/* $Id: MainFrm.cpp,v 5.0 2001/04/07 20:00:59 dik Exp $ * * XPilot, a multiplayer gravity war game. Copyright (C) 1991-2001 by * * Bjørn Stabell * Ken Ronny Schouten * Bert Gijsbers * Dick Balaska * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. */ // MainFrm.cpp : implementation of the CMainFrame class // #include "stdafx.h" #include "XPilotNT.h" #include "MainFrm.h" #include "Splash.h" #define _XPDOC #include "winXXPilot.h" #ifdef _DEBUG #define new DEBUG_NEW #undef THIS_FILE static char THIS_FILE[] = __FILE__; #endif ///////////////////////////////////////////////////////////////////////////// // CMainFrame IMPLEMENT_DYNCREATE(CMainFrame, CFrameWnd) BEGIN_MESSAGE_MAP(CMainFrame, CFrameWnd) //{{AFX_MSG_MAP(CMainFrame) // NOTE - the ClassWizard will add and remove mapping macros here. // DO NOT EDIT what you see in these blocks of generated code ! ON_WM_CREATE() //}}AFX_MSG_MAP // Global help commands ON_COMMAND(ID_HELP_FINDER, CFrameWnd::OnHelpFinder) ON_COMMAND(ID_HELP, CFrameWnd::OnHelp) ON_COMMAND(ID_CONTEXT_HELP, CFrameWnd::OnContextHelp) ON_COMMAND(ID_DEFAULT_HELP, CFrameWnd::OnHelpFinder) ON_WM_PALETTECHANGED() ON_WM_QUERYNEWPALETTE() END_MESSAGE_MAP() static UINT indicators[] = { ID_SEPARATOR, // status line indicator ID_INDICATOR_CAPS, ID_INDICATOR_NUM, ID_INDICATOR_SCRL, }; ///////////////////////////////////////////////////////////////////////////// // CMainFrame construction/destruction CMainFrame::CMainFrame() { // TODO: add member initialization code here } CMainFrame::~CMainFrame() { } int CMainFrame::OnCreate(LPCREATESTRUCT lpCreateStruct) { if (CFrameWnd::OnCreate(lpCreateStruct) == -1) return -1; #if 0 if (!m_wndToolBar.Create(this) || !m_wndToolBar.LoadToolBar(IDR_MAINFRAME)) { TRACE0("Failed to create toolbar\n"); return -1; // fail to create } if (!m_wndStatusBar.Create(this) || !m_wndStatusBar.SetIndicators(indicators, sizeof(indicators)/sizeof(UINT))) { TRACE0("Failed to create status bar\n"); return -1; // fail to create } // TODO: Remove this if you don't want tool tips or a resizeable toolbar m_wndToolBar.SetBarStyle(m_wndToolBar.GetBarStyle() | CBRS_TOOLTIPS | CBRS_FLYBY | CBRS_SIZE_DYNAMIC); // TODO: Delete these three lines if you don't want the toolbar to // be dockable m_wndToolBar.EnableDocking(CBRS_ALIGN_ANY); EnableDocking(CBRS_ALIGN_ANY); DockControlBar(&m_wndToolBar); #endif // CG: The following line was added by the Splash Screen component. CSplashWnd::ShowSplashScreen(this); return 0; } void CMainFrame::OnPaletteChanged(CWnd* pFocusWnd) { CFrameWnd::OnPaletteChanged(pFocusWnd); if (pFocusWnd != this) OnQueryNewPalette(); } BOOL CMainFrame::OnQueryNewPalette() { ChangePalette(HWND(*this)); //return CFrameWnd::OnQueryNewPalette(); return(TRUE); } BOOL CMainFrame::PreCreateWindow(CREATESTRUCT& cs) { // TODO: Modify the Window class or styles here by modifying // the CREATESTRUCT cs if(cs.hMenu!=NULL) { ::DestroyMenu(cs.hMenu); // delete menu if loaded cs.hMenu = NULL; // no menu for this window } return CFrameWnd::PreCreateWindow(cs); } ///////////////////////////////////////////////////////////////////////////// // CMainFrame diagnostics #ifdef _DEBUG void CMainFrame::AssertValid() const { CFrameWnd::AssertValid(); } void CMainFrame::Dump(CDumpContext& dc) const { CFrameWnd::Dump(dc); } #endif //_DEBUG ///////////////////////////////////////////////////////////////////////////// // CMainFrame message handlers BOOL CMainFrame::PreTranslateMessage(MSG* pMsg) { // TODO: Add your specialized code here and/or call the base class if (pMsg->message == WM_SYSKEYUP) return(1); return CFrameWnd::PreTranslateMessage(pMsg); }