; XPilot.ini ; XPilot.exe configuration settings ; $Id: XPilot.ini,v 5.1 2002/02/13 17:07:15 dik Exp $ [Settings] ;temporary until i fix the MOTD problem. ;Use at your own risk! autoServerMotdPopup=False name= ; Set the nickname. ; noLocalMotd=Yes ; Do not display the local Message Of The Day. ; autoServerMotdPopup=Yes ; Automatically popup the MOTD of the server on startup. ; The default value is: Yes. ; shipShape= ; Define the ship shape to use. Because the argument to this option ; is rather large (up to 500 bytes) the recommended way to set ; this option is to use XPmonNT to set this value. ; The exact format is defined in the file README.ships in the XPilot ; distribution. Note that there is a nifty tool called editss ; (Unix only) for easy ship creation. See the XPilot FAQ for details. ; See also the "shipShapeFile" option below. ; shipShapeFile=C:\XPilot\XPilot.shp ; An optional file where shipshapes can be stored. ; If this resource is defined and it refers to an existing file ; then shipshapes can be referenced to by their name. ; For instance if you define shipShapeFile to be ; C:\XPilot\MyShips.shp and this file contains one or more ; shipshapes then you can select the shipshape by starting xpilot as: ; xpilot -shipShape myshipshapename ; Where "myshipshapename" should be the "name:" or "NM:" of ; one of the shipshapes defined in C:\XPilot\MyShips.shp ; Each shipshape definition should be defined on only one line, ; where all characters up to the first left parenthesis don't matter. ; The default value for XPilot.exe is C:\XPilot\XPilot.shp ; power=45.0 ; Set the engine power. ; Valid values are in the range 5-55. ; The default value is: 45.0. ; turnSpeed=35.0 ; Set the ship's turn speed. ; Valid values are in the range 4-64. ; See also turnResistance. ; The default value is: 35.0. ; turnResistance=0.12 ; Set the ship's turn resistance. ; This determines the speed at which a ship stops turning ; after a turn key has been released. ; Valid values are in the range 0.0-1.0. ; Useful values are in the range 0.05-0.15. ; See also turnSpeed. ; The default value is: 0.12. ; altPower=35.0 ; Set the alternate engine power. ; See also the keySwapSettings option. ; The default value is: 35.0. ; altTurnSpeed=25.0 ; Set the alternate ship's turn speed. ; See also the keySwapSettings option. ; The default value is: 25.0. ; altTurnResistance=0.12 ; Set the alternate ship's turn resistance. ; See also the keySwapSettings option. ; The default value is: 0.12. ; showHUD=Yes ; Should the HUD be displayed or not. ; The default value is: Yes. ; fuelNotify=500 ; The limit when the HUD fuel bar will become visible. ; The default value is: 500. ; fuelWarning=200 ; The limit when the HUD fuel bar will start flashing. ; The default value is: 200. ; fuelCritical=100 ; The limit when the HUD fuel bar will flash faster. ; The default value is: 100. ; verticalHUDLine=No ; Should the vertical lines in the HUD be drawn. ; The default value is: No. ; horizontalHUDLine=Yes ; Should the horizontal lines in the HUD be drawn. ; The default value is: Yes. ; speedFactHUD=0.0 ; Should the HUD be moved, to indicate the current velocity? ; The default value is: 0.0. ; speedFactPTR=0.0 ; Uses a red line to indicate the current velocity and direction. ; The default value is: 0.0. ; fuelMeter=No ; Determines if the fuel meter should be visible. ; The default value is: No. ; fuelGauge=Yes ; Determines if the fuel gauge should be visible. ; The default value is: Yes. ; turnSpeedMeter=No ; Should the turn speed meter be visible at all times. ; The default value is: No. ; powerMeter=No ; Should the power meter be visible at all times. ; The default value is: No. ; packetSizeMeter=No ; Should the network packet size meter be visible at all times. ; Each bar is equavalent to 1024 bytes, for a maximum of 4096 bytes. ; The default value is: No. ; packetLossMeter=No ; Should the packet loss meter be visible. ; This gives the percentage of lossed frames due to network failure. ; The default value is: No. ; packetDropMeter=No ; Should the packet drop meter be visible. ; This gives the percentage of dropped frames due to display slowness. ; The default value is: No. ; slidingRadar=No ; If the game is in edgewrap mode then the radar will keep your ; position on the radar in the center and raw the rest of the radar ; around it. Note that this requires a fast graphics system. ; Note that sliding Radar does not work on the Windows version. ; The default value is: No. ; outlineWorld=No ; Draws only the outline of all the blue map constructs. ; The default value is: No. ; filledWorld=No ; Draws the walls solid, filled with one color. ; Be warned that this option needs fast graphics. ; The default value is: No. ; texturedWalls=No ; Draws the walls filled with a texture pattern. ; See also the wallTextureFile option. ; Be warned that this needs a very fast graphics system. ; The default value is: No. ; ;wallTextureFile=File ; Specify a XPM format pixmap file to load the wall texture from. ; ;texturePath= ; Optional search path for XPM texture files. ; This is a list of one or more directories separated by colons. ; The default value is: /usr/local/games/lib/xpilot//textures/. ; markingLights=Yes ; Should the fighters have marking lights, just like airplanes? ; The default value is: Yes. ; sparkProb=0.50 ; The chance that sparks are drawn or not. ; This gives a sparkling effect. ; Valid values are in the range [0.0-1.0] ; The default value is: 0.50. ; sparkSize=2 ; Size of sparks in pixels. ; The default value is: 2. ; charsPerSecond=50 ; Speed in which messages appear on screen in characters per second. ; The default value is: 50. ; clock=No ; Should a clock be displayed in the top right of the score window. ; The default value is: No. ; clockAMPM=No ; 12 or 24 hour format for clock display. ; The default value is: No. ; pointerControl=No ; Enable mouse control. This allows ship direction control by ; moving the mouse to the left for an anti-clockwise turn and ; moving the mouse to the right for a clockwise turn. ; Also see the pointerButton options for use of the mouse buttons. ; The mouse is currently not functional on the Windows version of XPilot. ; The default value is: No. ; gameFont=-*-times-*-*-*-*-18-*-*-*-*-*-iso8859-1 ; The font used on the HUD and for most other text. ; The default value is: -*-times-*-*-*-*-18-*-*-*-*-*-iso8859-1. ; scoreListFont=-*-fixed-bold-*-*-*-15-*-*-*-c-*-iso8859-1 ; The font used on the score list. ; This must be a non-proportional font. ; The default value is: -*-fixed-bold-*-*-*-15-*-*-*-c-*-iso8859-1. ; buttonFont=-*-*-bold-o-*-*-14-*-*-*-*-*-iso8859-1 ; The font used on all buttons. ; The default value is: -*-*-bold-o-*-*-14-*-*-*-*-*-iso8859-1. ; textFont=-*-*-bold-i-*-*-14-*-*-*-p-*-iso8859-1 ; The font used in the help and about windows. ; The default value is: -*-*-bold-i-*-*-14-*-*-*-p-*-iso8859-1. ; talkFont=-*-fixed-bold-*-*-*-15-*-*-*-c-*-iso8859-1 ; The font used in the talk window. ; The default value is: -*-fixed-bold-*-*-*-15-*-*-*-c-*-iso8859-1. ; motdFont=-*-courier-bold-r-*-*-14-*-*-*-*-*-iso8859-1 ; The font used in the MOTD window and key list window. ; This must be a non-proportional font. ; The default value is: -*-courier-bold-r-*-*-14-*-*-*-*-*-iso8859-1. ; messageFont=-*-times-*-*-*-*-14-*-*-*-*-*-iso8859-1 ; The font used for drawing messages. ; The default value is: -*-times-*-*-*-*-14-*-*-*-*-*-iso8859-1. ; shotSize=3 ; The size of shots in pixels. ; The default value is: 3. ; teamShotSize=2 ; The size of team shots in pixels. ; Note that team shots are drawn in blue. ; The default value is: 2. ; backgroundPointDist=8 ; The distance between points in the background measured in blocks. ; These are drawn in empty map regions to keep feeling for which ; direction the ship is moving to. ; The default value is: 8. ; backgroundPointSize=2 ; Specifies the size of the background points. 0 means no points. ; The default value is: 2. ; titleFlip=Yes ; Should the title bar change or not. ; Some window managers like twm may have problems with ; flipping title bars. Hence this option to turn it off. ; The default value is: Yes. ; toggleShield=No ; Are shields toggled by a keypress only? ; The default value is: No. ; autoShield=Yes ; Are shields lowered automatically for weapon fire? ; The default value is: Yes. ; ;shieldDrawSolid=Yes ; Are shields drawn in a solid line. ; Not setting a value for this option will select the best value ; automatically for your particular display system. ; The default value is: Default. ; showShipName=Yes ; Should all ships have the name of the player drawn below them. ; The default value is: Yes. ; showMineName=Yes ; Should the name of the owner of the mine be drawn below the mine. ; The default value is: Yes. ; showMessages=Yes ; Should messages appear on screen. ; The default value is: Yes. ; showItems=Yes ; Should owned items be displayed permanently on the HUD, ; or only when their amount has changed? ; The default value is: Yes. ; showItemsTime=2.0 ; The time in seconds to display item information when ; it has changed and the showItems option is turned on. ; The default value is: 2.0. ; mono=No ; Only use black and white. Useful with drawBackground. ; Might give you a drawing speed improvement on WinNT/95. ; colorSwitch=No ; Use color buffering or not. ; The default value is: Yes. ; In the Windows version, this is the Not Yet Attempted color cycling. ; drawBackground=Yes ; WinNT/95 ; Draws objects off screen. Flickerless but may slow down your ; game considerably. Not recommended for slow hardware. ; maxColors=8 ; The number of colors to use. Valid values are 4, 8 and 16. ; In Windows, lower values are not necessarily better because ; the program still has to deal with all of the bitplanes. ; The default value in Unix is: 4. ; The default value in Windows is: 8. ; ;black=#808080 ; The color value for black (better use color0 instead). ; ;white= ; The color value for white (better use color1 instead). ; ;blue= ; The color value for blue (better use color2 instead). ; ;red= ; The color value for red (better use color3 instead). ; color0=0 0 0 ; The color value for the first color. ; Default value is 0 0 0 ; color1=255 255 255 ; The color value for the second color. ; Default value is 255 255 255 ; color2=78 124 255 ; The color value for the third color. ; Default value is 78 124 255 ; color3=255 58 39 ; The color value for the fourth color. ; Default value is 255 58 39 ; color4=51 187 68 ; The color value for the fifth color. ; This is only used if maxColors is set to 8 or 16. ; Default value is 51 187 68 ; color5=153 34 0 ; The color value for the sixth color. ; This is only used if maxColors is set to 8 or 16. ; Default value is 153 34 0 ; color6=187 119 0 ; The color value for the seventh color. ; This is only used if maxColors is set to 8 or 16. ; Default value is 187 119 0 ; color7=32 255 255 ; The color value for the eighth color. ; This is only used if maxColors is set to 8 or 16. ; Default value is 238 153 0 ; color8=119 0 0 ; The color value for the nineth color. ; This is only used if maxColors is set to 16. ; Default value is 119 0 0 ; color9=204 68 0 ; The color value for the tenth color. ; This is only used if maxColors is set to 16. ; Default value is 204 68 0 ; color10=221 136 0 ; The color value for the eleventh color. ; This is only used if maxColors is set to 16. ; Default value is 221 136 0 ; color11=255 187 17 ; The color value for the twelfth color. ; This is only used if maxColors is set to 16. ; Default value is 255 187 17 ; color12=159 159 159 ; The color value for the thirteenth color. ; This is only used if maxColors is set to 16. ; Default value is 159 159 159 ; color13=95 95 95 ; The color value for the fourteenth color. ; This is only used if maxColors is set to 16. ; Default value is 95 95 95 ; color14=223 223 223 ; The color value for the fifteenth color. ; This is only used if maxColors is set to 16. ; Default value is 223 223 223 ; color15=32 32 32 ; The color value for the sixteenth color. ; This is only used if maxColors is set to 16. ; Default value is 32 32 32 ; hudColor=4 ; Which color number to use for drawing the HUD. ; The default value is: 4. ; hudLockColor=4 ; Which color number to use for drawing the lock on the HUD. ; The default value is: 4. ; wallColor=2 ; Which color number to use for drawing walls. ; The default value is: 2. ; wallRadarColor=2 ; Which color number to use for drawing walls on the radar. ; Valid values all even numbers smaller than maxColors. ; The default value is: 2. ; decorColor=6 ; Which color number to use for drawing decorations. ; The default value is: 6. ; showDecor=Yes ; Should decorations be displayed on the screen and radar? ; The default value is: Yes. ; decorRadarColor=6 ; Which color number to use for drawing decorations on the radar. ; Valid values are all even numbers smaller than maxColors. ; The default value is: 6. ; outlineDecor=No ; Draws only the outline of the map decoration. ; The default value is: No. ; filledDecor=No ; Draws filled decorations. ; The default value is: No. ; texturedDecor=No ; Draws the map decoration filled with a texture pattern. ; See also the decorTextureFile and texturedWalls options. ; The default value is: No. ; ;decorTextureFile= ; Specify a XPM format pixmap file to load the decor texture from. ; targetRadarColor=4 ; Which color number to use for drawing targets on the radar. ; Valid values are all even numbers smaller than maxColors. ; The default value is: 4. ; sparkColors=5,6,7,3 ; Which color numbers to use for spark and debris particles. ; The default value is: 5,6,7,3. ; modifierBank1=C X4 ; The default weapon modifier values for the first modifier bank. ; modifierBank2=FNC ; The default weapon modifier values for the second modifier bank. ; modifierBank3= ; The default weapon modifier values for the third modifier bank. ; modifierBank4= ; The default weapon modifier values for the fourth modifier bank. ; keyTurnLeft=a ; Turn left (anti-clockwise). ; The default key is: a. ; keyTurnRight=s ; Turn right (clockwise). ; The default key is: s. ; keyThrust=Shift_R Shift_L ; Thrust. ; The default keys are: Shift_R Shift_L. ; keyShield=space Caps_Lock ; Raise or toggle the shield. ; The default keys are: space Caps_Lock. ; keyFireShot=Return Linefeed ; Fire shot. ; Note that shields must be down to fire. ; The default keys are: Return Linefeed. ; keyFireMissile=backslash ; Fire smart missile. ; The default key is: backslash. ; keyFireTorpedo=quoteright ; Fire unguided torpedo. ; The default key is: quoteright. ; keyFireHeat=semicolon ; Fire heat seaking missile. ; The default key is: semicolon. ; keyFireLaser=slash ; Activate laser beam. ; The default key is: slash. ; keyDropMine=Tab ; Drop a stationary mine. ; The default key is: Tab. ; keyDetachMine=bracketright ; Detach a moving mine. ; The default key is: bracketright. ; keyDetonateMines=equal ; Detonate the mine you have dropped or thrown, which is closest to you. ; The default key is: equal. ; keyPhasing=p ; Use phasing device. ; The default key is p. keyDeflector=o ; Toggle deflector. ; The default key is o. keyHyperJump=q ; Teleport. ; The default key is q. keyLockClose=Select Up ; Lock on closest player. ; The default keys are: Select Up. ; keyLockNextClose=Down ; Lock on next closest player. ; The default key is: Down. ; keyLockNext=Right ; Lock on next player. ; The default keys are: Next Right. ; keyLockPrev=Left ; Lock on previous player. ; The default keys are: Prior Left. ; keyRefuel=f Control_L Control_R ; Refuel. ; The default keys are: f Control_L Control_R. ; keyRepair=f ; Repair target. ; The default key is: f. ; keyCloak=Delete BackSpace ; Toggle cloakdevice. ; The default keys are: Delete BackSpace. ; keyEcm=bracketleft ; Use ECM. ; The default key is: bracketleft. ; keySelfDestruct=End ; Toggle self destruct. ; The default key is: q. ; keyIdMode=u ; Toggle User mode (show real names). ; The default key is: u. ; keyPause=Pause ; Toggle pause mode. ; When the ship is stationary on its homebase. ; The default keys are: p Pause. ; keySwapSettings=Escape ; Swap control settings. ; These are the power, turn speed and turn resistance settings. ; The default key is: Escape. ; keyChangeHome=Home h ; Change home base. ; When the ship is stationary on a new homebase. ; The default keys are: Home h. ; keyConnector=Control_L ; Connect to a ball. ; The default key is: Control_L. ; keyDropBall=d ; Drop a ball. ; The default key is: d. ; keyTankNext=e ; Use the next tank. ; The default key is: e. ; keyTankPrev=w ; Use the the previous tank. ; The default key is: w. ; keyTankDetach=r ; Detach the current tank. ; The default key is: r. ; keyIncreasePower=KP_Multiply ; Increase engine power. ; The default key is: KP_Multiply. ; keyDecreasePower=KP_Divide ; Decrease engine power. ; The default key is: KP_Divide. ; keyIncreaseTurnspeed=KP_Add ; Increase turnspeed. ; The default key is: KP_Add. ; keyDecreaseTurnspeed=KP_Subtract ; Decrease turnspeed. ; The default key is: KP_Subtract. ; keyTransporter=t ; Use transporter to steal an item. ; The default key is: t. ; keyTalk=m ; Toggle talk window. ; The default key is: m. ; keyToggleNuclear=n ; Toggle nuclear weapon modifier. ; The default key is: n. ; keyToggleCluster=c ; Toggle cluster weapon modifier. ; The default key is: c. ; keyToggleImplosion=i ; Toggle implosion weapon modifier. ; The default key is: i. ; keyToggleVelocity=v ; Toggle explosion velocity weapon modifier. ; The default key is: v. ; keyToggleMini=x ; Toggle mini weapon modifier. ; The default key is: x. ; keyToggleSpread=z ; Toggle spread weapon modifier. ; The default key is: z. ; keyTogglePower=b ; Toggle power weapon modifier. ; The default key is: b. ; keyToggleCompass=KP_7 ; Toggle HUD/radar compass lock. ; The default key is: KP_7. ; keyToggleAutoPilot=h ; Toggle automatic pilot mode. ; The default key is: h. ; keyToggleLaser=l ; Toggle laser modifier. ; The default key is: l. ; keyEmergencyThrust=j ; Pull emergency thrust handle. ; The default key is: j. ; keyEmergencyShield=g ; Toggle emergency shield power. ; The default key is: g. ; keyTractorBeam=comma ; Use tractor beam in attract mode. ; The default key is: comma. ; keyPressorBeam=period ; Use tractor beam in repulse mode. ; The default key is: period. ; keyClearModifiers=k ; Clear current weapon modifiers. ; The default key is: k. ; keyLoadModifiers1=1 ; Load the weapon modifiers from bank 1. ; The default key is: 1. ; keyLoadModifiers2=2 ; Load the weapon modifiers from bank 2. ; The default key is: 2. ; keyLoadModifiers3=3 ; Load the weapon modifiers from bank 3. ; The default key is: 3. ; keyLoadModifiers4=4 ; Load the weapon modifiers from bank 4. ; The default key is: 4. ; keyToggleOwnedItems=KP_8 ; Toggle list of owned items on HUD. ; The default key is: KP_8. ; keyToggleMessages=KP_9 ; Toggle showing of messages. ; The default key is: KP_9. ; keyReprogram=quoteleft ; Reprogram modifier or lock bank. ; The default key is: quoteleft. ; keyLoadLock1=5 ; Load player lock from bank 1. ; The default key is: 5. ; keyLoadLock2=6 ; Load player lock from bank 2. ; The default key is: 6. ; keyLoadLock3=7 ; Load player lock from bank 3. ; The default key is: 7. ; keyLoadLock4=8 ; Load player lock from bank 4. ; The default key is: 8. ; keyToggleRecord=KP_5 ; Toggle recording of session (see recordFile). ; Windows: Not Useful ; The default key is: KP_5. ; keySelectItem=KP_0 KP_Insert ; Select an item to lose. ; The default keys are: KP_0 KP_Insert. ; keyLoseItem=KP_Delete KP_Decimal ; Lose the selected item. ; The default keys are: KP_Delete KP_Decimal. ; keyPointerControl=KP_Enter ; Toggle pointer control. ; The default key is: KP_Enter. ; pointerButton1=keyFireShot ; The key to activate when pressing the first mouse button. ; The default value is: keyFireShot. ; pointerButton2=keyThrust ; The key to activate when pressing the second mouse button. ; The default value is: keyThrust. ; pointerButton3=keyShield ; The key to activate when pressing the third mouse button. ; The default value is: keyShield. ; ;pointerButton4= ; The key to activate when pressing the fourth mouse button. ; ;pointerButton5= ; The key to activate when pressing the fifth mouse button. ; maxFPS=20 ; Set client's maximum FPS supported. ; The default value is: 20. ; recordFile= ; An optional file where a recording of a game can be made. ; If this file is undefined then recording isn't possible. ; ;team=4096 ; Set the team to join. ; In XPilot.exe you should never need to set this option ; The default value is: 4095. ; port=15345 ; Set the port number of the server. ; Almost all servers use the default port, which is the ; recommended policy. You can find out about which port ; is used by a server by querying the XPilot Meta server. ; The default value is: 15345. ; scaleFactor=1.0 ; This option allows you to scale the size of the playfield. ; It is useful if you have a small screen and would like to see ; more of the playfield. Try 1.3-1.5 to start. ; Values < 1.0 are not allowed. ; The default value is: 1.0 . ; ; ***Windows only Options*** ; threadedDraw=False ; This option decides which of two drawing methods is used ; to draw the main playfield. If you think the playfield ; drawing is too jerky, try turning threadedDraw Off. ; There is a more detailed description in the XPilot FAQ ; on the BuckoSoft XPilot Web site. ; The default value is: Off ; radarDivisor=1 ; This option determines how many frames to wait before updating ; the radar window. If you have a slow computer, this option is ; useful to squeeze out a little more CPU for general gameplay ; Try using 2-3 to slow down radar updates. ; The default value is: 1.