/* * XPilot, a multiplayer gravity war game. Copyright (C) 1991-2001 by * * Bjørn Stabell * Ken Ronny Schouten * Bert Gijsbers * Dick Balaska * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. */ /***************************************************************************\ * Splash.h - The Splash Panel for XPilotNT * * * * This file is the standard splash component from MSDEV enhanced to allow * * displaying progress messages in the lower left corner. * * * * * \***************************************************************************/ // CG: This file was added by the Splash Screen component. #ifndef _SPLASH_SCRN_ #define _SPLASH_SCRN_ // Splash.h : header file // // Splash uses Predident Regular 12 for the version font. ///////////////////////////////////////////////////////////////////////////// // Splash Screen class class CSplashWnd:public CWnd { // Construction protected: CSplashWnd(); // Attributes: public: CBitmap m_bitmap; // Operations public: static void EnableSplashScreen(BOOL bEnable = TRUE); static void ShowSplashScreen(CWnd * pParentWnd = NULL); static BOOL PreTranslateAppMessage(MSG * pMsg); static void ShowMessage(const CString & msg); // Overrides // ClassWizard generated virtual function overrides //{{AFX_VIRTUAL(CSplashWnd) //}}AFX_VIRTUAL // Implementation public: ~CSplashWnd(); virtual void PostNcDestroy(); protected: BOOL Create(CWnd * pParentWnd = NULL); void HideSplashScreen(); static BOOL c_bShowSplashWnd; static CSplashWnd *c_pSplashWnd; // Generated message map functions protected: //{{AFX_MSG(CSplashWnd) afx_msg int OnCreate(LPCREATESTRUCT lpCreateStruct); afx_msg void OnPaint(); afx_msg void OnTimer(UINT nIDEvent); //}}AFX_MSG DECLARE_MESSAGE_MAP() }; #endif