/* * XPilot NG, a multiplayer space war game. * * Copyright (C) 1991-2001 by * * Bjørn Stabell * Ken Ronny Schouten * Bert Gijsbers * Dick Balaska * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA */ /* This piece of code was provided by Greg Renda (greg@ncd.com). */ /* 961112 - Bucko - Header file */ /* * client audio */ #ifndef CAUDIO_H #define CAUDIO_H #ifdef SOUND extern char soundFile[PATH_MAX]; /* audio mappings */ extern int maxVolume; /* maximum volume (in percent) */ extern bool sound; /* option 'sound' */ int Handle_audio(int type, int volume); void audioInit(char *display); void audioCleanup(void); void audioEvents(void); void audioUpdate(void); int audioDeviceInit(char *display); void audioDevicePlay(char *filename, int type, int volume, void **priv); void audioDeviceEvents(void); void audioDeviceUpdate(void); void audioDeviceFree(void *priv); void audioDeviceClose(void); #endif #endif