/* * XPilot NG, a multiplayer space war game. * * Copyright (C) 1999-2004 by * * Marcus Sundberg * Kristian Söderblom * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA */ #ifndef RANK_H #define RANK_H #include "xpcommon.h" #ifndef PLAYER_H /* need player */ #include "player.h" #endif typedef struct ranknode { char name[MAX_NAME_LEN]; char user[MAX_NAME_LEN]; char host[MAX_HOST_LEN]; time_t timestamp; int kills, deaths; int rounds, shots; int deadliest; int ballsCashed, ballsSaved; int ballsWon, ballsLost; double bestball; double score; player_t *pl; double max_survival_time; } ranknode_t; bool Rank_get_stats(const char *name, char *buf, size_t size); ranknode_t *Rank_get_by_name(const char *name); void Rank_init_saved_scores(void); void Rank_get_saved_score(player_t *pl); void Rank_save_score(player_t *pl); void Rank_write_rankfile(void); void Rank_write_webpage(void); void Rank_show_ranks(void); static inline void Rank_add_score(player_t *pl, double points) { Add_Score(pl,points); pl->update_score = true; if (pl->rank) pl->rank->score += points; } static inline void Rank_set_score(player_t *pl, double points) { Set_Score(pl,points); pl->update_score = true; if (pl->rank) pl->rank->score = points; } static inline void Rank_fire_shot(player_t *pl) { pl->shots++; if (pl->rank) pl->rank->shots++; } static inline void Rank_add_kill(player_t *pl) { pl->kills++; if (pl->rank) pl->rank->kills++; } static inline void Rank_add_death(player_t *pl) { pl->deaths++; if (pl->rank) pl->rank->deaths++; } static inline void Rank_add_round(player_t *pl) { if (pl->rank) pl->rank->rounds++; } static inline void Rank_add_deadliest(player_t *pl) { if (pl->rank) pl->rank->deadliest++; } static inline void Rank_cashed_ball(player_t *pl) { if (pl->rank) pl->rank->ballsCashed++; } static inline void Rank_saved_ball(player_t *pl) { if (pl->rank) pl->rank->ballsSaved++; } static inline void Rank_won_ball(player_t *pl) { if (pl->rank) pl->rank->ballsWon++; } static inline void Rank_lost_ball(player_t *pl) { if (pl->rank) pl->rank->ballsLost++; } static inline void Rank_ballrun(player_t *pl, double tim) { if (pl->rank) { if (pl->rank->bestball == 0.0 || tim < pl->rank->bestball) pl->rank->bestball = tim; } } static inline void Rank_survival(player_t *pl, double tim) { if (pl->rank) { if (pl->rank->max_survival_time == 0 || tim > pl->rank->max_survival_time) pl->rank->max_survival_time = tim; } } static inline double Rank_get_max_survival_time(player_t *pl) { return pl->rank ? pl->rank->max_survival_time : 0; } static inline double Rank_get_best_ballrun(player_t *pl) { return pl->rank ? pl->rank->bestball : 0.0; } static inline void Rank_add_ball_kill(player_t *pl) { Rank_add_kill(pl); } static inline void Rank_add_explosion_kill(player_t *pl) { Rank_add_kill(pl); } static inline void Rank_add_laser_kill(player_t *pl) { Rank_add_kill(pl); } static inline void Rank_add_runover_kill(player_t *pl) { Rank_add_kill(pl); } static inline void Rank_add_shot_kill(player_t *pl) { Rank_add_kill(pl); } static inline void Rank_add_shove_kill(player_t *pl) { Rank_add_kill(pl); } static inline void Rank_add_tank_kill(player_t *pl) { Rank_add_kill(pl); } static inline void Rank_add_target_kill(player_t *pl) { Rank_add_kill(pl); } static inline void Rank_add_treasure_kill(player_t *pl) { Rank_add_kill(pl); } #endif /* RANK_H */