/* * XPilot NG, a multiplayer space war game. * * Copyright (C) 1991-2001 by * * Bjørn Stabell * Ken Ronny Schouten * Bert Gijsbers * Dick Balaska * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA */ #ifndef AUDIO_H #define AUDIO_H enum { START_SOUND, FIRE_SHOT_SOUND, FIRE_TORPEDO_SOUND, FIRE_HEAT_SHOT_SOUND, FIRE_SMART_SHOT_SOUND, PLAYER_EXPLOSION_SOUND, PLAYER_HIT_PLAYER_SOUND, PLAYER_HIT_CANNON_SOUND, PLAYER_HIT_MINE_SOUND, PLAYER_EAT_TORPEDO_SHOT_SOUND, PLAYER_EAT_HEAT_SHOT_SOUND, PLAYER_EAT_SMART_SHOT_SOUND, DROP_MINE_SOUND, PLAYER_HIT_WALL_SOUND, WORM_HOLE_SOUND, WIDEANGLE_SHOT_PICKUP_SOUND, SENSOR_PACK_PICKUP_SOUND, BACK_SHOT_PICKUP_SOUND, ROCKET_PACK_PICKUP_SOUND, CLOAKING_DEVICE_PICKUP_SOUND, ENERGY_PACK_PICKUP_SOUND, MINE_PACK_PICKUP_SOUND, REFUEL_SOUND, THRUST_SOUND, CLOAK_SOUND, CHANGE_HOME_SOUND, ECM_PICKUP_SOUND, AFTERBURNER_PICKUP_SOUND, TANK_PICKUP_SOUND, DROP_MOVING_MINE_SOUND, MINE_EXPLOSION_SOUND, ECM_SOUND, TANK_DETACH_SOUND, CANNON_FIRE_SOUND, PLAYER_SHOT_THEMSELF_SOUND, DECLARE_WAR_SOUND, PLAYER_HIT_CANNONFIRE_SOUND, OBJECT_EXPLOSION_SOUND, PLAYER_EAT_SHOT_SOUND, TRANSPORTER_PICKUP_SOUND, TRANSPORTER_SUCCESS_SOUND, TRANSPORTER_FAIL_SOUND, DEFLECTOR_PICKUP_SOUND, DEFLECTOR_SOUND, HYPERJUMP_PICKUP_SOUND, HYPERJUMP_SOUND, PHASING_DEVICE_PICKUP_SOUND, PHASING_ON_SOUND, PHASING_OFF_SOUND, MIRROR_PICKUP_SOUND, ARMOR_PICKUP_SOUND, NUKE_LAUNCH_SOUND, NUKE_EXPLOSION_SOUND, PLAYER_RAN_OVER_PLAYER_SOUND, LASER_PICKUP_SOUND, EMERGENCY_THRUST_PICKUP_SOUND, AUTOPILOT_PICKUP_SOUND, TRACTOR_BEAM_PICKUP_SOUND, PLAYER_BOUNCED_SOUND, FIRE_LASER_SOUND, AUTOPILOT_ON_SOUND, AUTOPILOT_OFF_SOUND, EMERGENCY_THRUST_ON_SOUND, EMERGENCY_THRUST_OFF_SOUND, TRACTOR_BEAM_SOUND, PRESSOR_BEAM_SOUND, CONNECT_BALL_SOUND, DROP_BALL_SOUND, EXPLODE_BALL_SOUND, DESTROY_BALL_SOUND, DESTROY_TARGET_SOUND, TEAM_WIN_SOUND, TEAM_DRAW_SOUND, PLAYER_WIN_SOUND, PLAYER_DRAW_SOUND, PLAYER_ROASTED_SOUND, PLAYER_EAT_LASER_SOUND, EMERGENCY_SHIELD_PICKUP_SOUND, EMERGENCY_SHIELD_ON_SOUND, EMERGENCY_SHIELD_OFF_SOUND, CANNON_EXPLOSION_SOUND, ASTEROID_HIT_SOUND, ASTEROID_BREAK_SOUND, MAX_SOUNDS }; #ifdef _CAUDIO_C_ static const char *soundNames[] = { "start", "fire_shot", "fire_torpedo", "fire_heat_shot", "fire_smart_shot", "player_explosion", "player_hit_player", "player_hit_cannon", "player_hit_mine", "player_eat_torpedo_shot", "player_eat_heat_shot", "player_eat_smart_shot", "drop_mine", "player_hit_wall", "worm_hole", "wideangle_shot_pickup", "sensor_pack_pickup", "back_shot_pickup", "rocket_pack_pickup", "cloaking_device_pickup", "energy_pack_pickup", "mine_pack_pickup", "refuel", "thrust", "cloak", "change_home", "ecm_pickup", "afterburner_pickup", "tank_pickup", "drop_moving_mine", "mine_explosion", "ecm", "tank_detach", "cannon_fire", "player_shot_themself", "declare_war", "player_hit_cannonfire", "object_explosion", "player_eat_shot", "transporter_pickup", "transporter_success", "transporter_fail", "deflector_pickup", "deflector", "hyperjump_pickup", "hyperjump", "phasing_device_pickup", "phasing_on", "phasing_off", "mirror_pickup", "armor_pickup", "nuke_launch", "nuke_explosion", "player_ran_over_player", "laser_pickup", "emergency_thrust_pickup", "autopilot_pickup", "tractor_beam_pickup", "player_bounced", "fire_laser", "autopilot_on", "autopilot_off", "emergency_thrust_on", "emergency_thrust_off", "tractor_beam", "pressor_beam", "connect_ball", "drop_ball", "explode_ball", "destroy_ball", "destroy_target", "team_win", "team_draw", "player_win", "player_draw", "player_roasted", "player_eat_laser", "emergency_shield_pickup", "emergency_shield_on", "emergency_shield_off", "cannon_explosion", "asteroid_hit", "asteroid_break", }; #endif /* _CAUDIO_C_ */ #endif /* AUDIO_H */