/* * XPilot NG, a multiplayer space war game. * * Copyright (C) 1991-2001 by * * Bjørn Stabell * Ken Ronny Schouten * Bert Gijsbers * Dick Balaska * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA */ #ifndef GUIMAP_H #define GUIMAP_H void Gui_paint_cannon(int x, int y, int type); void Gui_paint_fuel(int x, int y, double fuel); void Gui_paint_base(int x, int y, int id, int team, int type); void Gui_paint_decor(int x, int y, int xi, int yi, int type, bool last, bool more_y); void Gui_paint_border(int x, int y, int xi, int yi); void Gui_paint_visible_border(int x, int y, int xi, int yi); void Gui_paint_hudradar_limit(int x, int y, int xi, int yi); void Gui_paint_setup_check(int x, int y, bool isNext); void Gui_paint_setup_acwise_grav(int x, int y); void Gui_paint_setup_cwise_grav(int x, int y); void Gui_paint_setup_pos_grav(int x, int y); void Gui_paint_setup_neg_grav(int x, int y); void Gui_paint_setup_up_grav(int x, int y); void Gui_paint_setup_down_grav(int x, int y); void Gui_paint_setup_right_grav(int x, int y); void Gui_paint_setup_left_grav(int x, int y); void Gui_paint_setup_worm(int x, int y); void Gui_paint_setup_item_concentrator(int x, int y); void Gui_paint_setup_asteroid_concentrator(int x, int y); void Gui_paint_decor_dot(int x, int y, int size); void Gui_paint_setup_target(int x, int y, int team, double damage, bool own); void Gui_paint_setup_treasure(int x, int y, int team, bool own); void Gui_paint_walls(int x, int y, int type); void Gui_paint_filled_slice(int bl, int tl, int tr, int br, int y); void Gui_paint_polygon(int i, int xoff, int yoff); void Store_guimap_options(void); #endif