/* * XPilot NG, a multiplayer space war game. * * Copyright (C) 1991-2001 by * * Bjørn Stabell * Ken Ronny Schouten * Bert Gijsbers * Dick Balaska * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA */ /* This piece of code was provided by Greg Renda (greg@ncd.com). */ #ifndef SAUDIO_H #define SAUDIO_H #define SDBG(x) /*#x*/ #include "audio.h" int sound_player_init(player_t *); void sound_player_on(player_t *pl, int on); void sound_play_player(player_t *, int); void sound_play_all(int); void sound_play_sensors(clpos_t, int); void sound_play_queued(player_t * pl); void sound_close(player_t * pl); #endif /* SAUDIO_H */