#include #include"gamedata.h" #include"board.h" #include"pac.h" Gamedata* Gamedata::_instance=0; long int Gamedata::hiscore=0; long int Gamedata::score=0; long int Gamedata::bonus=0; int Gamedata::level=0; int Gamedata::boardlevel=0; int Gamedata::lives=0; int Gamedata::eats=0; Gamedata::Gamedata() { setlevel(0); lives=0; hiscore=0; score=0; bonus=0; eats=foods;} Gamedata* Gamedata::instance() { //returns the pointer to the instance if (_instance==0) _instance=new Gamedata; return _instance; } //initializing of gamedata before game starts void Gamedata::start(void) { level=1; setboardlevel(); lives=3; score=0; bonus=5000; eats=foods;} //initializing of gamedata after completed level void Gamedata::start2(void) { levelup(); bonus=5000; eats=foods;} void Gamedata::scorepluss(int sc) {score+=sc; if (score>hiscore) hiscore=score;} void Gamedata::bondwn() {if (bonus) bonus-=5;} void Gamedata::levelup() {level++; setboardlevel(); } void Gamedata::livesdwn() {if (lives) lives--;} void Gamedata::livesup() {lives++;} long int Gamedata::getscore() {return score;} long int Gamedata::gethiscore() {return hiscore;} long int Gamedata::getbonus() {return bonus;} int Gamedata::getlives() {return lives;} int Gamedata::getlevel() {return level;} void Gamedata::resetscore() {score=0;} void Gamedata::setbonus(long int b) {bonus=b;} void Gamedata::setlevel(int l) {level=l; setboardlevel();} void Gamedata::setboardlevel() { if (level>LEVELS) boardlevel=1+(random()%LEVELS); else boardlevel=level; } int Gamedata::getboardlevel() { return boardlevel; } void Gamedata::setlives(int l) {lives=l;} void Gamedata::reseteats() {eats=foods; } int Gamedata::eatenall() {return !eats; } void Gamedata::foodeat() {if (eats) eats--; else pacexit("food"); }