/* * XPilot NG, a multiplayer space war game. * * Copyright (C) 2000-2004 Uoti Urpala * * Copyright (C) 1991-2001 by * * Bjørn Stabell * Ken Ronny Schouten * Bert Gijsbers * Dick Balaska * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA */ #ifndef WALLS_H #define WALLS_H #ifndef CLICK_H # include "click.h" #endif #ifndef OBJECT_H # include "object.h" #endif /* * Wall collision detection and bouncing. * * The wall collision detection routines depend on repeatability * (getting the same result even after some "neutral" calculations) * and an exact determination whether a point is in space, * inside the wall (crash!) or on the edge. * This will be hard to achieve if only floating point would be used. * However, a resolution of a pixel is a bit rough and ugly. * Therefore a fixed point sub-pixel resolution is used called clicks. */ #define FLOAT_TO_INT(F) ((F) < 0 ? -(int)(0.5f-(F)) : (int)((F)+0.5f)) #define DOUBLE_TO_INT(D) ((D) < 0 ? -(int)(0.5-(D)) : (int)((D)+0.5)) typedef enum { NotACrash = 0, CrashUniverse = 0x01, CrashWall = 0x02, CrashTarget = 0x04, CrashTreasure = 0x08, CrashCannon = 0x10, CrashUnknown = 0x20, CrashWormHole = 0x40, CrashWallSpeed = 0x80, CrashWallNoFuel = 0x100, CrashWallAngle = 0x200 } move_crash_t; typedef struct { int edge_wrap; int edge_bounce; int wall_bounce; int cannon_crashes; int target_crashes; int treasure_crashes; int wormhole_warps; int phased; object_t *obj; player_t *pl; } move_info_t; typedef struct { const move_info_t *mip; move_crash_t crash; clpos_t pos; vector_t vel; clvec_t todo; clvec_t done; int dir; int cannon; int wormhole; int target; int treasure; } move_state_t; struct move_parameters { click_t click_width; /* Map width in clicks */ click_t click_height; /* Map width in clicks */ int max_shielded_angle; /* max player bounce angle */ int max_unshielded_angle; /* max player bounce angle */ unsigned long obj_bounce_mask; /* which objects bounce? */ unsigned long obj_cannon_mask; /* objects crash cannons? */ unsigned long obj_target_mask; /* object target hit? */ unsigned long obj_treasure_mask; /* objects treasure crash? */ }; /* kps change 100, 30 etc to something sane */ struct polystyle { char id[100]; int color; int texture_id; int defedge_id; int flags; }; struct edgestyle { char id[100]; int width; int color; int style; }; struct bmpstyle { char id[100]; char filename[32]; int flags; }; typedef struct { int style; int current_style; int destroyed_style; int group; int edges; clpos_t pos; int num_points; int estyles_start; int num_echanges; int is_decor; unsigned update_mask; long last_change; } poly_t; /* * Hitmasks are 32 bits. */ #define ALL_BITS 0xffffffffU #define BALL_BIT (1U << 11) #define NONBALL_BIT (1U << 12) #define NOTEAM_BIT (1U << 10) #define HITMASK(team) ((team) == TEAM_NOT_SET ? NOTEAM_BIT : 1U << (team)) typedef uint32_t hitmask_t; typedef struct move { clvec_t start; clvec_t delta; hitmask_t hitmask; const object_t *obj; } move_t; typedef struct group group_t; struct group { int type; int team; hitmask_t hitmask; bool (*hitfunc)(group_t *groupptr, const move_t *move); int mapobj_ind; }; extern struct polystyle pstyles[256]; extern struct edgestyle estyles[256]; extern struct bmpstyle bstyles[256]; extern poly_t *pdata; extern int *estyleptr; extern int *edgeptr; extern group_t *groups; extern int num_groups, max_groups; static inline group_t *groupptr_by_id(int group) { if (group >= 0 && group < num_groups) return &groups[group]; return NULL; } extern int num_polys, num_pstyles, num_estyles, num_bstyles; #endif