/* * XPilot NG, a multiplayer space war game. * * Copyright (C) 1991-2001 by * * Bjørn Stabell * Ken Ronny Schouten * Bert Gijsbers * Dick Balaska * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA */ #ifndef NET_H #define NET_H #ifndef SOCKLIB_H /* need sock_t */ #include "socklib.h" #endif #define MIN_SOCKBUF_SIZE 1024 #define MAX_SOCKBUF_SIZE (50*1024) #define SERVER_RECV_SIZE MIN_SOCKBUF_SIZE #define SERVER_SEND_SIZE (4*1024) #define CLIENT_SEND_SIZE SERVER_RECV_SIZE /* I added 1024 to this because the client can get 4 1035 byte packets at once when starting a game (from Handle_setup). Seems there is some overhead in storing multiple packets - I had to increase this by at least 657 to avoid losing packets on Linux. That's why the change here instead of changing the size to 1024 in netserver.c */ #define CLIENT_RECV_SIZE (SERVER_SEND_SIZE + 1024) /* * Definitions for the states a socket buffer can be in. */ #define SOCKBUF_READ 0x01 /* if readable */ #define SOCKBUF_WRITE 0x02 /* if writeable */ #define SOCKBUF_LOCK 0x04 /* if locked against kernel i/o */ #define SOCKBUF_ERROR 0x08 /* if i/o error occurred */ #define SOCKBUF_DGRAM 0x10 /* if datagram socket */ /* * Hack: leave some spare room for the last terminating packet * of a frame update. */ #define SOCKBUF_WRITE_SPARE 8 /* * Maximum number of socket i/o retries if datagram socket. */ #define MAX_SOCKBUF_RETRIES 2 /* * A buffer to reduce the number of system calls made and to reduce * the number of network packets. */ typedef struct { sock_t sock; /* socket filedescriptor */ char *buf; /* i/o data buffer */ int size; /* size of buffer */ int len; /* amount of data in buffer (writing/reading) */ char *ptr; /* current position in buffer (reading) */ int state; /* read/write/locked/error status flags */ } sockbuf_t; extern int last_packet_of_frame; int Sockbuf_init(sockbuf_t *sbuf, sock_t *sock, size_t size, int state); int Sockbuf_cleanup(sockbuf_t *sbuf); int Sockbuf_clear(sockbuf_t *sbuf); int Sockbuf_advance(sockbuf_t *sbuf, int len); int Sockbuf_flush(sockbuf_t *sbuf); int Sockbuf_write(sockbuf_t *sbuf, char *buf, int len); int Sockbuf_read(sockbuf_t *sbuf); int Sockbuf_copy(sockbuf_t *dest, sockbuf_t *src, int len); int Packet_printf(sockbuf_t *, const char *fmt, ...); int Packet_scanf(sockbuf_t *, const char *fmt, ...); #endif