/* * XPilot, a multiplayer gravity war game. Copyright (C) 1991-2001 by * * Bjørn Stabell * Ken Ronny Schouten * Bert Gijsbers * Dick Balaska * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. */ #ifndef WINBITMAP_H #define WINBITMAP_H #include "../gfx2d.h" #include "bitmaps.h" extern void PaintBitmap(Drawable d, int type, int x, int y, int width, int height, int number); void Bitmap_set_pixel(xp_pixmap_t * xp_pixmap, int image, int x, int y, RGB_COLOR color); void Bitmap_paint(Drawable d, int img, int x, int y, int bmp); int Bitmap_create_begin(Drawable d, xp_pixmap_t * pm, int bmp); int Bitmap_create_end(Drawable d); #endif