #define __colour_h_ #include"systspec.h" #include"usrinter.h" #include"object.h" //defines the type of the colour types #ifdef XWIN #define COLOURTYPE unsigned long #define COLOURNAME XColor #elif defined MSWIN #define COLOURTYPE COLORREF #define COLOURNAME COLORREF #elif defined VTX #define COLOURTYPE int #define COLOURNAME int #endif class Colour : public Object { #ifdef XWIN //X-Win only Display* display; //pointer to display connection Colormap cmap; //a colourmap #endif public: Colour(UserInterface*); //constructor and initializer ~Colour(); //destructor static COLOURTYPE MYFOREGROUND; //foreground colour static COLOURTYPE MYBACKGROUND; //background colour static COLOURTYPE WALLCOLOUR; //colour for wall static COLOURTYPE PACMANCOLOUR; //colour for pacman static COLOURTYPE GHOSTCOLOUR1; //colour for ghost 1 static COLOURTYPE GHOSTCOLOUR2; //colour for ghost 2 static COLOURTYPE GHOSTCOLOUR3; //colour for ghost 3 static COLOURTYPE GHOSTCOLOUR4; //colour for ghost 4 static COLOURTYPE RUNGHOSTCOLOUR; //colour for running ghosts static COLOURTYPE FOODCOLOUR; //colour of the food static COLOURTYPE SUPERFOODCOLOUR; //colour of the superfood static COLOURTYPE BONUSPOINTCOLOUR;//colour of the bonuspoint bonus static COLOURTYPE BONUSLIFECOLOUR; //colour of the bonuslife bonus /* #define MYFOREGROUND cyan.pixel #define MYBACKGROUND black.pixel #define WALLCOLOUR deepskyblue.pixel #define PACMANCOLOUR yellow.pixel #define GHOSTCOLOUR1 red.pixel #define GHOSTCOLOUR2 violetred.pixel #define GHOSTCOLOUR3 violet.pixel #define GHOSTCOLOUR4 orangered.pixel #define RUNGHOSTCOLOUR lightblue.pixel #define FOODCOLOUR lightyellow.pixel #define SUPERFOODCOLOUR gold.pixel #define BONUSPOINTCOLOUR gold.pixel #define BONUSLIFECOLOUR gold.pixel */ }; #endif